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Forum > Goal Line Blitz > Q&A Archives > January 25th Q & A Discussion Thread
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z0s022
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Does carrying help SAs fire? Is it a bonus of sorts to all the other "rushing" related attributes? That is speed/agility/strength, etc. Obviously it helps protect against fumbles...but I wonder how else it factors in the equation.
 
Bort
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Originally posted by NFLColin
Bort, are you handing out the rest of the lvl 4 teams tonight?


Attempting to, yes. I want to make sure I check on some of the support tickets first.
 
Catch22
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Originally posted by David Stern
Why aren't va resets a continuous +5 for every 10 levels? if level 40 =15, level 60 should = 25, and level 70= 30. Those players have lots of va's, and I think they should be +5 for every 10 levels.


Because we don't want players resetting their VA's. It's supposed to be a strategic career choice not something you change on a whim. We've been spoiled though because of all the changes and players get used to more than the minimum reset.
 
GmanV2
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When will the Addicts get some whitelist action? This is a serious question, and I know you'll say once again, we have all the mods and some admins dropping by...doesn't change the fact that we are an OLD but major group of GLB that deserves at least ONE white list guy amonst one of the originals, and INB4VALIZLOLMODNAO, doesn't count!
 
Bort
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Originally posted by Longhornfan1024
I've seen the quote, what I'm concerned about is that it could be interpreted to mean either: (1) jumping plays directly into the swat score, or (2) jumping helps to get the CB into position, thereby causing less of a penalty to the CBs swat score. I'd just like to get it clarified.


Directly into the swat score (and determines how much over the player's head he can reach)
 
CMON
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There are currently 2 teams in SEA PRO that are CPU's that were in lower leagues last yr.
These teams look like placeholders.

http://goallineblitz.com/game/league.pl?league_id=13

I've submitted a ticket for this, but want to make sure this kind of issue is addressed before the season starts.

 
Catch22
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Originally posted by GmanV2
When will the Addicts get some whitelist action? This is a serious question, and I know you'll say once again, we have all the mods and some admins dropping by...doesn't change the fact that we are an OLD but major group of GLB that deserves at least ONE white list guy amonst one of the originals, and INB4VALIZLOLMODNAO, doesn't count!


If the Addicts have an issue they need to get Bort, they can go through me. If it's important/legitimate, I'll make sure he sees it.
 
Longhornfan1024
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Originally posted by Bort
Originally posted by Longhornfan1024

I've seen the quote, what I'm concerned about is that it could be interpreted to mean either: (1) jumping plays directly into the swat score, or (2) jumping helps to get the CB into position, thereby causing less of a penalty to the CBs swat score. I'd just like to get it clarified.


Directly into the swat score (and determines how much over the player's head he can reach)


Thanks a bunch. Btw, when will Q&A mod applicants hear back?
 
Catch22
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Originally posted by CMON
There are currently 2 teams in SEA PRO that are CPU's that were in lower leagues last yr.
These teams look like placeholders.

http://goallineblitz.com/game/league.pl?league_id=13

I've submitted a ticket for this, but want to make sure this kind of issue is addressed before the season starts.



Support issue, not a Q & A issue.
 
49ers4Life52
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Crazy idea to kill SSB's, just yes or no it.
You need to be on a team to train until you are ineligible for the D-Leagues, then you can train normally.
 
Bort
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Originally posted by z0s022
Does carrying help SAs fire? Is it a bonus of sorts to all the other "rushing" related attributes? That is speed/agility/strength, etc. Obviously it helps protect against fumbles...but I wonder how else it factors in the equation.


Yes, it helps you make cuts better, and helps improve chances on things like Head Fake & Juke. If you run with the ball a lot (like a HB), it should be a pretty primary concern.
 
Dpride59
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Originally posted by Catch22
Because we don't want players resetting their VA's. It's supposed to be a strategic career choice not something you change on a whim. We've been spoiled though because of all the changes and players get used to more than the minimum reset.


edited that post. The issue is the sim changes, you played last seasons sim, if you had scat back, and yac attack and were building for an pass catching hb, you were basically screwed, if the sim is going to change so much season to season, that certain dots, are essentially worthless with a tweak of the sim, then more than 15 va's need to be an allowable option for resetting.
 
CanadianBacon
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Bort i sent in a tickey about buying one of the AA teams that are CPU, i see there's like 300 of them and a mod told me you werent gonna hand them out but i would like to know if i could buy 1? id be willing to pay extra flex
 
Catch22
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Originally posted by Longhornfan1024
Thanks a bunch. Btw, when will Q&A mod applicants hear back?


They already have. If you didn't hear back from me, it means you weren't selected. I had a ton of Q & A applicants, not as many Bugs Mod applicants - don't have time to send a personal response to everyone.
 
Gronert
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What new plays will be added towards the playbook for this upcoming season? I heard their will be a pretty major overhall of the playbook stuff.
 
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