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Forum > Goal Line Blitz > Knocked Loose Nerfed? (Bort replies, see first post)
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blln4lyf
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Originally posted by kalkmanc
Originally posted by RobertRJS

Originally posted by Bort


Ah, on that accord, yes it can help. I thought you meant "can it help combat knocked loose passes?"


wait, what.

so sticky hands helps you not have the CB PD the ball? by help, i mean increase your anti-PD roll

.




It def. helps catching deflected passes(basically just increases your ability to catch by a good amount lol), that I know. Not sure about the anti-PD roll.
 
blln4lyf
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Originally posted by kalkmanc
Originally posted by Bort

Originally posted by RobertRJS


wait, what.

so sticky hands helps you not have the CB PD the ball? by help, i mean increase your anti-PD roll

And I did ask that too. Was asking both.


The CB has to fight you for the ball. Stick hands gives you a better catching roll. Therefore sticky hands helps you fight the CB for the ball. Make-a-sense now?


oops..thought we were talking about sure hands


Nope, that one is still useless at the higher levels.
 
blankspace
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Originally posted by Bort
The CB has to fight you for the ball. Stick hands gives you a better catching roll. Therefore sticky hands helps you fight the CB for the ball. Make-a-sense now?


A little more, we were just confused as there seems to be that anti-catch roll the CB has. So is it WR catch roll, then CB anti roll? The main question was if there was probably another roll to counter the anti roll after.
 
WiSeIVIaN
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Bort, if your still in this thread can we get a clearification of the possession receiver re-work?

Is the bonus to stopping knocked loose passes online within 8 yards, or is it regardless of route length?
 
RobertRJS
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Originally posted by Bort
The CB has to fight you for the ball. Stick hands gives you a better catching roll. Therefore sticky hands helps you fight the CB for the ball. Make-a-sense now?


yes. that's what i thought it did but when i brought it up some (laggo) were saying it doesn't.

Thanks for clearing that up. Now I have switched back on thoughts towards investing in it!
 
steellithium
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Originally posted by Bort
The CB has to fight you for the ball. Stick hands gives you a better catching roll. Therefore sticky hands helps you fight the CB for the ball. Make-a-sense now?


Are they two separate rolls. I mean does it go:

1. Catch Ball vs whatever
then
2. Knocked Loose roll vs whatever

I guess I'm asking, if some one already has enough carrying, will this matter to the initial catch?
 
Dacolts
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Originally posted by Bort
The CB has to fight you for the ball. Stick hands gives you a better catching roll. Therefore sticky hands helps you fight the CB for the ball. Make-a-sense now?


Bort - Wanna throw out some of the other factors that affect fighting for the ball? Example would be strength...does it play much or any of a role?
 
Iron Maiden
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Originally posted by Bort
The CB has to fight you for the ball. Stick hands gives you a better catching roll. Therefore sticky hands helps you fight the CB for the ball. Make-a-sense now?


The CBs have Sticky Hand SA, too. So it attributes to PD rolls as well as anti-PD rolls?

Then I guess catching attributes to PD rolls as well?
 
Bort
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Originally posted by steellithium
Are they two separate rolls. I mean does it go:

1. Catch Ball vs whatever
then
2. Knocked Loose roll vs whatever

I guess I'm asking, if some one already has enough carrying, will this matter to the initial catch?


Once you've caught the ball (PD vs catch), the defender, if he can react in time, has a chance to smack you and try to knock it loose. That's a separate roll.
 
RobertRJS
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Originally posted by steellithium
Are they two separate rolls. I mean does it go:

1. Catch Ball vs whatever
then
2. Knocked Loose roll vs whatever

I guess I'm asking, if some one already has enough carrying, will this matter to the initial catch?


CB has a PD roll first.
 
coach
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Why are receiving HBs left out on these two "anti knocked loosed" additions?
 
Bort
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Originally posted by Iron Maiden
The CBs have Sticky Hand SA, too. So it attributes to PD rolls as well as anti-PD rolls?

Then I guess catching attributes to PD rolls as well?


Sticky hands for CB's helps with interception catching roll. If you win vs the receiver, you can possibly intercept the ball instead of just batting it down.
 
Bort
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Originally posted by WiSeIVIaN
Bort, if your still in this thread can we get a clearification of the possession receiver re-work?

Is the bonus to stopping knocked loose passes online within 8 yards, or is it regardless of route length?


Regardless.
 
steellithium
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Originally posted by Bort
Once you've caught the ball (PD vs catch), the defender, if he can react in time, has a chance to smack you and try to knock it loose. That's a separate roll.


Does tackling work the same way.

Is it?

1. Tackle vs Break Tackle

then

2. Force Fumble vs Cover Up
 
RobertRJS
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Originally posted by Bort
Once you've caught the ball (PD vs catch), the defender, if he can react in time, has a chance to smack you and try to knock it loose. That's a separate roll.


one more thing

When the replay says "caught and knocked loose" does "caught" actually mean physically completely caught (as in cupped in the hands) or can it also mean "being bobbled" and/or "touching the hands."

From the replays sometimes it seems a knocked loose is more of a CB swatting the actual ball out from the hands or pushing the receiver right after the ball touches his hands.
 
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