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Forum > Goal Line Blitz > Tactics Discussion > "Packages" Percentage question
TribesJunkie
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I need to ask this question with an example:

If I set up a package for say 20% each for 5 different short passing plays(20/20/20/20/20)
-for a total of 100%- I import this package to my AI for first down. I then give this package a 30% chance of firing using the AI.

Which is true?

A) Do I wind up with 30% chance of any of these short passes from this package (with a 1:5 chance for each play being called). And.... can I make the other 70% chance for this down whatever I want......

B) Does the package being 5 plays at 20% each use up the full 100 % of anything I call in the AI because it overrides the rest?

C) Do I create a conflict in the AI or something else happens... If so does anyone know what?

I'll take my answer off the air ... thanks. Hope it makes sense.
 
Bort
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A.
 
TribesJunkie
beml
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Thank you Bort, It worked beautifully today for testing the new pass plays.
I put in 5 new passing plays into a "package" and dropped them into my regular AI.
A lot nicer than setting them up 5x (and then having to remove each one).

Now.... will it ever be possible to get a "Save Current Playbook As" function so we can
build off of our existing team playbook add to it when new plays come out, and save as
a different file name instead of overwriting the existing playbook?

That would be the nutz.

Thanks!
 
Octowned
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Don't bother setting them to 20% 20% 20% 20% 20%. Just leave them all at 100%. The AI re-scales within your package, THEN within the AI. I just tested it in a game 15 minutes ago.

If you want all plays in the package to be called evenly, you can just leave each play at the default 100% weight. Will save you a lot of math when you add/subtract another play down the line...

I was worried about it bugging (50% package with 5 plays at 100% = 5 plays at 50% when you multiple it through, added to a single output at 50% = 6 plays at 50% = 1/6th each. But good thing, it came out close to 10% 10% 10% 10% 10% 50% in practice as I was hoping it would)
 
TribesJunkie
beml
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Excellent tip Octowned.

Thanks!
 
Iahwk64
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Ive been told that before, i do the math just to be safe.
 
ultrajer
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So what happens if I have 5 outputs in a package and set each to 100% except one I put as 0% for a particular game? Does it adjust the 4 to 25% or does it adjust all 5 to 20%?
 
Forbin
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Originally posted by ultrajer
So what happens if I have 5 outputs in a package and set each to 100% except one I put as 0% for a particular game? Does it adjust the 4 to 25% or does it adjust all 5 to 20%?


0 is still 0 no matter how many times you multiply it.
 
horseballs
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Good question and better answer. That's what I assumed and was hoping was the case. =) Thanks, Bort!
 
BillTanner
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Good information, thanks. These packages are great!
 
merenoise
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Originally posted by Octowned
Don't bother setting them to 20% 20% 20% 20% 20%. Just leave them all at 100%. The AI re-scales within your package, THEN within the AI. I just tested it in a game 15 minutes ago.

If you want all plays in the package to be called evenly, you can just leave each play at the default 100% weight. Will save you a lot of math when you add/subtract another play down the line...

I was worried about it bugging (50% package with 5 plays at 100% = 5 plays at 50% when you multiple it through, added to a single output at 50% = 6 plays at 50% = 1/6th each. But good thing, it came out close to 10% 10% 10% 10% 10% 50% in practice as I was hoping it would)


Thanks. I was going to do that same experiment myself tomorrow. You just saved me the time. You are the man Oct!
 


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