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Rage Kinard
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Here is a n example build plan for a DE. Not the DE I would build since I like strength based, however, it is an example of a build plan that is fairly efficient.

Keep in mind, that this is not maximized efficiency, and you would still need to make some slight adjustments because of training breakthroughs during the build process. I also found after running it through builder that I had too many BT for a 3 AEQ build and not enough for a 4 AEQ build. So I should probably either enhance my attributes for training more, or cash in some BT for sp during the build process, or start light training a season earlier and sacrifice a little in the major attributes.

I'm posting this more for instructional purposes, just to show the less experienced players the thought process behind more efficient building, and to show the projected outcome of following that plan.


Make him 6-4 and 246 (That will be -2 agility, +1.4 speed)

Put 15 points in speed and 8 in vision. He will start at 26.4 speed & 20 vision.

enhance speed 10%
light train speed and enhance to 20%
light train speed 3x and enhance to 30%

switch to intense training. After that it is going to kind of depend on when and where you get training breakthroughs. However once you are 28.4 or higher and a good training % (above 80) then you want to boost 1x and cap at 48.9. Just make sure that you do it before season rolls over (in this case it would be tonight). Train out until D48, then boost the other 2x.

After you hit level 5, and before you hit level 6, 2nd cap at 61.4.

Switch to normal training.

At level 8 and before hitting level 9, 3rd cap at 68.9.

Buy agility and tackling for multi-training. Then enhance both to 30%. If you can't get both there right away make sure agility is 30%, and then get tackling there when you can.

At level 10 cap speed at 73.9. (You may want to stop training while at 69.9 with a high training % rather than rolling over to 70.9 and having to cap at a low %.

At level 12 cap at 77.9

On day 39 cap at 81.4. While at level 15.

On or before D48 cap at 83.9 at level 16.

Boost 3 times before season ends

During pre-season, cap agility at 49.0.

At level 22 cap tackling at 48.98. - Boost 3 times and cap agility at 61.51

Unlock strength for multi-train and enhance 5x.

While at level 28, cap agility at 68.63.

During next preseason while at level 32, cap agility at 73.84.

At level 34 cap strength

At level 36 cap agility

At level 37, 2nd cap tackling and then boost 3x.

At level 41, 81 cap agility.

During preseason, 2nd cap strength.

(Now it is going to depend on training bonuses, when speed rolls over to 95, then switch from speed to vision, you are going to train with vision in the 4th spot 2x if you get a bonus and roll over you may want to train it a little extra. Then switch to Stamina 10% enhanced)

At level 43, cap agility (it may be 83.5 or it may be 84.0 if you have had enough training bonuses)

At level 45, cap vision

At level 49, cap strength, boost 2 more times and cap strength again it should be 73.68 at level 51. Make sure to boost by day 48.

Once stamina is over 30 and is trained over 80% switch to training confidence in the 4th spot without enhancing.

At level 53, cap strength to 77.96.
At level 56, cap strength to 81.38.

Once confidence is over 25 and over 80% trained switch to jumping.

Before D48, boost 1x and 83 cap strength. Boost 2x and 85 cap strength.

At level 63, 2nd cap vision. You can then start assigning sp to stamina.

Once agility trains over to 91.91, switch to 3 way training jumping, strength, tackling.

When tackling rolls over switch to light training strength. Make sure to boost before D48. You can boost during season if you want.

Boost in pre-season and 2nd cap stamina. (you can start applying sp to SAs after this is done)

Keep light training strength until it rolls over to 90.76.

Light train vision until it rolls over.

Light train stamina until it rolls over.

Normal/light train jumping until it rolls over.

Normal train confidence the rest of the way.

Apply sp for SAs and equipment points where you want. This has 61 sp for SAs and is a 3 AEQ build. Probably be able to convert some BT for sp. You can probably get more efficient, and training bonuses will throw it off a little bit in places so you will have to adjust a little while building. You could also switch to relaxed training a season earlier to go 4 AEQ.

Player Build
Position: de_pass_rusher
Season: 8
Day: 1
Boosts: 30
Level: 79
XP: 0
VA XP: 950
VA: 71
Bonus Tokens: 1212
Training Points: 0
SP: 61

Training Status:
strength : 0%
speed : 1%
agility : 2%
jumping : 14%
stamina : 5%
vision : 0%
confidence : 7%
blocking : 0%
throwing : 0%
catching : 0%
carrying : 0%
tackling : 0%
kicking : 0%
punting : 0%

Attributes:
strength : 91.6
speed : 103.47
agility : 95.06
jumping : 28
stamina : 63.4
vision : 65.07
confidence : 50
blocking : 8
throwing : 8
catching : 8
carrying : 8
tackling : 78.66
kicking : 8
punting : 8

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 0 | 0 | 0 | 0 | 0 |
Additional SA Tree: | 0 |
 
dc_txtech
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Wow, that's awesome Rage, thanks for sharing.

Can you explain the reasoning for why you circle-cap (for lack of a better term) when you do? I'm sure there is sound logic behind it but I'm not seeing how the math works.
 
foshizzel17
my drizzt
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Take that build and put all equipment in STR


profit.
 
Dub ADD
Texanadian
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Thanks for sharing Rage!
 
mandyross
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The circle-capping is very interesting (as a way of keeping things in good training ranges?).

Sticky this? - the general principles in here can be transferred to almost any other build, and this needs to be easy to access. I think many of us wondered how on earth Rage was coming up with the builds he was, and there are a lot of clues in here for how to do it ... not that I've picked them all up yet, or ever will.
 
spartan822
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Rage Kinard
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Originally posted by dc_txtech
Wow, that's awesome Rage, thanks for sharing.

Can you explain the reasoning for why you circle-cap (for lack of a better term) when you do? I'm sure there is sound logic behind it but I'm not seeing how the math works.


It has to do with maximizing the training values,

Really when talking about majors, it doesn't matter which cap you are hitting as long as you are hitting caps as quickly as possible. You get the same benefit of taking attribute 3 to the 2nd cap as you do taking attribute 2 to the 5th cap.

Once you get past level 29, it really doesn't make much difference between capping majors or minors in the value you receive from capping early.

However, training at 40-44 rather than 50-52 can add up in efficiency cost.

It also goes with trying to cap when the attributes will roll past the decimal holder the next time you level.

For instance, when second capping, ideally you want to cap when the attribute can be capped at 61.4 - 61.5. You don't want to cap at 60.9-61.0. With the 3rd cap you want to cap at 68.9 rather than 68.0 or even 68.5.
 
Cruzi
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"Unlock strength for multi-train and enhance 5x."

 
tragula
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Originally posted by Rage Kinard

For instance, when second capping, ideally you want to cap when the attribute can be capped at 61.4 - 61.5. You don't want to cap at 60.9-61.0. With the 3rd cap you want to cap at 68.9 rather than 68.0 or even 68.5.


This confuse many people. You don't really gain anything from waiting except from training value. And even this only up to filling the bar (since SP/TP increase with caps most of the time).

My rule thumb rule : Cap as soon as possible with a full bar. If bar is not full and you about to cross a decimal cycle, cap anyway.
 
Black Box
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I was wondering how you blew through your 2nd and 3rd attributes, and I couldn't quite reach the level you were reaching. The 3-way training makes sense. Thanks for the insight!
 
dviss1
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Originally posted by Rage Kinard


For instance, when second capping, ideally you want to cap when the attribute can be capped at 61.4 - 61.5. You don't want to cap at 60.9-61.0. With the 3rd cap you want to cap at 68.9 rather than 68.0 or even 68.5.


Originally posted by tragula
This confuse many people. You don't really gain anything from waiting except from training value. And even this only up to filling the bar (since SP/TP increase with caps most of the time).

My rule thumb rule : Cap as soon as possible with a full bar. If bar is not full and you about to cross a decimal cycle, cap anyway.


It makes perfect sense to me.
 
TheGreatAus
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I will post this in the dot building bible as this definitely belongs in there. Thanks Rage. I need to redo that thread somehow...but thanks!
 
dviss1
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Originally posted by TheGreatAus
I will post this in the dot building bible as this definitely belongs in there. Thanks Rage. I need to redo that thread somehow...but thanks!


This. Why not create a new thread using all of the relevant info from the last one?
 
TheGreatAus
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Originally posted by dviss1
This. Why not create a new thread using all of the relevant info from the last one?


Thats probably what I will do, it just takes a bit of time to do it all. I would also like to update whatever I have in my own OP, but that also takes time...this might be a project I will start soon and keep it ongoing for a week or two to get it all done.
 
Brrexkl
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Wow... all laid out for me and I'm still lost. Rage, I need a tutor! LOL!
 
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