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Forum > Goal Line Blitz > Knocked Loose Nerfed? (Bort replies, see first post)
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FuriousGeorge
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lol

FYR
 
blankspace
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Awesome update Bort

I likez the signatures.
 
RobertRJS
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Originally posted by Bort
It will at least help you beat bad luck, like sure hands or sure tackler does. That's the point, tho.


bort, does sticky hands help the anti-PD roll as well? And/or help against knocked loose?
Edited by RobertRJS on Aug 10, 2009 21:57:02
 
steellithium
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Originally posted by Bort
It will at least help you beat bad luck, like sure hands or sure tackler does. That's the point, tho.


I agree with it. Players shouldn't be able to ignore attributes and expect to perform as well. You give receivers a .5 leveling bonus to carrying in their first 20 levels. If they get to level 50 with a 40 carrying, it is their own fault.
 
Bort
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Originally posted by RobertRJS
bort, does sticky hands help the anti-PD roll as well?


No, it just helps you not drop the ball on your own accord.
 
RobertRJS
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Originally posted by steellithium
I agree with it. Players shouldn't be able to ignore attributes and expect to perform as well. You give receivers a .5 leveling bonus to carrying in their first 20 levels. If they get to level 50 with a 40 carrying, it is their own fault.


i think the problem is most have it around 30 by level 50.
 
blankspace
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Originally posted by Bort
Originally posted by RobertRJS

bort, does sticky hands help the anti-PD roll as well?


No, it just helps you not drop the ball on your own accord.


*Jots notes
 
RobertRJS
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Originally posted by Bort
No, it just helps you not drop the ball on your own accord.


interesting. god am i glad i didn't invest in it, then. don't need to save myself from 2 drops.

i was hoping it was an anti-swat ball SA sorta like shutdown is anti route run. guess not.
 
Iron Maiden
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Originally posted by ImTheScientist
Cobra Kai Never Dies!
Edited by ImTheScientist on Aug 10, 2009 21:46:13


Shouldn't it be:

Originally posted by ImTheScientist
Edited by ImTheScientist on Aug 10, 2009 21:46:13
Cobra Kai Never Dies!


 
steellithium
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Originally posted by RobertRJS
i think the problem is most have it around 30 by level 50.


That is sad. They start with 10. In their first 20 levels it auto gains to 20. Bad building imo. It should be the cheapest attribute to raise for the position.
 
Bort
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Originally posted by RobertRJS
interesting. god am i glad i didn't invest in it, then. don't need to save myself from 2 drops.

i was hoping it was an anti-swat ball SA sorta like shutdown is anti route run. guess not.


Ah, on that accord, yes it can help. I thought you meant "can it help combat knocked loose passes?"
 
RobertRJS
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Originally posted by Bort
Ah, on that accord, yes it can help. I thought you meant "can it help combat knocked loose passes?"


wait, what.

so sticky hands helps you not have the CB PD the ball? by help, i mean increase your anti-PD roll

And I did ask that too. Was asking both.
Edited by RobertRJS on Aug 10, 2009 22:03:20
 
maizenhops
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Originally posted by RobertRJS
Originally posted by Bort

Ah, on that accord, yes it can help. I thought you meant "can it help combat knocked loose passes?"


wait, what.

so sticky hands helps you not have the CB PD the ball? by help, i mean increase your anti-PD roll

.


 
Bort
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Originally posted by RobertRJS
wait, what.

so sticky hands helps you not have the CB PD the ball? by help, i mean increase your anti-PD roll

And I did ask that too. Was asking both.


The CB has to fight you for the ball. Stick hands gives you a better catching roll. Therefore sticky hands helps you fight the CB for the ball. Make-a-sense now?
 
maizenhops
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Originally posted by Bort
Originally posted by RobertRJS

wait, what.

so sticky hands helps you not have the CB PD the ball? by help, i mean increase your anti-PD roll

And I did ask that too. Was asking both.


The CB has to fight you for the ball. Stick hands gives you a better catching roll. Therefore sticky hands helps you fight the CB for the ball. Make-a-sense now?


oops..thought we were talking about sure hands
 
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