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Forum > Goal Line Blitz > Q&A Archives > January 16th Q & A Discussion Thread
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r87
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What's the deal w/ coaches!
 
reddogrw
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Originally posted by Bort
Originally posted by vike fan 4 life

earlier someone asked if you guys were considering options for 4th downs in casual leagues, and hazy said no, is that a NGTH no or a not right now but it could be something we explore in the future no?


Worth exploring, as long as it is not complicated. Something like a "go for it on 4th down %" option or something. Casual is supposed to be about filling in your tendency percentages and letting the game take care of the general logic.


how about this:


When in your opponents territory, go for it on 4th down when the to go yardage is equal to or less than [ ]

and you enter in the yardage
 
Catch22
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Originally posted by Robbnva
are we ever going to see the return of the 2TE formations? There is enough support I believe and at one point I even suggested some possible plays of both rushing and passing plays

I remember they were removed because there weren't enough plays but surely by now this can be solved.


We're currently going through an extensive list of formations/plays on the test server (not sure if 2 TE is in there or not but I would imagine it is, if it's not we can ask for it to be added).
 
pottsman
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Originally posted by r87
What's the deal w/ coaches!


Originally posted by Catch22
1. Prior to season 11, there was a lot of hype surrounding the implementation of player coaches. Upon reflection and a vote, it was placed on the back-burner. Has there been any progress in the implementation design that would bring coaching back to the forefront of creation in the coming season or 2?

I have not done any new work relating to coaching. All the original work is still sitting there if we want to resurrect it. At the moment, I am more focused on fixing up some long-standing issues and improving realism aspects of the simulation. The idea had fair support a couple seasons ago. Perhaps it would be a good idea to do another poll to judge interest now.
 
bhayesp
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Why isn't there a mandate that SP is spent when earned? Like you immediately get taken to the SP page when you click on a player page after levelling up (and if they never click it, then they expire in like 3 weeks or 3 levels or so)? I understand it would be an issue with having SP that doesn't compute to a full point up, but there could be an option that allows you to wait until you have enough SP to push that attribute up.

Imo, this would help level out the playing field.
 
Robbnva
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also we have all see the post from bort about strength for qbs isn;t cut in half when rushing, however his comment originally was something like "I don't think it does " or something like that. I personally have run tests with my rushing QB to nothing but fail, yet none of the testers will actually run a test to find out if it really is 100% true.

can we please get a confirmation 100% that QBs with strength is not halved on planned QB rushes?
 
El_Windex
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Are there any current plans to do anything more with the stadium and finances? Like experience it's important early on but goes obsolete fairly early in a team's career.
 
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Originally posted by reddogrw
how about this:


When in your opponents territory, go for it on 4th down when the to go yardage is equal to or less than [ ]

and you enter in the yardage


that would work, and when your loosing by x amount of points would be helpful as well but I think your idea would be more important
 
Bort
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Originally posted by Robbnva
also we have all see the post from bort about strength for qbs isn;t cut in half when rushing, however his comment originally was something like "I don't think it does " or something like that. I personally have run tests with my rushing QB to nothing but fail, yet none of the testers will actually run a test to find out if it really is 100% true.

can we please get a confirmation 100% that QBs with strength is not halved on planned QB rushes?


I looked last time it was asked and it is not.
 
kurieg
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Any thoughts on more Defensive possibilities that are pretty typical (since we're talking about adding pickable route progressions next season)?

Examples:
Man assignments that are based on personnel and not DC positions. For instance, I can order their WRs on teh Scout page, and pick my CBs to cover the order in a certain way.

Custom slots for all D-line. Let's face it, the personnel I'd put on the field for 3rd and 10 is a lot different than for 3rd and 1. Best I can do right now is Force Starters.
 
Dpride59
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How do you plan on keeping competitiveness at the upper leagues... What I mean is, there was basically 6 teams in the wl, who had an even realistic chance at winning it. Next season this will be 4... There simply isn't enough great dots, and with decline coming so fast(2-3 seasons at most in wl), something needs to be done about extending decline. Something like a day 447 freeze, where player doesn't get any better. Otherwise every season we arte going to have 5-6 great teams and 26 teams playing for 2nd place....

All this does is promote merging, bc teams want to be apart of the best, rather than go 10-6 with no shot at winning it all.......

I made a suggestion here. Of how it could be done
http://goallineblitz.com/game/forum_thread.pl?thread_id=3675048
Edited by David Stern on Jan 16, 2010 20:51:23
 
Catch22
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Originally posted by bhayesp
Why isn't there a mandate that SP is spent when earned? Like you immediately get taken to the SP page when you click on a player page after levelling up (and if they never click it, then they expire in like 3 weeks or 3 levels or so)? I understand it would be an issue with having SP that doesn't compute to a full point up, but there could be an option that allows you to wait until you have enough SP to push that attribute up.

Imo, this would help level out the playing field.


What do you do for attributes that require 10-15 points to increase one point? Believe it or not, some people do save up to increase an attribute from 90 to 91.
 
Robbnva
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Originally posted by Catch22
Originally posted by bhayesp

Why isn't there a mandate that SP is spent when earned? Like you immediately get taken to the SP page when you click on a player page after levelling up (and if they never click it, then they expire in like 3 weeks or 3 levels or so)? I understand it would be an issue with having SP that doesn't compute to a full point up, but there could be an option that allows you to wait until you have enough SP to push that attribute up.

Imo, this would help level out the playing field.


What do you do for attributes that require 10-15 points to increase one point? Believe it or not, some people do save up to increase an attribute from 90 to 91.


cause they are morons?
 
kuaggie
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Originally posted by kuaggie
speaking of which....has there been any discussion of scaling down this game & how it would be implemented? It seems w/ all the guts, people complaining about moving up too fast & lots of 1-year owners some form of scaling down could greatly benefit the gameplan from a competition and balancing standpoint.


 
xhail2skinsx
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Originally posted by Catch22
Originally posted by bhayesp

Why isn't there a mandate that SP is spent when earned? Like you immediately get taken to the SP page when you click on a player page after levelling up (and if they never click it, then they expire in like 3 weeks or 3 levels or so)? I understand it would be an issue with having SP that doesn't compute to a full point up, but there could be an option that allows you to wait until you have enough SP to push that attribute up.

Imo, this would help level out the playing field.


What do you do for attributes that require 10-15 points to increase one point? Believe it or not, some people do save up to increase an attribute from 90 to 91.


see bold underline
 
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