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Forum > Suggestions > Shrunken defenders should register as somewhat of a threat to ballcarriers
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TrevJo
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Originally posted by Jack Del Rio
plz to be only doing this for fakes. if pancaked defenders are change, maybe handle it more delicately, like have there be a vision check to see if the ball carrier can "judge" what state the defender is going to be in by the time they would come in contact with that defender? so players with good vision can run over pancaked players and avoid ones that are close to getting up again? (with the default being, if they fail the vision check, they just ignore the player)


IMO pancaked defenders should be handled the same--as somewhat of a threat. But in either case, it would be nice if the HB had some way to judge how soon the shrunken dot might get up, and adjust the perceived threat level accordingly.
Edited by TrevJo on Dec 31, 2009 03:51:37
 
Llyranwyar
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The other side of the issue is that when the faked defender registers as a threat will your RB make completely stupid decisions or will he just sit there wiggling, throwing fakes, and going nowhere because there is a threat everywhere he looks?
 
DL24
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bump it up
 
Kirghiz
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Originally posted by Llyranwyar
The other side of the issue is that when the faked defender registers as a threat will your RB make completely stupid decisions or will he just sit there wiggling, throwing fakes, and going nowhere because there is a threat everywhere he looks?


The way I see this suggestion working would basically be a situation where you have a guy on the ground that is trying to make an arm tackle on the ball carrier. Obviously this isn't as good of tackling technique as say hitting a guy with a head of steam and wrapping him up, so the tackle should be easier to break. To me, this is the thing that could bridge the gap and make combo backs more viable. If you can fake a guy down, that 61 or 68 strength that the combo back is packing should be enough to break that arm tackle, or at least have a good chance to break it. Right now combo backs don't typically break tackles at more than a 25% ratio to their touches, where as power backs are in the 50-75% range, and elusives are down around 5-10%. This suggestion seems like it should make both combo backs and elusives break a few more tackles while not doing a whole lot for power backs. This is as it should be tbh.

This suggestion is the thing that would make combo and elusive backs be on equal footing with power backs in the grand scheme of things I think.

 
TrevJo
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Kirghiz , the main problem in the OP is that elusive backs don't elude the defender that's on the ground. Instead they run right at him and all him a chance at an arm tackle. Shouldn't take any strength to avoid a tackle of a guy on the ground in open space, but in GLB the ballcarrier is running right at him.
 
Kirghiz
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Originally posted by TrevJo
Kirghiz , the main problem in the OP is that elusive backs don't elude the defender that's on the ground. Instead they run right at him and all him a chance at an arm tackle. Shouldn't take any strength to avoid a tackle of a guy on the ground in open space, but in GLB the ballcarrier is running right at him.


That is basically what I said. The dot is either on the ground or he is standing up. There is no in between in GLB. It should take them a tick or two after they regain their footing before they should have their maximum make tackle roll.

A guy on the ground can reach his arms out and try to wrap the legs, grab a foot, or grab an arm and jerk him down in a half ass tackle attempt. It would be easier to bring down Reggie Bush this way than it would a guy like Chris Johnson or Ray Rice, but even Reggie Bush will break this tackle fairly often. The defender would come back with a stub if he tried this on a guy like AP though.

A simplified example would be this.....

On the ground, 20% of maximum make tackle chance
Player first stands up, 40% of maximum make tackle chance
Player is standing for 1 tick, 60% of maximum make tackle chance
Player is standing for 2 or more ticks, 100% of maximum make tackle chance

A 50 strength elusive would be successful on the "On The Ground" roll, and more often than not the "First Stands Up" roll, but not much else. A 68 Strength combo back would be successful on the first two as well as the one tick roll, but doesn't break many tackles when defenders are at 100%. Of course the 95 strength power back is going to be successful on all of them a decent amount of the time.

The definition of a combo back is a guy that can use strength or agility to beat you, but right now they don't break hardly any tackles. The beauty of this suggestion is that the combo back is going to have to use agility to fake the guy to the ground, and than strength to break the tackle. A true elusive back however should be fast enough to get away from the defender before he gets back to his feet. If he isn't however, and the defender does get back up, he'd still only have 40% of his maximum make tackle roll to bring the elusive down because he isn't in good tackling position. The elusive should still be able to break this tackle at a 50/50 clip I think. If the elusive fakes the guy down, and the defender has a chance to be on his feet for a tick before making his tackle roll, well, that elusive deserves to get tackled to be honest because he isn't fast enough to clear the defender.

Having said that, an elusive back should have the good sense to move outside of the defensive players arm reach if he is on the ground and he has the space to make the move. .

This suggestion should make tackle breaking more realistic though imo.
 
TrevJo
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I think your suggestion makes sense, but I still contend that it's a different suggestion.
You're talking about ability of shrunken dots to win tackle rolls. I'm talking about ability of runners to run around shrunken dots instead of at them.
 
TrevJo
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bump
http://goallineblitz.com/game/replay.pl?game_id=1016600&pbp_id=1915565
 
PING72
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I think the chance to make a tackle should be low, but you should at least be able to slow (most) backs a little bit. Maybe even put in a hurdle roll (based on current velocity & jumping)...make a good hurdle and you don't slow down.

But, yes...shrunken dots are still dots and should be of some danger to the ball carrier.
 
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