Originally posted by Jack Del Rio
plz to be only doing this for fakes. if pancaked defenders are change, maybe handle it more delicately, like have there be a vision check to see if the ball carrier can "judge" what state the defender is going to be in by the time they would come in contact with that defender? so players with good vision can run over pancaked players and avoid ones that are close to getting up again? (with the default being, if they fail the vision check, they just ignore the player)
IMO pancaked defenders should be handled the same--as somewhat of a threat. But in either case, it would be nice if the HB had some way to judge how soon the shrunken dot might get up, and adjust the perceived threat level accordingly.
plz to be only doing this for fakes. if pancaked defenders are change, maybe handle it more delicately, like have there be a vision check to see if the ball carrier can "judge" what state the defender is going to be in by the time they would come in contact with that defender? so players with good vision can run over pancaked players and avoid ones that are close to getting up again? (with the default being, if they fail the vision check, they just ignore the player)
IMO pancaked defenders should be handled the same--as somewhat of a threat. But in either case, it would be nice if the HB had some way to judge how soon the shrunken dot might get up, and adjust the perceived threat level accordingly.
Edited by TrevJo on Dec 31, 2009 03:51:37