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Forum > Goal Line Blitz > Q&A Archives > January 16th Q & A Discussion Thread
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Bort
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Originally posted by Catch22
I agree with this but it's not something we've talked about a lot. Thoughts Bort?


Worth some testing at least; I agree it's kinda ridiculous for some uber fast players. People have definitely pushed the boundaries of what the original acceleration curve was built toward.

I kinda think it might even be worthwhile to make the minimum speed a bit higher as well, bringing low speed players a bit closer to reality. Even I can run faster than a 30 speed player, and I'm not particularly fast. Might help bring scores a bit closer.

I wouldn't mind testing it with your help.
 
Jed
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Originally posted by r87
Teams advance faster than players can level up...there's no workaround for that.


Agreed, if anything, there's many cases where teams are forced to advance much faster than is good for them or the game, since they're forced into being completely uncompetitive for 1-2 seasons while they catch up on levels.
 
DL24
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Originally posted by kuaggie
Originally posted by the man of doom

yes

re recruit an entire receiving unit and QB each season


well even so, I have yet to see any dominant QB or WR in low level leagues from anyone, yet these http://goallineblitz.com/game/player.pl?player_id=1624672&playoffs=0

are nothing special or even commonplace


Pass the ball more in blowouts and you can get those stats on a QB easily.
 
reddogrw
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Originally posted by Bort
Originally posted by Catch22

I agree with this but it's not something we've talked about a lot. Thoughts Bort?


Worth some testing at least; I agree it's kinda ridiculous for some uber fast players. People have definitely pushed the boundaries of what the original acceleration curve was built toward.

I kinda think it might even be worthwhile to make the minimum speed a bit higher as well, bringing low speed players a bit closer to reality. Even I can run faster than a 30 speed player, and I'm not particularly fast. Might help bring scores a bit closer.

I wouldn't mind testing it with your help.


what about capping raw attributes at 100?
 
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earlier someone asked if you guys were considering options for 4th downs in casual leagues, and hazy said no, is that a NGTH no or a not right now but it could be something we explore in the future no?
 
kuaggie
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Originally posted by r87
Teams advance faster than players can level up...there's no workaround for that.


speaking of which....has there been any discussion of scaling down this game & how it would be implemented? It seems w/ all the guts, people complaining about moving up too fast & lots of 1-year owners some form of scaling down could greatly benefit the gameplan from a competition and balancing standpoint.
 
Catch22
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Originally posted by Bort
Originally posted by Catch22

I agree with this but it's not something we've talked about a lot. Thoughts Bort?


Worth some testing at least; I agree it's kinda ridiculous for some uber fast players. People have definitely pushed the boundaries of what the original acceleration curve was built toward.

I kinda think it might even be worthwhile to make the minimum speed a bit higher as well, bringing low speed players a bit closer to reality. Even I can run faster than a 30 speed player, and I'm not particularly fast. Might help bring scores a bit closer.

I wouldn't mind testing it with your help.


I wonder who would win a foot race between you and I. It wouldn't be pretty, I know that much.

Be glad to help - just say the word.
 
xhail2skinsx
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Originally posted by Jed
Originally posted by r87

Teams advance faster than players can level up...there's no workaround for that.


Agreed, if anything, there's many cases where teams are forced to advance much faster than is good for them or the game, since they're forced into being completely uncompetitive for 1-2 seasons while they catch up on levels.


Yah, I have experienced a 2 win season after being successful the previous season. That's not right...
Edited by xhail2skinsx on Jan 16, 2010 20:44:39
 
DL24
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Originally posted by reddogrw
Originally posted by Bort

Originally posted by Catch22


I agree with this but it's not something we've talked about a lot. Thoughts Bort?


Worth some testing at least; I agree it's kinda ridiculous for some uber fast players. People have definitely pushed the boundaries of what the original acceleration curve was built toward.

I kinda think it might even be worthwhile to make the minimum speed a bit higher as well, bringing low speed players a bit closer to reality. Even I can run faster than a 30 speed player, and I'm not particularly fast. Might help bring scores a bit closer.

I wouldn't mind testing it with your help.


what about capping raw attributes at 100?


Why?
 
Catch22
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ok 15 more minutes for questions and then it's 30 minutes of general conversation before the thread is locked and archived.
 
reddogrw
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Originally posted by DL24
Originally posted by reddogrw

Originally posted by Bort


Originally posted by Catch22



I agree with this but it's not something we've talked about a lot. Thoughts Bort?


Worth some testing at least; I agree it's kinda ridiculous for some uber fast players. People have definitely pushed the boundaries of what the original acceleration curve was built toward.

I kinda think it might even be worthwhile to make the minimum speed a bit higher as well, bringing low speed players a bit closer to reality. Even I can run faster than a 30 speed player, and I'm not particularly fast. Might help bring scores a bit closer.

I wouldn't mind testing it with your help.


what about capping raw attributes at 100?


Why?


to address what Bort posted
 
kuaggie
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Originally posted by DL24
So, make secondary attributes unimportant in the Minors?

You can be a well-rounded team at any level these days, but you may have to sacrifice a small amount of end-build quality to do so.


I would LOVE to see an example........I just haven't seen a good passing game as the # of attributes required for both ends of the QB-WR connection cause problems.
 
Bort
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Originally posted by vike fan 4 life
earlier someone asked if you guys were considering options for 4th downs in casual leagues, and hazy said no, is that a NGTH no or a not right now but it could be something we explore in the future no?


Worth exploring, as long as it is not complicated. Something like a "go for it on 4th down %" option or something. Casual is supposed to be about filling in your tendency percentages and letting the game take care of the general logic.
 
Robbnva
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are we ever going to see the return of the 2TE formations? There is enough support I believe and at one point I even suggested some possible plays of both rushing and passing plays

I remember they were removed because there weren't enough plays but surely by now this can be solved.
 
Bort
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Originally posted by Catch22
ok 15 more minutes for questions and then it's 30 minutes of general conversation before the thread is locked and archived.


I'll add the new archive forum in a minute.
 
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