Originally posted by TJ Spikes
In this CB vs WR roll (step 4), does Jumping always come into play for the WR like it does for the CB (step 2/3)? or Is WR jumping only for "special" catches like high throws or diving catches? Has the above information been changed or updated since it was posted? Can you elaborate on the WR vs CB roll at all? At the very least, is it logical given real life pass interference rules, or do players actually fight for the ball?
Originally posted by Bort
The interaction is still the same. It's pretty much that whoever has the highest "get the ball" roll gets to act first. This includes your vision, jumping, catching, strength attributes, and catch/swat SA's/VAs/pcts.
Jumping improves the WR catch roll for all catches, but much more so for jumping/diving catches.