Thanks Bort! Great addition.
Forum > Announcements > Slight change to in-game breath regen
bob_tomato
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Originally posted by dead_poet
Originally posted by bob_tomato
Originally posted by dead_poet
Originally posted by Bort
I'll be updating the "how does energy work" thread in a little bit.
Has this been updated?
Reading over that thread, it appears that it has been updated (Jun 11) - the information about breath looks different than what was there before
I must be blind because I can't find the right link. Can you post it?
http://goallineblitz.com/game/forum_thread.pl?thread_id=197617
Originally posted by bob_tomato
Originally posted by dead_poet
Originally posted by Bort
I'll be updating the "how does energy work" thread in a little bit.
Has this been updated?
Reading over that thread, it appears that it has been updated (Jun 11) - the information about breath looks different than what was there before
I must be blind because I can't find the right link. Can you post it?
http://goallineblitz.com/game/forum_thread.pl?thread_id=197617
TrueBlueInMD
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Okay -- does this mean that if a player comes in with energy at 90, for example, his freshness starts at 90, but can go above that if he spends enough time on the bench? Or is his starting freshness the upper limit for that game?
Is current breath started at starting freshness, or is it automatically 100%? Can current breath be greater than freshness during a game?
Is current breath started at starting freshness, or is it automatically 100%? Can current breath be greater than freshness during a game?
Cruzi
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Originally posted by Bort
The playcalling AI stuff is the first update, followed by more advanced "per situation" subs.
Are we talking Season 4, or will these becoming during the current season?
The playcalling AI stuff is the first update, followed by more advanced "per situation" subs.
Are we talking Season 4, or will these becoming during the current season?
TrevJo
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Originally posted by bob_tomato
Originally posted by dead_poet
Originally posted by bob_tomato
Originally posted by dead_poet
Originally posted by Bort
I'll be updating the "how does energy work" thread in a little bit.
Has this been updated?
Reading over that thread, it appears that it has been updated (Jun 11) - the information about breath looks different than what was there before
I must be blind because I can't find the right link. Can you post it?
http://goallineblitz.com/game/forum_thread.pl?thread_id=197617
Thanks. Great read.
Originally posted by dead_poet
Originally posted by bob_tomato
Originally posted by dead_poet
Originally posted by Bort
I'll be updating the "how does energy work" thread in a little bit.
Has this been updated?
Reading over that thread, it appears that it has been updated (Jun 11) - the information about breath looks different than what was there before
I must be blind because I can't find the right link. Can you post it?
http://goallineblitz.com/game/forum_thread.pl?thread_id=197617
Thanks. Great read.
Aiderzeo
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can I add a Breathe-Right strip to the noses of my players to help with the "breathe" thingie?
DaRealest
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Originally posted by beasleysfourphones
this is the worst update ever! i am quitting GLB for good!!!!!!
Damn, why didn't Bort implement this a long time ago?!
this is the worst update ever! i am quitting GLB for good!!!!!!
Damn, why didn't Bort implement this a long time ago?!
Originally posted by TrueBlueInMD
Okay -- does this mean that if a player comes in with energy at 90, for example, his freshness starts at 90, but can go above that if he spends enough time on the bench? Or is his starting freshness the upper limit for that game?
Is current breath started at starting freshness, or is it automatically 100%? Can current breath be greater than freshness during a game?
The player's breath always ranges from 10-100 in the game. Freshness determines how quickly he loses breath from doing stuff. The freshness variable gets set to your player's energy bar level to start the game.
Okay -- does this mean that if a player comes in with energy at 90, for example, his freshness starts at 90, but can go above that if he spends enough time on the bench? Or is his starting freshness the upper limit for that game?
Is current breath started at starting freshness, or is it automatically 100%? Can current breath be greater than freshness during a game?
The player's breath always ranges from 10-100 in the game. Freshness determines how quickly he loses breath from doing stuff. The freshness variable gets set to your player's energy bar level to start the game.
Originally posted by Vilita
Why not make 10 = 0 then if it never goes below 10?
Easier math. I guess it could go to 1 and it wouldn't matter, though.
Why not make 10 = 0 then if it never goes below 10?
Easier math. I guess it could go to 1 and it wouldn't matter, though.
dickdogdandy
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So with this update a player should not have bad breath or he will come out of the game? Is there going to be a Mentos option available to players?
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