Originally posted by tautology
Follow up on jumping:
I occasionally see O-line seeming to "reach" for blocks (often failing and falling down), and we often see WRs "shooting forward" to make downfield blocks (which usulayy result in just pushing a CB significantly closer to the runner fwiw).
So...does jumping play a role *at all* in these sorts of blocks?
No, but blocking does.
Originally posted by tautology
Pre-game rolls and "big game" factors:
Are there many/any rolls made before the sim begins that represent a player being "up for the game?" Can we influence these rolls through our builds (presumably through confidence?)
We have learned that the sim for the playoffs is the same as the sim for regular games...but is there any capacity for the sim to account for "big games" in any way? Does the sim know if the #1 and #2 seeds are facing off, for instance? And does stamina become weighted more heavily towards the end of the season to represent the effect of a long season on players?
Are there in fact any macro-scopic effects of league or seasonal play, or is every game simply a one-off sim?
Thanks No, the sim is the same for every game, and every game is self contained outside of VA's like streaky, or the seasonal morale bar, and of course token boosts.
I think there may be some great ideas related to drifter's excellent rivalry points idea that might help push some of those things forward. A big rival may make both teams play better, for instance.