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Forum > Goal Line Blitz > Q&A Archives > January 25th Q & A Discussion Thread
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The Big House
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Originally posted by Catch22
Originally posted by The Big House

Could an admin answer my question on free agent training leagues, please?


Not happening. There you go.


Ok sir. Is there a reason why? Just curious
 
Doug_Plank
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will there be any changes to run blocking this upcoming season with respect to facing deeper zone defenses - ie will interior linemen move upfield more?
 
Tigerbait0307
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Any work being done about the pathing of the FB and HB on QB runs?
 
cubsluver22
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Originally posted by Catch22
No - it wasn't meant for every player to be fully equipped at higher levels. It's supposed to be a strategic choice of who to equip and how much to equip.


If this is the case then why not take away team money for teams who go up and start over again and again to bankroll millions. Their able to buy and sell at will without penalty! Teams that go up the right way cannot do this!
 
Cro
Orc
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Originally posted by The Big House
Ok sir. Is there a reason why? Just curious


Give it a rest man.
 
Bort
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Originally posted by Drs
since Longhornfan1024 and CMON used their 3 Qs, can I ask the following?

Is a CB's INT roll modified by his PD roll, or are they two completely independent rolls?
Sub-question: Do the rolls take place simultaneously or is there a progression? In a previous post you said that it goes INT-->Swat/Anti-swat-->Catch-->Knocked Loose (tackle roll), but recent posts by you seem to imply that it's much more complicated than that.



It is fairly complicated as there are lots of situations, but the general gist is (if I'm the CB):

- I have to see the ball is coming in the first place (vision check)
- I have to get into position near enough the the ball to interact with it (speed/agility etc)
- I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?)
- If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll)
- If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it)
- If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him.
- If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough.
- If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit.
 
Catch22
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Originally posted by The Big House
Ok sir. Is there a reason why? Just curious


No need for it.
 
timthorn
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QB's pre-snap reads, are these reads looking at the Defense's previous tendencies during similar plays/downs/etc (like auto-adjust), the actual Defensive Play (as in the DPC) the sim loaded for that play, the defender's position in relationship to the LOS or receiver, or some combination of all of these?
 
The Big House
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Originally posted by Catch22
Originally posted by The Big House

Ok sir. Is there a reason why? Just curious


No need for it.


gotcha.
 
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Originally posted by vike fan 4 life
would it be possible to do a pulldown that saids upgrade: head, feat chest, hands, or all, then if when you select the predetermined eq you can choose the upgrade. I know most people use the same attribute for the eq bonuses so going four at a time would be great. But then again i have no idea if thats even possible to make


still really curious to know if this is possible
 
Catch22
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Originally posted by Doug_Plank
will there be any changes to run blocking this upcoming season with respect to facing deeper zone defenses - ie will interior linemen move upfield more?


That's one of the changes that was being worked on and could be uploaded for this season.
 
CMON
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Originally posted by Bort
Originally posted by Drs

since Longhornfan1024 and CMON used their 3 Qs, can I ask the following?

Is a CB's INT roll modified by his PD roll, or are they two completely independent rolls?
Sub-question: Do the rolls take place simultaneously or is there a progression? In a previous post you said that it goes INT-->Swat/Anti-swat-->Catch-->Knocked Loose (tackle roll), but recent posts by you seem to imply that it's much more complicated than that.



It is fairly complicated as there are lots of situations, but the general gist is (if I'm the CB):

- I have to see the ball is coming in the first place (vision check)
- I have to get into position near enough the the ball to interact with it (speed/agility etc)
- I have to check if I am even going to get a chance to interact with the ball (Int check? No? Swat check instead?)
- If I'm near the WR, I have to fight with him to see who gets a chance at the ball (my roll vs his roll)
- If I win, I get to intercept or swat the ball. (depends on first roll type that succeeded, and if the WR gives me trouble catching it)
- If I lose, the receiver gets to try and catch the ball. It's all up to him now, though my being close by makes it harder on him.
- If the receiver fails to catch the ball, I get once more chance to try and intercept it if I am close enough.
- If the receiver catches it, now I've got to tackle him. Here's my chance to knock it loose with a good hit.



Thanks Bort
 
Catch22
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Originally posted by cubsluver22
If this is the case then why not take away team money for teams who go up and start over again and again to bankroll millions. Their able to buy and sell at will without penalty! Teams that go up the right way cannot do this!


that's being addressed. Teams are no longer going to be able to do that, their stadiums and cash will reset when they start over.
 
GmanV2
Lead Mod
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Originally posted by Catch22
Originally posted by joemalaka

If I drive to Portland (about 4 hours away, I think..maybe a bit longer) and buy you guys all dinner and drinks.....can my players get a boost? Can you teach me how to build better? Or I am beyond help?


Buy me a steak dinner and I'll teach you how to build better. Can't give you flex though sorry.


Contest sometime in future:

Win a steak dinner with Bort/DD/Hazy, own dime to get there...many enter, 4 win!
 
P@nda
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Any way to stop players from winning the MVP by running the ball 120 times a game in a losing effort? Apologies, but this happened in a league for one of my teams and I do not have the player link. He averaged like 4 yards a carry and got around 7000 yards.

Kinda stoopid.
 
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