K, spent the better part of tonight going over this thread, here are my initial thoughts/observations. Reminder that this thread will be locked at the end of Sunday, so if you have more to add, now is the time to do so:
Things that I think are no brainers and will strongly push for GLB to implement:
--Attaching AI's, playbooks, and plays to users rather than teams
-- if we do that, have a send AI/playbook/play feature where you can send the AI/playbook/play to another user
--List of play called viewable in the replay play by play to anyone with viewing rights (can be assigned by team owner who can view)
--List of AI input called in the replay play by play (will allow for better finding of errors and easier identification for owners/coordinators)
--Playbook control for casual teams
--User defined down and distance in the scout tool
--Add filter option in scouting tool (scout by inputted personnel)
--In scouting tool have replay link available (basically it would be a "See Plays" button that would provide a text list of all the pbp links)
--Adjust to 100% button in playbooks and AI's
--More offensive plays
--More (and better) premade defensive plays
--More visual AI interface - pictures and the ability to drag/drop instead of having to click and enter (something similar to redrover's idea here - http://goallineblitz.com/game/forum_thread.pl?thread_id=4299304&page=6#38573259)
--Copy Package ability
--Replace All Package ability within AI (select Package A and replace all with Package B)
--Ability to click on a package/play within the AI and it opens the edit screen for that package/play in a new window
--Sub Areas for special situations (red zone, pinned, short yardage, two minute offense/defense, for defense separate areas for formations and tagged players)
--Sort ability (by play type, formation, etc) within packages
--Copy/Paste and/or Cut/Paste feature in the AI
--Save AI/Select AI feature at top of page instead of bottom (or both)
--When you select a play/package, the name of that play/package automatically inputs into the Output window
--Print friendly ability for scout tool
--Personnel Groupings by depth chart position for both offense and defense (basically you create a personnel grouping and in the AI you can enter this grouping and it would automatically default to those players in that grouping - and no this does not mean you could pick which CB, SS, FS, and OL you want in the game, it'd be tied to what is available to be chosen from drop downs in the AI currently)
--premade AI's and playbooks available for users to choose
Things that I like but have to think about:
--Have an option inside play selection listing for grouped plays by formation (for example when you go to pick a play it provides the list of run and pass plays by position, also have tabs for by formation)
Things that I like but there would be problems, either programming or working with GLB's vision:
--Octowned's idea on page 1 - I like it but I think it might be too complex and difficult for users to understand. I also think it steps away from teams/coordinators having control over what plays are called - this might be a good option for casual leagues in a more simplified version but I'm not sure it's something that will work for the normal leagues.
--Tyranny's scouting tool - http://i53.tinypic.com/10pzyme.jpg - don't get me wrong it's a great look and easy to say "oh yea, give me that" but the problem is some of what is being asked for in that image is either not possible or very hard to code (this is per Bort). Obviously as stated from the above regarding scouting tool things we need to improve upon, this is an area of priority, just not sure we can do it this way.
--climberpete's export/import functionality for AI, packages and custom defensive plays - I like this but when I mentioned this to Bort he seemed to think it would lead to some potential issues and wasn't something that he would pursue.
--Giving access to all users to create AI's, playbooks, and plays (might be a database limitation)
--Removal of free movement of defensive players, instead have preset shifts and positioning groups (I'm for this as I think it'd fix a lot of the blocking flaws we have but then we get into the whole removing control from the user argument so it's something we have to weigh over very closely as to which should take precedence)
--Allow the ability to copy a offensive play in the playbook and save it with custom progressions/personnel - I like this, but might be a database storage issue
--Team defined auto adjust settings - another idea I like but not sure if it is possible, something I'll have to ask Bort about
Things that I don't like or just aren't going to happen:
--Offensive Play Creator - been asked for a million times and Bort's answer is always the same... not going to happen.
Things that I think are no brainers and will strongly push for GLB to implement:
--Attaching AI's, playbooks, and plays to users rather than teams
-- if we do that, have a send AI/playbook/play feature where you can send the AI/playbook/play to another user
--List of play called viewable in the replay play by play to anyone with viewing rights (can be assigned by team owner who can view)
--List of AI input called in the replay play by play (will allow for better finding of errors and easier identification for owners/coordinators)
--Playbook control for casual teams
--User defined down and distance in the scout tool
--Add filter option in scouting tool (scout by inputted personnel)
--In scouting tool have replay link available (basically it would be a "See Plays" button that would provide a text list of all the pbp links)
--Adjust to 100% button in playbooks and AI's
--More offensive plays
--More (and better) premade defensive plays
--More visual AI interface - pictures and the ability to drag/drop instead of having to click and enter (something similar to redrover's idea here - http://goallineblitz.com/game/forum_thread.pl?thread_id=4299304&page=6#38573259)
--Copy Package ability
--Replace All Package ability within AI (select Package A and replace all with Package B)
--Ability to click on a package/play within the AI and it opens the edit screen for that package/play in a new window
--Sub Areas for special situations (red zone, pinned, short yardage, two minute offense/defense, for defense separate areas for formations and tagged players)
--Sort ability (by play type, formation, etc) within packages
--Copy/Paste and/or Cut/Paste feature in the AI
--Save AI/Select AI feature at top of page instead of bottom (or both)
--When you select a play/package, the name of that play/package automatically inputs into the Output window
--Print friendly ability for scout tool
--Personnel Groupings by depth chart position for both offense and defense (basically you create a personnel grouping and in the AI you can enter this grouping and it would automatically default to those players in that grouping - and no this does not mean you could pick which CB, SS, FS, and OL you want in the game, it'd be tied to what is available to be chosen from drop downs in the AI currently)
--premade AI's and playbooks available for users to choose
Things that I like but have to think about:
--Have an option inside play selection listing for grouped plays by formation (for example when you go to pick a play it provides the list of run and pass plays by position, also have tabs for by formation)
Things that I like but there would be problems, either programming or working with GLB's vision:
--Octowned's idea on page 1 - I like it but I think it might be too complex and difficult for users to understand. I also think it steps away from teams/coordinators having control over what plays are called - this might be a good option for casual leagues in a more simplified version but I'm not sure it's something that will work for the normal leagues.
--Tyranny's scouting tool - http://i53.tinypic.com/10pzyme.jpg - don't get me wrong it's a great look and easy to say "oh yea, give me that" but the problem is some of what is being asked for in that image is either not possible or very hard to code (this is per Bort). Obviously as stated from the above regarding scouting tool things we need to improve upon, this is an area of priority, just not sure we can do it this way.
--climberpete's export/import functionality for AI, packages and custom defensive plays - I like this but when I mentioned this to Bort he seemed to think it would lead to some potential issues and wasn't something that he would pursue.
--Giving access to all users to create AI's, playbooks, and plays (might be a database limitation)
--Removal of free movement of defensive players, instead have preset shifts and positioning groups (I'm for this as I think it'd fix a lot of the blocking flaws we have but then we get into the whole removing control from the user argument so it's something we have to weigh over very closely as to which should take precedence)
--Allow the ability to copy a offensive play in the playbook and save it with custom progressions/personnel - I like this, but might be a database storage issue
--Team defined auto adjust settings - another idea I like but not sure if it is possible, something I'll have to ask Bort about
Things that I don't like or just aren't going to happen:
--Offensive Play Creator - been asked for a million times and Bort's answer is always the same... not going to happen.