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Forum > Announcements > Slight change to in-game breath regen
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23yrwej
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Originally posted by dickdogdandy
So with this update a player should not have bad breath or he will come out of the game? Is there going to be a Mentos option available to players?


Nope but there will be Orbit to clean up dirty mouths!
 
23yrwej
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Originally posted by Bort
I almost forgot to add an update about this before tomorrow's games!

I've made a slight change to the way in-game energy works for this season's sims, that should help with the confusion some people were having with "breath" and their sub settings.

Instead of there being a "max breath" variable as before, the player's breath can refill all the way to 100. The major difference now is that as they player is worn out throughout the game, he will tire out a little quicker (lose breath more quickly).

It basically ends up working the same for all purposes, and your old settings will pretty much work as they used to, but it should help make the sub in/out settings a little easier to understand since there is only one variable to account for.

I'll be updating the "how does energy work" thread in a little bit.

Oh, also, as promised, "scramble often" quarterbacks will be moving around in and out of the pocket a bit more now, and will be more likely to run if there's an opening. Make sure your guy has the agility and speed to do it if you use that setting, or you might eat some turf!

Great! Lets see how it works with my QB in the D Leagues, 40 speed and 20 agility!

 
dickdogdandy
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Originally posted by jrry32
Originally posted by dickdogdandy

So with this update a player should not have bad breath or he will come out of the game? Is there going to be a Mentos option available to players?


Nope but there will be Orbit to clean up dirty mouths!


LOL
 
DEVIL_KING
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me devil_king
 
rebel100102
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Originally posted by Vilita
Why not make 10 = 0 then if it never goes below 10?


Because players whose breath goes to zero are DOF....

....dead on the field.
 
cbrown
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i cant wait to hit those running QB
 
nortyfiner
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Originally posted by Aiderzeo
can I add a Breathe-Right strip to the noses of my players to help with the "breathe" thingie?


Sounds like a Custom Equipment idea.
 
kondor
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Originally posted by jrry32
Originally posted by dickdogdandy

So with this update a player should not have bad breath or he will come out of the game? Is there going to be a Mentos option available to players?


Nope but there will be Orbit to clean up dirty mouths!


Fabulous!
 
Atropates
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indeed..
 
nygiants10
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So messing with the energy again...Yay that worked out great last year....
 
Jwalker
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so if u really fat lets say 500 pounds you gonna be out of breath maybe heart attack after lets say 15 yards you hear that isaiah put down the chicken hot sauce and waffles
 
Koncorde
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Not sure what the side effect of this change has been. But it has resulted in two very bizarre number of snap games after us having it all worked out nicely last season.
 
herc11
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Yes it has. My level 18 QB suddenly splits carries almost half-way with a level 10, when last year it would be like 20/3 ratio. I just don't understand how a pocket passing QB can't get through a game. Even in junior high school football the QB will play the whole game without being winded so it shouldn't even be a level thing. Pocket passing QB's should not be using this much energy.
 
datongw
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Same here, our whole rotation for the first two games are out of whack after working fine last season. It does seem the starters get tired faster now. Our backups has been playing more than last season.
 
OUTLAW77
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Not real sure how this works either our defense rotates 3-deep at most positions, and last game were all down in the 60's, for enery, some in the 50's? and 2 in the 40's? how does that work??
Last edited Jun 15, 2008 12:39:45
 
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