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Forum > Game Changes Discussion > Simplifying Gameplanning/AI Discussion Thread
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TrevJo
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Oh yeah, fix timeouts at the end of halves so fewer AI inputs are needed to manage the clock. I think the admins are all aware of Mat McBriar's thread for this and my proposal within it.
 
Redrover
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Originally posted by Redrover

My suggestion would be to change the AI interface altogether. Right now it is like an excel spreadsheet. It is a pain to click "move up" and "move down" and get a real overview of what is happening. It'd be nice if it was more of an interface that broke things down into formations and included the feature to drag and drop plays.


What I meant:

http://yfrog.com/jdpooplj

At the top you can click between different formations.

The blue bars on the left of the plays you made can be dragged and dropped real fast so you can change their priority. Also you can unclick them (it's a red x which is confusing but I couldnt find the checkmark autoshape) to shut them off. When you click a play it shows up to the right along with a default down and distance.. if you want to add more modifiers you can (like ball spot, timeouts left, coverage distance, etc...) Also if you click on the play it opens up the custom play creator so you can edit it on the spot (rather than having to click over and find it in your list, edit it, then refresh the entire damn defensive AI page which closes all the input/output infos)

Just a general idea. Right now the interface is all tiny boxes and numbers and generally a pain.
Edited by Redrover on Sep 19, 2010 23:48:22
Edited by Redrover on Sep 19, 2010 23:46:26
 
TruthHammer
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Originally posted by nexill
ooh, having ANDs, ORs, and NOTs available in the Inputs would save lots of time. This would be fantastic. Especially NOTs!!


I've wanted this for a while.

I'm also for letting users, rather than teams, own the AIs.

Most importantly though, whatever you decide to do for this "simplification" process, I don't want to have any less control than I have now.
 
TrevJo
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In Input settings, change the way # of timeouts are specified. Instead of "Any", 3, 2, 1, and 0, make it X to Y like it is for most other things... so that if you leave it blank it acts as any, otherwise you can specify 0 to 1 timeouts left or 1 to 3 timeouts left, for example.
Edited by TrevJo on Sep 20, 2010 00:23:26
 
DarthBrooks
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Originally posted by Redrover
What I meant:

http://yfrog.com/jdpooplj

At the top you can click between different formations.

The blue bars on the left of the plays you made can be dragged and dropped real fast so you can change their priority. Also you can unclick them (it's a red x which is confusing but I couldnt find the checkmark autoshape) to shut them off. When you click a play it shows up to the right along with a default down and distance.. if you want to add more modifiers you can (like ball spot, timeouts left, coverage distance, etc...)



Nice idea and I wouldn't mind being in on helping to design / throw in ideas on the interface.
 
haole
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Originally posted by TrevJo


2. Add a function in the Offense AI to replace all instances of a package with a different package (i.e. replace all instances of "general run package" to "runs vs Chicago package")


 
TrevJo
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For the new feature that was added to give you the choice to specify a personnel group which overrides any personnel group specified within the package... personally I would find it more useful if you could specify a default personnel group for the package but you could override it from any individual play in the package.

Example: For 3rd & long passing I might receiving TE and scat back for almost every play in the package, so I set them as the package default, but for one play I want a different player for a blocking assignment, so I override the default guy to a blocker on just the one play.
Edited by TrevJo on Sep 20, 2010 00:28:09
 
TrevJo
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Originally posted by TruthHammer
Originally posted by nexill

ooh, having ANDs, ORs, and NOTs available in the Inputs would save lots of time. This would be fantastic. Especially NOTs!!


I've wanted this for a while.


Yeah, that would be sweet. Not quite sure how it would work but I know I am constantly having to make extra inputs because there is some exception that can't be handled without putting some other input in between.
 
TrevJo
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Originally posted by DarthBrooks
Originally posted by Redrover

What I meant:

http://yfrog.com/jdpooplj

At the top you can click between different formations.

The blue bars on the left of the plays you made can be dragged and dropped real fast so you can change their priority. Also you can unclick them (it's a red x which is confusing but I couldnt find the checkmark autoshape) to shut them off. When you click a play it shows up to the right along with a default down and distance.. if you want to add more modifiers you can (like ball spot, timeouts left, coverage distance, etc...)



Nice idea and I wouldn't mind being in on helping to design / throw in ideas on the interface.


That looks promising.
 
yello1
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Defensive Playbook, positively.

Defensive AI that automatically sniffs out running QBs without a need to tag (ie any player in the QB position with a throwing skill of under 20) so that people tossing a running back into the QB slot for the first time in the playoffs do not game the system unless we all spend hours layering tags etc. to cover all possibilities.

Offensive Play Creation if you can find a way thats not too screwed up, or more offensive plays (ie three wide on one side etc)

Mouse Hover Popup Descriptions in playbooks for what each premade play is designed to do, its strengths and weaknesses. Not all of us our Maddens, and even if we are we may be wrong or wrong about what the code sees as a plays qualities.

Save As in Play Creators, and AI systems that include the ability to click on a preexisting one to write over (rather than having to type the name out).

DAI screen automatically refreshes to add newly created defensive plays (right now if I am making a play or package and have DAI open in another tab I have to close and reopen it to be able to select that play or package).

Mouse Hover Pop Up that shows player assignments in plays when selecting plays in the AI (ie the screen in Defensive play creator that says LDE Blitz MLB cover man HB, etc) so I can tell more easily which play I want to select.

Mouse Hover Pop Up that shows plays contained in a package when selecting a package in the AI, including percentages.

Have Play Editing, Package Editing click open in new tab/window an option in the O/DAI screens.

Ability to Tag a play as a Run or Pass defense, with as much additional options as you can think of (ie Run Right, Pass Long, Short Yardage etc), with this tag information being visible from the O/DAI screen as a memory assist and particularly for shared plays/packages.

With the preceding have in the Output selection Run Offense/Defense Plays, Run Defense Packages, etc (ie all the types of tags that can be chosen) and the ability to select more than one (ie so you can select Run and Pass), filterable by formation (ie 4-3, 3-4, I Form etc), and when selected each play or package of that type(s) is placed into the outputs for that input. In other words if I select all Run Defense Plays and I have tagged ten plays as Run Defenses then an output will be created for each play.

Whenever a new output (or play in packages) is added have the percentage chance of all outputs or plays being called averaged with any odds points being given to the top most. So if I have created 5 outputs to a DAI input the chance of any one being called is automatically set at 20%, not 100%. Have a lock percentages option box in the input or package creator menu to avoid this happening in case you do not wish to lose your current settings.

Add to field position settings in inputs a slider with a graphic representation of the field. Might make for less confusion, easier selection. ???

Add a Copy Input button in input screen that creates the same thing with a II in the name, including the outputs currently set.

Automated check system that warning flags on closing if your AI does not cover all possible standard situations (ie if you do not have a punt setting on 4th downs in any given situation, you are punting inside the opponents 40, you are kicking a field goal when down by multiTouchdowns late, you are not going for it on 4 and 1 when losing and in opposing side of field, etc.

An easier way to move inputs in priority (or to copy or cutnpaste them into the various quarters) rather than the hateful up up up down down down thing.

Have sub areas for Two Minute Warning, Red Zone, Short Yardage, in addition to First Second Third Fourth Quarters.

After Game (with click drag window to select games) ability to go through the O/DAI and see how and when each input and output triggered and what the outcomes were.


In General - less repetitive data entry.
Edited by yello1 on Sep 20, 2010 00:22:50
Edited by yello1 on Sep 20, 2010 00:22:19
Edited by yello1 on Sep 20, 2010 00:20:19
 
TrevJo
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Originally posted by Charlie Wooters
2) in the scouting section put which game that those plays occurred in so it would eliminate having to unclick games to find which game that play happened in, (could be a drop down box of what game those plays occrured in or just click on the play itself) would save time scouting


+1. Or some variation of this to make it easier to find the instances of the play(s) when you click on the play in the play call section of the scouting tool results..
 
TFence92
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Originally posted by yello1
Defensive Playbook, positively.

Offensive Play Creation if you can find a way thats not too screwed up, or more offensive plays (ie three wide on one side etc)

Ability to Tag a play as a Run or Pass defense, with as much additional options as you can think of (ie Run Right, Pass Long, Short Yardage etc), with this tag information being visible from the O/DAI screen as a memory assist and particularly for shared plays/packages.

With the preceding have in the Output selection Run Offense/Defense Plays, Run Defense Packages, etc (ie all the types of tags that can be chosen) and the ability to select more than one (ie so you can select Run and Pass), filterable by formation (ie 4-3, 3-4, I Form etc), and when selected each play or package of that type(s) is placed into the outputs for that input. In other words if I select all Run Defense Plays and I have tagged ten plays as Run Defenses then an output will be created for each play.

Add a Copy Input button in input screen that creates the same thing with a II in the name, including the outputs currently set.

Automated check system that warning flags on closing if your AI does not cover all possible standard situations (ie if you do not have a punt setting on 4th downs in any given situation, you are punting inside the opponents 40, you are kicking a field goal when down by multiTouchdowns late, you are not going for it on 4 and 1 when losing and in opposing side of field, etc.

An easier way to move inputs in priority (or to copy or cutnpaste them into the various quarters) rather than the hateful up up up down down down thing.

After Game (with click drag window to select games) ability to go through the O/DAI and see how and when each input and output triggered and what the outcomes were.


In General - less repetitive data entry.


+8
 
jamz
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Definitely needed.

Hope everyone realizes there is no one silver bullet, like everyone wishes there was. We're just going to have to pray someone gets an idea out there that saves time, and still allows for decent control of the AI.

There will be crying no matter what, for loss of control, not simple enough etc, or just because these are the GLB forums, where grown ups cry.

Hopefully this ends better than now <3
 
Macabrevity
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Originally posted by Coach_Schaar
I have a few ideas...but i will need time to put them together. for now i just wanted to be the first to post

1) Have the ability to create your own offensive and defensive playbooks that are attached to your profile not your team. It would be easier if you wanted to use the same templates for each of your teams. Seriously the better OC/DCs are doing it for more than just one team.


That's the best idea I've seen so far. I've had to reproduce my work so many times now...and those export scripts don't always work, plus when they do, they don't do everything. It still takes a ton of time to piece together packages, and plug them in.

I would love it if I could take all my hard work with me, to any team I join.
 
sven26
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I like the idea of a playbook and you call the plays out of the playbook based on down and field position and definitely the idea of the playbook being attached to individuals rather than teams. Other coaches could be granted access to the playbook and they could be transferred or copied by others who have been granted access.

I would also like to see an ability to make 2nd half changes based on how successfull or otherwise certain plays were during the 1st half, for example if you need three yards on a third down use a play that made a minimum of 3 yards in the first half. Or select from the highest gaining yardage plays during your two minute drill.

The idea of 2nd half offensive changes could also be used for 2nd half defensive changes where the defence analyses what the big plays were and makes changes to counter these changes.
 
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