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Forum > Goal Line Blitz > How many DC's are ready to throw in the towel?
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AngryDragon
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I have not messed with the new DPC much but I did convert a couple plays the other day. The only thing I have noticed so far that will be a major adjustment for me is that I cannot spread my LBs out. I like how I can spread the D line and wish I could simply spread the LBs out to play outside the DEs in some situations.
 
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My biggest complaint is this.......when a D player is told to cover a zone, after a RB has been given the ball and is running, the D player should be immediately released from the assigned zone and pursue the ball carrier.......but this doesn't happen.
 
sunshineduck
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Originally posted by jdbolick
I'm more thinking about what works well against your average linebacker. As a DC, I'm not expecting my CBs to be huge in run support.


so my options as an RB are: go fake-heavy, rape LB's and get owned by CB's

or

go spin-heavy, do decently against LB's and rape CB's

:|
 
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DvG for cornerbacks
 
jamz
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Coachviking used his mod abilities to nerf the DPC and schedule Jax vs Mem.
 
smittdog101
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Originally posted by jamz
Coachviking used his mod abilities to nerf the DPC and schedule Jax vs Mem.



LOL. This is the only reason why I stay in this game. The humility is second to none. Please don't mess up that part of the game.

nice one jamzee


Edited by smittdog101 on Jan 13, 2011 11:41:56
 
jdbolick
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Originally posted by sunshineduck
so my options as an RB are: go fake-heavy, rape LB's and get owned by CB's

Uh ... no, because CBs aren't immune to fakes, plus it's easier to break tackles normally against them. Then the point you're missing is that Spin is much, much more powerful in this sim than a comparable SA like Power Through. That's due in part to the Quick Feet VA, which should probably be fake-only.
 
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Yeah its not like Defenders have a half a dozen tackle boosting options. LOL

Basically you want to build one type of defender and design one type of defense that stops everything ... yeah ok
 
jamz
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Originally posted by jdbolick

Uh ... no, because CBs aren't immune to fakes, plus it's easier to break tackles normally against them. Then the point you're missing is that Spin is much, much more powerful in this sim than a comparable SA like Power Through. That's due in part to the Quick Feet VA, which should probably be fake-only.


http://brucecampbell.ytmnd.com/
 
TrevJo
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Originally posted by smittdog101
2. Defenders usually choose to engage a blocker that is within 3 yars fo them, instead of going for the tackle on the player with the ball that is closer to them.


Blocks in the back--the bane of GLB defense.

(inb4dotsdon'thavebacks)
 
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OC laff at u
 
Rage Kinard
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I agreed to DC a team that only had 45 pre-made defenses utilizing the old DPC
 
Rage Kinard
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Originally posted by Stephenthegreat
Yeah its not like Defenders have a half a dozen tackle boosting options. LOL

Basically you want to build one type of defender and design one type of defense that stops everything ... yeah ok


That works both ways.

People want to be able to create offensive linemen that can effectively block any type of defensive lineman also.


 
Plankton
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Originally posted by Rage Kinard
That works both ways.

People want to be able to create offensive linemen that can effectively block any type of defensive lineman also.




And if they can't they nerf the DPC when those guys can't block...
 
bhall43
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Originally posted by Stephenthegreat


Basically you want to build one type of defender and design one type of defense that stops everything ... yeah ok


5 seasons away.



Originally posted by Rage Kinard


People want to be able to create offensive linemen that can effectively block any type of defensive lineman also.



5 Seasons away.
 
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