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Forum > Game Changes Discussion > Simplifying Gameplanning/AI Discussion Thread
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zia_pd
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Oh, and yes, attaching the AIs to the coordinator would make defintily sense.

but, you would have to include a "hide" button (as with player attributes/build) so that NOONE, not even owner can see the AI.
not even someone who also has the rights to coordinate the same stuff.
but the coordinator migth show the AI (altering this button setting) to vairous levels-
if an owner doesnt like that behaviour from his OC for exmaple, he is always free to fire him, or similar.

that way it makes sense.

just to reduce the workload, so that someone can carry his AI to 2 dozens teams without too much work, is not a good idea tbh.
in a worst case scenario the 2 best OCs and the 2 best DCs play against each other in all leagues.
ok, i know this is unlikely, but you get my point.
 
climberpete
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On the scouting tool, in the passing section display info on incomplete passes.

For example:

.......................Called............Incomplete.........Yards...........Avg/Completion...............Overall Avg
TE Post.............7..........................3.....................20............................5...................................2.85
 
Catch22
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I'm going to make an initial run through tomorrow and offer my thoughts/observations on what is being discussed/commented on here. This will give everyone a couple of days to offer feedback to my feedback. In the meantime, keep up the discussion for the next day.
 
AlBarsch
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Haven't read every single thread, but agree with:

1. Being able to easily import existing Ai from one team to another - and yes, this has been on table for too long and should be a priority.

2. Big believer in more offensive plays per formation. Implement Big I and SB Big formations and create plays. Would love to see fake FGs and punts as well, and return reverses... (ST variability)

3. Agree that there is a law of diminishing returns on setting up "shell" packages - have you ever tried to modify templates in other programs, only to scrap it and start with blank page...? This would just let the lazy coordinators plug and play and then what have we gained?

4. Coordinating is not just setting up the Ai and leaving it alone - that's relatively easy and doesn't require GLB admin intervention - what is needed is the passion by each team's coordinators to go the extra mile in scouting and modifying packages per game - if necessary... Totally agree that the successful teams will still be the ones who have people willing to put in the time, and that the game can be as easy or hard as you want to make it. Do NOT take away the advantages for those who can understand the most intricate of details to pacify the masses...

5. Please don't let the squeaky wheel get the grease - if 100 people all complain about stacked VAs, then all that means is that they know how to cry wolf but don't know how to utilize them. Don't change the game based on the vocal minority.



Edited by AlBarsch on Sep 22, 2010 13:23:16
Edited by AlBarsch on Sep 22, 2010 13:22:41
 
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Originally posted by TyrannyVaunt
Here is a tool I would like to see.

http://i53.tinypic.com/10pzyme.jpg

Think of it as a film session for the DC, where all of his data is available as he progresses through the play by play. And if he sees something he doesn't like, he can update it immediately without searching through a massive DAI.

A similar scout tool should be available, as you watch your opponent, down/distance/formation/quarter/time left would show your DAI input/output and you could tweak it as you scout your opponent.


they need this for OC's as well
 
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Originally posted by AlBarsch
Haven't read every single thread, but agree with:

1. Being able to easily import existing Ai from one team to another - and yes, this has been on table for too long and should be a priority.

2. Big believer in more offensive plays per formation. Implement Big I and SB Big formations and create plays. Would love to see fake FGs and punts as well, and return reverses... (ST variability)


I love these two points. I thought they used to have SB Big in the game. Creating plays though might be too difficult for them to do but I would love to get some of my own ideas on there somewhere.
 
Mike1709
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Originally posted by lucky_eagle_13
I thought they used to have SB Big in the game.


It still is, but only as a QB Kneel
 
Doonhamer
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Originally posted by TyrannyVaunt
Here is a tool I would like to see.

http://i53.tinypic.com/10pzyme.jpg

Think of it as a film session for the DC, where all of his data is available as he progresses through the play by play. And if he sees something he doesn't like, he can update it immediately without searching through a massive DAI.

A similar scout tool should be available, as you watch your opponent, down/distance/formation/quarter/time left would show your DAI input/output and you could tweak it as you scout your opponent.



Epic suggestion imo.

Geterdone Bort.
 
AlBarsch
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Originally posted by Doonhamer

Epic suggestion imo.

Geterdone Bort.


Hmmm, obviously this tool IS available, so what needs to be done by GLB?

Wow, maybe it's just me, but if I play Madden online and I have a team / game plan that dominates everyone I play - EA Sports doesn't listen to all the teams I beat and change their game because they want "balance"... I don't want to be a Communist...
 
jpjn94
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Originally posted by lucky_eagle_13
Originally posted by TyrannyVaunt

Here is a tool I would like to see.

http://i53.tinypic.com/10pzyme.jpg

Think of it as a film session for the DC, where all of his data is available as he progresses through the play by play. And if he sees something he doesn't like, he can update it immediately without searching through a massive DAI.

A similar scout tool should be available, as you watch your opponent, down/distance/formation/quarter/time left would show your DAI input/output and you could tweak it as you scout your opponent.


they need this for OC's as well


 
Doonhamer
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Originally posted by AlBarsch
Hmmm, obviously this tool IS available, so what needs to be done by GLB?

Wow, maybe it's just me, but if I play Madden online and I have a team / game plan that dominates everyone I play - EA Sports doesn't listen to all the teams I beat and change their game because they want "balance"... I don't want to be a Communist...


This tool ISNT available - its an idea portrayed in an image ratherthan words for the slower agents amongst us

As for the Madden analogy - you got me.
 
climberpete
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Get rid of the quarters section of the AI and add quarter selection as one of the input filters. Currently quarter selection always has priority. I want to choose whether it has priority or not.
 
tragula
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Originally posted by climberpete
Get rid of the quarters section of the AI and add quarter selection as one of the input filters. Currently quarter selection always has priority. I want to choose whether it has priority or not.


weirdest of them all
 
NiteRider
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Originally posted by TyrannyVaunt
Here is a tool I would like to see.

http://i53.tinypic.com/10pzyme.jpg

Think of it as a film session for the DC, where all of his data is available as he progresses through the play by play. And if he sees something he doesn't like, he can update it immediately without searching through a massive DAI.

A similar scout tool should be available, as you watch your opponent, down/distance/formation/quarter/time left would show your DAI input/output and you could tweak it as you scout your opponent.



What a great idea. +100
 
joesox
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just making the interface simpler and more comprehensive would be great
 
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