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Dacolts
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Here is change log:

- Give pass rushers set to elusive a chance to use a "spin" type move to go around blocker
- Give pass rushers set to bull rush a chance to use a "power push" type move to push blocker back and out of the way

Will we get any way to know how the trigger? For instance, do these get a chance to work when a block is broke?

Is it as correct to say agility is main factor for spin and strength for power push? I hope that each new move uses at least a combination of str/agility but with one being a larger role in the roll.

Nice changes...looking forward to seeing if they translate into a better sim.
 
Darkstrand
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I can't wait to use these as explanations for awkward line behavior. anyways I hope they kick ass
 
Bort
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Yeah, spin requires winning an agility battle, power rush requires winning a strength battle. You have to win the initial block roll first of course.

By reducing the bounciness of the pass rush as it was, pressure ended up going down more than I wanted in the end. Giving each type of player some sort of move to get around his blocker makes sense to get some sacks/hurries, and makes watching your defender's replays a little more satisfying IMO. When he does a sweet spin move or shoves the blocker back and goes in for the kill, it's a bit more exciting than just sorta drifting into the QB or something, LOL.
 
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If nothing else, this should prove entertaining.
 
Rumble Bee
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DUH!
Edited by Rumble Bee on Feb 3, 2010 05:24:10
 
quickrch
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I like it!
 
Rumble Bee
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Is it elusive or evasive? I am confused.
Edited by Rumble Bee on Feb 3, 2010 05:26:11
 
InRomoWeTrust
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Originally posted by Rumble Bee
Is it elusive or evasive? I am confused. o_O


Lol evasive = elusive for the purposes of understanding the changelog.
 
PackMan97
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This thread is worthless without links.
 
NorDoor
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Originally posted by Darkstrand
I can't wait to use these as explanations for awkward line behavior. anyways I hope they kick ass


Definately.

 
Rage Kinard
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Originally posted by Darkstrand
I hope they kick ass


They won't.

It's a DL buff to partially counteract the DL nerf that occured as a result of

- Reduce overall "bounciness" of pass blocking, make collapsing pocket require passing strength checks
- Adjust pass blocker push angles to try and push outside rushers around back and out of the play (forming more of a pocket)
- Increase checkdown speed a little in general, especially when receiver is heavily covered, make initial checkdown go by a little quicker


Basically it was too easy for DEs to get sacks in the first pre-season games.
Bort made changes, so offense did a better job of pass blocking. (DL nerf)
Bort felt it reduced sacks too much so he added the moves. (DL buff to counteract the nerf)

The interesting thing will be seeing how they work. Basically we get a brand new SIM, so throw out anything you thought you learned in the first 2 pre-season games.
 
Deathblade
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So...any complaints etc from this?

http://goallineblitz.com/game/replay.pl?game_id=1003747&pbp_id=1572554

My DE getting a "power push" thing on the FB.
 
Deathblade
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Originally posted by Deathblade
So...any complaints etc from this?

http://goallineblitz.com/game/replay.pl?game_id=1003747&pbp_id=1572554

My DE getting a "power push" thing on the FB.


Actually looks like the RDE gets a spin on first contact with the LT as well.
 
kurieg
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I can't find it due to laziness, but I saw a DT hit 50+ on the speed dial due to what looked like a spin move that went awry.




 
PLAYMAKERS
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Originally posted by Deathblade
So...any complaints etc from this?

http://goallineblitz.com/game/replay.pl?game_id=1003747&pbp_id=1572554

My DE getting a "power push" thing on the FB.


looks good to me. i'm sure someone will QQ about it
 
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