Originally posted by LionsLover
I like the idea... but giving every player an intimidation score to every other player will just lag the site, I'm certain of it. just including offense/defense, that is 484 more things to keep track of throughout each game. in one league, that's an extra 7744. It isn't as much as it sounds, but built up over the course of all the games, combined with all the current lag, it will create problems.
An even cooler suggestion would be to make it carry over all season long (or possibly career) then it gives you incentive to try and do well in the regular season, because if you get pounded early, a lot of your guys are going to start at a disadvantage.
Valid concern, and solid idea with it building up over the season. I'd be in favor of that, if Bort was on board. Ray Lewis isn't intimidating because he hit you once in this game, he's intimidating because he hits EVERYBODY like a truck, even in games before and after you.
As for your lag concern - many players don't even interact. How often does your SS go against your LG? Your QB go against their punter? Your K against their K? When players don't interact, there is no value for them. Now, if a player meets with another player, boom, a value is kept for this interaction. However, that value will deteriorate over time, so if it's a minor interaction (a simple tackle, or a simple shed of a block, for example) then it will soon be "wiped away" by returning back to zero.
I don't understand the coding process, but that's how I would imagine this. No point in having data for all the players if there isn't even an interaction between them.
I like the idea... but giving every player an intimidation score to every other player will just lag the site, I'm certain of it. just including offense/defense, that is 484 more things to keep track of throughout each game. in one league, that's an extra 7744. It isn't as much as it sounds, but built up over the course of all the games, combined with all the current lag, it will create problems.
An even cooler suggestion would be to make it carry over all season long (or possibly career) then it gives you incentive to try and do well in the regular season, because if you get pounded early, a lot of your guys are going to start at a disadvantage.
Valid concern, and solid idea with it building up over the season. I'd be in favor of that, if Bort was on board. Ray Lewis isn't intimidating because he hit you once in this game, he's intimidating because he hits EVERYBODY like a truck, even in games before and after you.
As for your lag concern - many players don't even interact. How often does your SS go against your LG? Your QB go against their punter? Your K against their K? When players don't interact, there is no value for them. Now, if a player meets with another player, boom, a value is kept for this interaction. However, that value will deteriorate over time, so if it's a minor interaction (a simple tackle, or a simple shed of a block, for example) then it will soon be "wiped away" by returning back to zero.
I don't understand the coding process, but that's how I would imagine this. No point in having data for all the players if there isn't even an interaction between them.