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iRockVans
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Well, new seasons starting, wanted to ask some questions in regards to training techniques.

1). Is it priority to get your first 3-4 attributes to a 30% multiplier before touching multi? Or should the multi training be incorporated during the process of getting 30% on each?
2). I understand that you must save SP until you can hit a cap. Would it be more beneficial to save SPs until the 3:1 cap as opposed to the 2:1, and would you train through 48-61? Or just save SP?
3). Should training always be light until you start multi training? for the bonus tokens?

Appreciate all of the help! I might have more questions as the thread goes on.
 
whodey08
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You want to intense train your main attribute (not light train) and you enhance the main attribute to 30% as you get the tokens. You save the skill points til you can cap it at 48 with those skill points. You keep intense training your main attribute and saving the skill points til you have enough to reach to the 60 cap with those saved skill points. You keep intense training and saving skill points til you have enough to reach the 68 cap.

Once your main is at the 68 cap you begin multi training and you then enhance the other attributes up to 30% as you get the tokens. You should never light train as a rule of thumb til the end of your career when your trying to get tokens to complete the upgrades for your AE.
 
Plankton
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1) No, multi-training is more efficient. However, focusing on training your primary attribute is a strategy that many people like, so you will probably want to enhance the training for that attribute first, then unlock 4-way multi training, then enhance the other attributes.

2) No. You want to hit the caps as quickly as possible so that you get the most value from the auto level gains. Training after hitting the caps can be efficient, so it is often a good idea to train after capping. Thus, your plan might be to train the attribute to mid 30s, cap to 48.x, train to 50/51, cap to 61.x, etc...

3) I have done it all 3 ways (light, normal, and intense). For me, the answer is, it depends. However, I do not think it matters greatly in the end. Unless I am doing it wrong, when I have done comparisons, the end difference is usually only a few SPs...maybe one point in an attribute difference with one way or the other. Currently, I intense train until I can multi-train for most of my players.
 
iRockVans
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Originally posted by whodey08
You want to intense train your main attribute (not light train) and you enhance the main attribute to 30% as you get the tokens. You save the skill points til you can cap it at 48 with those skill points. You keep intense training your main attribute and saving the skill points til you have enough to reach to the 60 cap with those saved skill points. You keep intense training and saving skill points til you have enough to reach the 68 cap.

Once your main is at the 68 cap you begin multi training and you then enhance the other attributes up to 30% as you get the tokens. You should never light train as a rule of thumb til the end of your career when your trying to get tokens to complete the upgrades for your AE.


Very helpful! How long should I wait until I pump SP's back into the primary attribute?

Originally posted by Plankton
1) No, multi-training is more efficient. However, focusing on training your primary attribute is a strategy that many people like, so you will probably want to enhance the training for that attribute first, then unlock 4-way multi training, then enhance the other attributes.

2) No. You want to hit the caps as quickly as possible so that you get the most value from the auto level gains. Training after hitting the caps can be efficient, so it is often a good idea to train after capping. Thus, your plan might be to train the attribute to mid 30s, cap to 48.x, train to 50/51, cap to 61.x, etc...

3) I have done it all 3 ways (light, normal, and intense). For me, the answer is, it depends. However, I do not think it matters greatly in the end. Unless I am doing it wrong, when I have done comparisons, the end difference is usually only a few SPs...maybe one point in an attribute difference with one way or the other. Currently, I intense train until I can multi-train for most of my players.


Interesting...Is going up to 40% multiplier a waste of BTs?

 
Plankton
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Originally posted by iRockVans
Interesting...Is going up to 40% multiplier a waste of BTs?



Not necessarily, but I rarely do it. I have read that there are some build plans / strategies that do, so I am not going to say for sure one way or the other. I just usually stop at 30%.
 
whodey08
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40% is a waste of tokens.

As far as how long do you wait to pump skill points back in to the main attribute the answer is you never stop til you reach the cap that meets what you want your end build to look like. Once you start multi training you still save your skill points til you can reach the next cap and then you apply those skill points. Your main attribute is a part of your multi training.

Some people take their main attribute all the way up to 85 and even 87 and they train it til it til it rolls over again and then they are done with their main attribute. Others stop putting skill points into it when it reaches 77 and then they keep training it (as part of their multi training) for several seasons til reaches 100 natural. Other will stop putting skill points into at 81 and then train it into the 90's.

That part is up to you
Edited by whodey08 on May 7, 2013 12:18:10
 
Shrazkil
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40% is a waste , for sure.

I am more of a fan of normal training first attribute primarily, with a few intense thrown in when im in the 90% range, especially now that there are no training breakthroughs. That way multi-training can begin sooner, i prefer to have one attribute at 30% enhance, and all other attributes at 10% enhance before i break away from normal/intense training.
 
AirMcMVP
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Originally posted by iRockVans
Interesting...Is going up to 40% multiplier a waste of BTs?



Depends. You really have to consider it and make sure your plan is solid. I'm on a team that has a plan that calls for your first 3 attributes to be 5 starred. The end builds according to the VPB are excellent and for the most part are tracking as expected. Barring any bumps in the road our team EL will be amazing with very well-rounded builds.

It all depends on how high you want to push an attribute and how long you're willing to train it to get there. The longer you intend to train, the more likely 40-50% becomes viable.

Originally posted by whodey08
40% is a waste of tokens.


Originally posted by Shrazkil
40% is a waste , for sure.


Also, I hate it when stuff like this is stated as fact. There are many ways to build. Most people follow one of a few plans but there are some that think outside the box and build dots as good as or better than those who follow basic plans. In many cases, 40% is a waste, but thinking outside the box could change that.
Edited by AirMcMVP on May 7, 2013 14:22:52
 
whodey08
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I assume your 5 starring 3 attributes means 3 AE dots? Do you enhance anything else at all?
 
Hagalaz
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Originally posted by AirMcMVP
Also, I hate it when stuff like this is stated as fact. There are many ways to build. Most people follow one of a few plans but there are some that think outside the box and build dots as good as or better than those who follow basic plans. In many cases, 40% is a waste, but thinking outside the box could change that.


Can you prove it mathematically ?

The issue with 40% is that you have to make it pay off those 24 BTs during the period where 4 stars is not rounded out to exactly the same as 3 stars, and to do that, you need to train exclusively early on and in inefficient training regions. To be frank, yes, 40% can in some cases be better than 30%, but in those cases, they are building incorrectly and training when they should not.

I would ask you, as a moderator (even if only a bug mod and not a general mod) to try and calculate it yourself. You'll see things aren't as wide open as you see them now.
 
InRomoWeTrust
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Originally posted by whodey08
I assume your 5 starring 3 attributes means 3 AE dots? Do you enhance anything else at all?


5 starring 3 attributes would likely mean a 2 AEQ dot. That's a HUGE token expense.
 
regoob2
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All the advice is good but you dont have to follow the advice to the T. If you change a bit here or there its not really a big deal.
 
Novus
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This goes here, methinks...

Originally posted by jdbolick

Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to cap and enhance all to 30% when possible. Use the free first slot to rotate any other attributes you plan to cap eventually, enhancing each to 10%. Continue multi-training until the first attribute reaches anywhere between 90 and 100 depending upon your build plan. Skill points should be spent in the first attribute until it reaches between 73 and 85 depending upon your build plan and how many attributes you eventually need to increase.
 
AirMcMVP
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Originally posted by Hagalaz
Can you prove it mathematically ?

The issue with 40% is that you have to make it pay off those 24 BTs during the period where 4 stars is not rounded out to exactly the same as 3 stars, and to do that, you need to train exclusively early on and in inefficient training regions. To be frank, yes, 40% can in some cases be better than 30%, but in those cases, they are building incorrectly and training when they should not.

I would ask you, as a moderator (even if only a bug mod and not a general mod) to try and calculate it yourself. You'll see things aren't as wide open as you see them now.


Stopping at 40% may be a waste but going to 50% can be beneficial.

As for asking me to prove something mathematically, sorry, not my game. I've never been a math guy and don't intend to start now. I follow several commonly used plans and alter them here and there. I end up building dots that could play on just about any team in the game. Not always elite but darn close.

Originally posted by InRomoWeTrust
5 starring 3 attributes would likely mean a 2 AEQ dot. That's a HUGE token expense.


There will be some dots with 2 AEQ but most with have 3 AEQ.

Originally posted by regoob2
All the advice is good but you dont have to follow the advice to the T. If you change a bit here or there its not really a big deal.


Ultimately this is the point I was trying to make.

Originally posted by Novus
This goes here, methinks...


Definitely a solid way to build. One of the better ones out there. There are other methods that can be as effective but this is probably the easiest, imo.
Edited by AirMcMVP on May 7, 2013 20:10:13
 
Theo Wizzago
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Originally posted by AirMcMVP
Also, I hate it when stuff like this is stated as fact. There are many ways to build. Most people follow one of a few plans but there are some that think outside the box and build dots as good as or better than those who follow basic plans. In many cases, 40% is a waste, but thinking outside the box could change that.


I'm guessing it really depends on the archetype and position. Some have lots of "primary skills" that need addressing... some only a few (like QB or Kicker). I've seen a few posts about 5 staring the MAIN skill for those archetypes and it makes sense.

When multi-training first came out, I always 5-stared every slot I was training. Didn't take long to see how that didn't work right. Time and trials have gotten me to a couple of systems depending on the dot I'm building. But mostly I only go to 3 stars on any given skill.
 
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