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Dpride59
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I GOT IT


Streaky as a 2nd va means you get negative stats every game, if you put it as the 3rd va it activates 100%. Maybe 1-3-5 slots for va = activation, and 2-4-6 = activation of a bad day?
Edited by David Stern on Aug 31, 2009 21:11:37
 
Diamonddog
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You should fumble every single catch with candyassed strength like that.

Be happy that offensive players get by with just speed and defensive players are always told that they need 60 strength, 70 vision, 120 speed, 80 tackling and 80 agility.
 
Bukowski
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Fuck yeah.

Great thread.
 
steellithium
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One thing I'm wondering. Does first step trade initial burst for top end? The way stamina works may mean the player tires quicker when the SA fires.

Before anyone brings up the little graph, understand that these vectors aren't calculated real time. All curves seem normalized at the snap, which leads me to believe they are already processed values.
 
RIP Al Davis
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Originally posted by BengalDuck
This thread would be epic back in, say, seasons 4 or 5... when people were still unconvinced of said x factor.

Now everyone is either consciously niave (wtf?) or a believer so it doesnt matter.


anyone who really believed in X-factor would never spend another penny on GLB
 
Kevin Smith
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Originally posted by Diamonddog
You should fumble every single catch with candyassed strength like that.

.



Oh, he does. He does. But I want him to at least fumble at the same speed as guys with less speed.
Edited by Kevin Smith on Aug 31, 2009 21:14:17
 
cosmoxl
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Originally posted by steellithium
One thing I'm wondering. Does first step trade initial burst for top end? The way stamina works may mean the player tires quicker when the SA fires.

Before anyone brings up the little graph, understand that these vectors aren't calculated real time. All curves seem normalized at the snap, which leads me to believe they are already processed values.


good thoughts
 
RobertRJS
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Originally posted by steellithium
One thing I'm wondering. Does first step trade initial burst for top end? The way stamina works may mean the player tires quicker when the SA fires.

Before anyone brings up the little graph, understand that these vectors aren't calculated real time. All curves seem normalized at the snap, which leads me to believe they are already processed values.


that's an interesting theory. FS reduces top speed, so adding in more FS will make you quicker earlier, but slower later.


if true, it would have been nice to know this before putting points into it.
 
Hate Sighed
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Originally posted by steellithium
One thing I'm wondering. Does first step trade initial burst for top end? The way stamina works may mean the player tires quicker when the SA fires.

Before anyone brings up the little graph, understand that these vectors aren't calculated real time. All curves seem normalized at the snap, which leads me to believe they are already processed values.


I said bring the pitchforks and torches, not logic...
 
Dpride59
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Originally posted by steellithium
One thing I'm wondering. Does first step trade initial burst for top end? The way stamina works may mean the player tires quicker when the SA fires.

Before anyone brings up the little graph, understand that these vectors aren't calculated real time. All curves seem normalized at the snap, which leads me to believe they are already processed values.


hahahahahahahahahaha


So pierres player with essentially 2 first step, gets to top speed in 1 step with no stamina loss. The other player with 11 first step never gets to top speed, and loses stamina on top of it. If that is true, which it better @#$%^%%$ NOT BE. Working as intended?
 
RobertRJS
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Originally posted by steellithium
One thing I'm wondering. Does first step trade initial burst for top end? The way stamina works may mean the player tires quicker when the SA fires.

Before anyone brings up the little graph, understand that these vectors aren't calculated real time. All curves seem normalized at the snap, which leads me to believe they are already processed values.


though, it should be noted...


when PT built that receiver, he build a bunch of other receivers with similar builds and took the fastest ones. none had first step, I'm pretty sure.
 
Dpride59
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Originally posted by RobertRJS
Originally posted by steellithium

One thing I'm wondering. Does first step trade initial burst for top end? The way stamina works may mean the player tires quicker when the SA fires.

Before anyone brings up the little graph, understand that these vectors aren't calculated real time. All curves seem normalized at the snap, which leads me to believe they are already processed values.


that's an interesting theory. FS reduces top speed, so adding in more FS will make you quicker earlier, but slower later.


if true, it would have been nice to know this before putting points into it.


Except pierres player gets to 40 speed in 1 step
 
RobertRJS
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Originally posted by David Stern
Originally posted by steellithium

One thing I'm wondering. Does first step trade initial burst for top end? The way stamina works may mean the player tires quicker when the SA fires.

Before anyone brings up the little graph, understand that these vectors aren't calculated real time. All curves seem normalized at the snap, which leads me to believe they are already processed values.


hahahahahahahahahaha


So pierres player with essentially 2 first step, gets to top speed in 1 step with no stamina loss. The other player with 11 first step never gets to top speed, and loses stamina on top of it. If that is true, which it better @#$%^%%$ NOT BE. Working as intended?


and the other receiver has a lot more stamina, too!
 
RobertRJS
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Originally posted by David Stern
Originally posted by RobertRJS

Originally posted by steellithium


One thing I'm wondering. Does first step trade initial burst for top end? The way stamina works may mean the player tires quicker when the SA fires.

Before anyone brings up the little graph, understand that these vectors aren't calculated real time. All curves seem normalized at the snap, which leads me to believe they are already processed values.


that's an interesting theory. FS reduces top speed, so adding in more FS will make you quicker earlier, but slower later.


if true, it would have been nice to know this before putting points into it.


Except pierres player gets to 40 speed in 1 step


it's the first step when it happens? I don't remember...i figured it was later.
 
Dpride59
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Originally posted by RobertRJS
Originally posted by David Stern

Originally posted by steellithium


One thing I'm wondering. Does first step trade initial burst for top end? The way stamina works may mean the player tires quicker when the SA fires.

Before anyone brings up the little graph, understand that these vectors aren't calculated real time. All curves seem normalized at the snap, which leads me to believe they are already processed values.


hahahahahahahahahaha


So pierres player with essentially 2 first step, gets to top speed in 1 step with no stamina loss. The other player with 11 first step never gets to top speed, and loses stamina on top of it. If that is true, which it better @#$%^%%$ NOT BE. Working as intended?


and the other receiver has a lot more stamina, too!


It just gets better doesn't it?
 
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