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Forum > Goal Line Blitz > Q&A Archives > January 25th Q & A Discussion Thread
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Longhornfan1024
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Originally posted by Catch22
Originally posted by Longhornfan1024

Is a CB's INT roll modified by his PD roll, or are they two completely independent rolls?
Sub-question: Do the rolls take place simultaneously or is there a progression? In a previous post you said that it goes INT-->Swat/Anti-swat-->Catch-->Knocked Loose (tackle roll), but recent posts by you seem to imply that it's much more complicated than that.


I'm gonna start limiting you to 3 CB related questions a session lol.


Ha. I've gotta update my guide.
 
Snickerling
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Any chance there might be a percentage box added for Casual teams to set a percentage of the time they want to go for it on 4th and short (like 4th and 1 or closer)?
 
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Originally posted by Bort
I'd need a good plan for the interface. Sounds complicated.


would it be possible to do a pulldown that saids upgrade: head, feat chest, hands, or all, then if when you select the predetermined eq you can choose the upgrade. I know most people use the same attribute for the eq bonuses so going four at a time would be great. But then again i have no idea if thats even possible to make
 
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inb4lock
 
P@nda
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Bort, Are there any short or longterm goals to get the game out of Beta? At least, anything that is able to be discussed with the whole GLB universe?

 
Dpride59
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Originally posted by tautology
Actually, they are very, very rarely knocked down...might want to look into that

They almost always benefit from the block due to the speed boost.




Bort:

Do you feel that attribute balance is about where you intend it to be?

I ask the question in the following context: Currently, there seems to be a less than linear effect of certain attributes and their effectiveness.

For instance, I have seen players in WL with tackling and strength below 40 who are able to make a surprising amount of tackles. So much so that it seems not very worthwhile to invest much in tackling/strength, in fact...as taking those numbers to 60+ strength and 70+ tackling results in a few less missed tackles over the course of the season, but that doesn't seem like enough payoff for the fairly massive invenstment of SPs required to make the difference.

Is this how you imagined things? Is 40/40 intended to be extremely viable at the top levels of the game? Or is there a scaling issue perhaps that you were unaware of?





Taxi driver is clutch, GTFO with this kind of crazy talk.
 
Catch22
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Originally posted by Jeff_Buckley
Not reading the whole thread.

What is going to be done about all of the CPU teams in AA and such? Not speculation. What is actually being discussed as a solution?


We're going to go through and look at them after all the teams have been handed out and support requests answered.
Edited by Catch22 on Jan 25, 2010 20:32:57
 
CMON
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Originally posted by Catch22
Originally posted by Longhornfan1024

Is a CB's INT roll modified by his PD roll, or are they two completely independent rolls?
Sub-question: Do the rolls take place simultaneously or is there a progression? In a previous post you said that it goes INT-->Swat/Anti-swat-->Catch-->Knocked Loose (tackle roll), but recent posts by you seem to imply that it's much more complicated than that.


I'm gonna start limiting you to 3 CB related questions a session lol.


I asked 3 as well
 
Skarie1523
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Originally posted by crohllf
Originally posted by BlueWave

Does size affect a CBs ability to get an INT? Or is solely the build that is responsible for the ability to get an INT?


A players height will definitely come into play


Any idea? My original 6'4" CB seemed to produce a lot better than my current 5'11" CB. The majority of the 5'11" CB's came in a gutted season and since hasn't produced much. Would taller CBs have an advantage?
 
Catch22
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Originally posted by Doug_Plank
Auto-adjust question

If the same package (using auto-adjust) is used in two different inputs, will it be treated as two different packages (with two different auto-adjust counters), or will it be treated as one package and have the bias adjustments carry over from input to input



Don't know the answer on this, interested to know. I would think they would be separate, but I'm not sure.
 
Catch22
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Originally posted by Snickerling
Any chance there might be a percentage box added for Casual teams to set a percentage of the time they want to go for it on 4th and short (like 4th and 1 or closer)?


Talked about, so it's possible yes.
 
The Big House
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Here's something else that didn't get answered. I like the idea of training leagues for players who are Free Agents. If you request, when you are a Free Agent, you are put in a Training league. Slow build really comes into it's own here. Something has got to be done for Slow building in Training leagues. What do you think bort?
 
vinman
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Bort any chance you could lower the cost of equipment at the higher levels.
 
Bort
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Originally posted by tautology
Actually, they are very, very rarely knocked down...might want to look into that

They almost always benefit from the block due to the speed boost.




Bort:

Do you feel that attribute balance is about where you intend it to be?

I ask the question in the following context: Currently, there seems to be a less than linear effect of certain attributes and their effectiveness.

For instance, I have seen players in WL with tackling and strength below 40 who are able to make a surprising amount of tackles. So much so that it seems not very worthwhile to invest much in tackling/strength, in fact...as taking those numbers to 60+ strength and 70+ tackling results in a few less missed tackles over the course of the season, but that doesn't seem like enough payoff for the fairly massive invenstment of SPs required to make the difference.

Is this how you imagined things? Is 40/40 intended to be extremely viable at the top levels of the game? Or is there a scaling issue perhaps that you were unaware of?





I'm fairly happy with how things work scale-wise at the moment, but I guess there's always room for improvement if we are seeing issues. Acceleration kinda bugs me right now (players accelerate too durn fast). I'd have to look at the builds and situations of those tacklers to know for sure, but something doesn't sound quite right there...but then you'd think power backs would have been worthless otherwise, and they weren't. Up for a study?
 
Catch22
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Originally posted by P@nda
Bort, Are there any short or longterm goals to get the game out of Beta? At least, anything that is able to be discussed with the whole GLB universe?



This was talked about last week too, but when Bort feels the game is stable and doesn't need a slew of changes all the time, he'll consider moving it out of Beta.
 
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