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StoutOne
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Oh, and when will Fearsome work?

I don't see many bad throws when using Fearsome (like 1 this past season), but when I see hurries register in the text, there's a lot of bad throws.
 
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Danny7185
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Clock Manager
This player excels in the two minute drill. Each level of Clock Manager gives a +5% bonus to catching passes as a receiver, or +5% to pass quality if QB, when trailing with less than 30 seconds left in the 2nd or 4th quarters. In addition, each level of Clock Manager extends the bonus by an additional 30 seconds into the quarter.

So 15 in this will give a QB 75% bonus to pass quality for the last 7:30 of the 2nd and 4th quarters when trailing? I'm guessing the bonus disappears if you tie or take the lead. If the other team then takes the lead back does it reactivate?
 
Bort
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Originally posted by StoutOne
Oh, and when will Fearsome work?

I don't see many bad throws when using Fearsome (like 1 this past season), but when I see hurries register in the text, there's a lot of bad throws.


It works, though yeah it doesn't show as a sometimes. Sometimes another player can actually get credit for a hurry due to fearsome, actually. If there's a player whose broken free and overall pressure is high enough, the QB will feel hurried and it will just attribute it to the closest unblocked guy.
 
Bort
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Originally posted by Danny7185
I'm guessing the bonus disappears if you tie or take the lead.


Yes, you have to be trailing. As soon as you are tied or winning it no longer applies.
 
Danny7185
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Motivational Speaker
This player knows how to raise spirits on the bench. Each level of Motivational Speaker gives this player a +5% chance to pep talk teammates on the bench when he is not in the game, raising morale. Only one motivator on the team can be activated per play, the player with the highest level in the ability. If he fails, others do not get a chance. Prereqs: fame 200

It sounds like you need to have a STOP put 15 in this or 1 guy on offense and 1 guy on defense and everyone else ignore it? Because if the person who maxes it misses then no one else gets a shot at rolling it?
 
Jiddy78
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I'll bother Yella one more time...Quick one: True/False

Stonewall sounds a lot like Foundation SA and seems more passing oriented for offensive blockers.
 
EagleOtto
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Originally posted by Danny7185
Motivational Speaker
This player knows how to raise spirits on the bench. Each level of Motivational Speaker gives this player a +5% chance to pep talk teammates on the bench when he is not in the game, raising morale. Only one motivator on the team can be activated per play, the player with the highest level in the ability. If he fails, others do not get a chance. Prereqs: fame 200

It sounds like you need to have a STOP put 15 in this or 1 guy on offense and 1 guy on defense and everyone else ignore it? Because if the person who maxes it misses then no one else gets a shot at rolling it?


Yep.
Edited by EagleOtto on Dec 2, 2009 04:42:39
 
sunshineduck
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Originally posted by EagleOtto
Changed Ones(14):

David vs Goliath*
Goal Line Stand
Never Give Up*
Mentor
Motivational Speaker*
Overtime Killer*
Clock Manager*
Comeback Kid
Go To Guy*
Goal Line Back
Goal Line Blocker
Hail Mary*
Hard Count
Mr. Reliable

* significant change


Originally posted by EagleOtto
Completely New Ones (12):

Bull Rusher
Death Grip
Pocket Crusher
Rip the Ball
Technique Man
Towering Man
Adrenaline Junkie
Stonewall
Punishing Runner
Shed Weight
Slot Machine
On a Roll



Assuming these are correct, OP updated.

Thanks.
Edited by sunshineduck on Dec 2, 2009 04:42:45
 
Jiddy78
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Defense got some nasty new ones IMO.
 
Danny7185
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Do Pocket Crusher and Technique Man both work if you use Combo as your Pass Rush Style?

Otherwise isn't it better to choose Evasive tactics and Technique Man or Power tactics and Pocket Crusher and ignore the Combo tactic altogether? Or maybe a pass rush VA for Combo tactics?
 
sunshineduck
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Originally posted by Jiddy78
Defense got some nasty new ones IMO.


Yeah, the new d-line ones are sick. Just reset Heavyweight and Natural Leader into Bull Rusher and Pocket Crusher on my NT, hopefully it turns out to be as incredible as it looks (and pads my stats)
 
sunshineduck
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Originally posted by Danny7185
Do Pocket Crusher and Technique Man both work if you use Combo as your Pass Rush Style?


<--- dum dum
Edited by sunshineduck on Dec 2, 2009 05:45:14
 
Bort
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Originally posted by Jiddy78
I'll bother Yella one more time...Quick one: True/False

Stonewall sounds a lot like Foundation SA and seems more passing oriented for offensive blockers.


True, but it works for BOTH sides of the ball.
 
Bort
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Originally posted by Danny7185
Do Pocket Crusher and Technique Man both work if you use Combo as your Pass Rush Style?


They can. Combo makes you randomly switch between evasive and power. Depending on what randomly comes up, you could use one or the other.
 
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