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Forum > Goal Line Blitz > Lets say you could fix the sim at the pro level.
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bhall43
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How would you go about doing it? I say at the pro level because I know exactly the complaints I am going to see from the lower levels. At this point if the upper levels aren't right, the lower levels are going to look that much worse. So lets start at the pro level. What do ya do?
 
IIAMLEGEND
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Id start by banning bhall so us DC's stand a chance
 
bhall43
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Originally posted by IIAMLEGEND
Id start by banning bhall so us DC's stand a chance


DC's love me. I give them sacks regardless of how bad they nerf the blitz.
 
Homage
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Originally posted by bhall43
DC's love me. I give them sacks regardless of how bad they nerf the blitz.


I can attest to this.
 
Havo
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I'd scale back the change to blocking about half, that screwed the outside run.

I'd then give DTs their balls back and let them eat.

I'd greatly reduce the amount of PDs, and have some plain ole incompletions.

I'd bring back the DPC to some extent and allow DCs to move their blitzers around again.

I'd hire somebody to Finally fix the QB Lead to WR shat. Whoever I had too. In fact that might be number one.

I'd reverse the change to STs or at least offer all agents with STOPs a full refund for their players if wanted.
 
Longhornfan1024
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Increase the RNG in the trenches.
Improve the Dline's ability to stop inside runs.
Decrease defensive dot reaction to outside runs slightly.
Improve route running and leading on passes.
Alloy returners to actually follow their blocks and cut to the outside earlier.
Increase interception chance slightly. Possibly do this by making catching much more important in the roll.
Bring back something resembling an LB blitz.
 
InRomoWeTrust
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1. Remove the QB throwing deeper than the target, which often causes the receiver and the throw to go into coverage. Instead, give the QB more freedom to throw away from defenders, allowing for the receiver to move towards the ball via vision and his movement attributes. Should up the usefulness of the catch SAs, too (jumping catch, diving catch, one handed catch).

2. Help d-line/o-line interaction.
- Even the push interaction amongst like-strength blockers/block breakers.
- Give pass rushers more freedom to attack different gaps, utilizing their vision attribute to find ways to attack the QB. Should help speed rushers.
- Increase pancake opportunities for o-line.
- Increase broken blocks for d-line (not just revcakes).
- Have to do something with o-line decision-making. Feel like we need to give inside-out another chance with the improved HB/FB blocking.

3. Give defenders a better understanding of gaps. Essentially a defender assigned to blitz should understand which gap he is shooting through, instead of just plowing forward.

4. Make receivers run at ~90% capacity, with the additional 10% used when a) the ball is thrown and b) making cuts/moves.

5. Give FBs the ability to "read" the distance between themself and the ball carrier, based on vision of course. Essentially give FBs the ability to limit their speed if the gap between them and the ball carrier is too far.

6. Make KR coverage units more loyal to their lanes. As it stands now, the coverage unit cut in wayyyy too early. KRs should not be cutting to the outside around the coverage unit when 4+ guys came free. Likewise, KRs should be able to find 'lanes' between the coverage units' lanes when quality blocks are made.

7. Allow defenders to push/force ball carriers out of bounds. Ball carriers should be more likely to angle themselves out of bounds instead of plowing up the edge of the sideline (same applies to punt returners).
Edited by Mat McBriar on Apr 30, 2012 20:07:42
Edited by Mat McBriar on Apr 30, 2012 20:07:13
Edited by Mat McBriar on Apr 30, 2012 20:05:50
 
bhall43
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Originally posted by Havo
I'd scale back the change to blocking about half, that screwed the outside run.

I'd then give DTs their balls back and let them eat.

I'd greatly reduce the amount of PDs, and have some plain ole incompletions.

I'd bring back the DPC to some extent and allow DCs to move their blitzers around again.

I'd hire somebody to Finally fix the QB Lead to WR shat. Whoever I had too. In fact that might be number one.

I'd reverse the change to STs or at least offer all agents with STOPs a full refund for their players if wanted.


- What change to blocking screwed the outside run? The outside run has been screwed due to speed of players, better tackling ability, and increased recognition of plays. Same with screens really.

- How would you "give DT's their balls back"? There has to be a balance between agility and power dlineman and agility and power olineman. Some have mentioned to make it more RNG...however that sounds as tho it takes builds out of the picture. Of course making agility guys be able to squeak around power olinemen and power guys force themselves over weaker guys makes the most sense. I would love to see more pancakes from oline on run blocking and revcakes from dline on pass blocking. (with very little from each on the opposite side unless they clearly were that much better than their opponent) Also less cut blocking or at the very least, less successful cut blocking.

- Reducing PD's and making them Incompletions would mean that more passes would look awkward and bad. Can't say I agree that makes anything better and just puts more RNG into the sim. Plus PD's are a stat and stats are fun. Incompletions for no reason are just silly in a game like this. Adding in that INT's should result a little more for guys building to make them happen.

- May as well. Its not like restricting it has exactly helped the oline blocking structure at all.

- Right now id much rather passing just be quicker striking. How can you lead a WR when they are 50 yards downfield at a dead stop? But yes, leading a WR still could use quite a bit of work. Most notably on long passes over the top.

- Honestly I think GLB just needs to cut full blown STOP's from the game. Refund the guys with those archs with a free player or whatever. Then as a fix to the ST's focus on the returner. Possibly make 3 different return setups. One going right, one going left, and one up the middle. Make that part random and let the ST coaches fool around with that depth chart.
 
HATEMOBSTER
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Bring back a fair interaction between the Oline and Dline for starters. As of now it doesn't matter if you have one of the best built DTs in the game or someone who's a bag of trash, they won't make tackles, they won't get sacks, they will now barely get hurries. Same goes with DEs. No matter if you're speed based, agility based or strength based or any combination of the three, you aren't getting sacks.

Make it so outside rushes work again and avoid the Season 8 ISlam gate for a second time.

It's easier said than done, but generally if you let builds be successful at what they were created to do while still being vulnerable in other areas this game will improve itself. Someone else said that in another thread and I think it was about blitzing CBS.

The problem with this is that there are so many different kinds of builds out there for each position. As of now people are starting to get forced back into the whole cookie cutter scheme.

Say you've got an elusive HB built to fake with 65 strength. D Dots without avoid fake will be faked out given the right circumstances. The same dot will struggle against D Dots with avoid fake, high vision and strength. The same goes for a HB with 95 strength and 145 speed running pitches. If the secondary doesn't have MT% and high tackling/strength they will get ran over.

The same goes for the Defense. Depending on the build of the OT you face, agility DEs could be amazing at times, speed could be amazing at times and strength could be amazing at times.

The current sim is basically see who whines the most about whatever seasons LB or CB blitz is and it gets nerfed. In 4 or 5 seasons DEs will be able to do something again after they tinker with the code somemore.

Don't get me wrong, this game has come a long way. But when I see things like replay audio getting implemented before the dline oline interaction gets fixed it just kind of puzzles me.
 
bhall43
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Originally posted by Longhornfan1024
Increase the RNG in the trenches.
Improve the Dline's ability to stop inside runs.
Decrease defensive dot reaction to outside runs slightly.
Improve route running and leading on passes.
Alloy returners to actually follow their blocks and cut to the outside earlier.
Increase interception chance slightly. Possibly do this by making catching much more important in the roll.
Bring back something resembling an LB blitz.


- I think RNG to the trenches might just make attributes matter less. No?

- Probably right in line with your first suggestion. Some tradeoff needs to happen or inside running either sucks or its too great.

- Is it just me or has the changelog said a couple times that its reduced reaction of defense but it constantly seems to increase for some reason. But ya, reaction to outside running and screens is just absurd right now. I understand that reducing it increases the power of both but there has to be other ways to fix that issue.

- Route running is fine outside of the fact that passing plays are just too long drawn out now. Reducing the time it takes to make decisions and holding the ball will greatly improve how that looks imo. And ya leading on passes especially over the top needs more looks.

- Agreed on returners. That needs to be the focus of ST's.

- Also agreed on INT's. Also could make more over aggressive jumping from the aggressive tactic. Better chance for INT's, better chance to be beat over the top.

- Also tied into oline/dline interaction and DPC unneutering.
 
Longhornfan1024
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Originally posted by bhall43
- I think RNG to the trenches might just make attributes matter less. No?

To some extent. But in a game where almost all OL are the same and most DL are the same, especially at the top levels, it's the only way to prevent one side or the other being overpowered based upon the current state of the sim.

- Probably right in line with your first suggestion. Some tradeoff needs to happen or inside running either sucks or its too great.

- Is it just me or has the changelog said a couple times that its reduced reaction of defense but it constantly seems to increase for some reason. But ya, reaction to outside running and screens is just absurd right now. I understand that reducing it increases the power of both but there has to be other ways to fix that issue.

Not the GLB does this well, but it just has to be done so that it's balanced.

- Route running is fine outside of the fact that passing plays are just too long drawn out now. Reducing the time it takes to make decisions and holding the ball will greatly improve how that looks imo. And ya leading on passes especially over the top needs more looks.

- Agreed on returners. That needs to be the focus of ST's.

- Also agreed on INT's. Also could make more over aggressive jumping from the aggressive tactic. Better chance for INT's, better chance to be beat over the top.

- Also tied into oline/dline interaction and DPC unneutering.


 
bhall43
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Originally posted by Mat McBriar
1. Remove the QB throwing deeper than the target, which often causes the receiver and the throw to go into coverage. Instead, give the QB more freedom to throw away from defenders, allowing for the receiver to move towards the ball via vision and his movement attributes. Should up the usefulness of the catch SAs, too (jumping catch, diving catch, one handed catch).

2. Help d-line/o-line interaction.
- Even the push interaction amongst like-strength blockers/block breakers.
- Give pass rushers more freedom to attack different gaps, utilizing their vision attribute to find ways to attack the QB. Should help speed rushers.
- Increase pancake opportunities for o-line.
- Increase broken blocks for d-line (not just revcakes).
- Have to do something with o-line decision-making. Feel like we need to give inside-out another chance with the improved HB/FB blocking.

3. Give defenders a better understanding of gaps. Essentially a defender assigned to blitz should understand which gap he is shooting through, instead of just plowing forward.

4. Make receivers run at ~90% capacity, with the additional 10% used when a) the ball is thrown and b) making cuts/moves.

5. Give FBs the ability to "read" the distance between themself and the ball carrier, based on vision of course. Essentially give FBs the ability to limit their speed if the gap between them and the ball carrier is too far.

6. Make KR coverage units more loyal to their lanes. As it stands now, the coverage unit cut in wayyyy too early. KRs should not be cutting to the outside around the coverage unit when 4+ guys came free. Likewise, KRs should be able to find 'lanes' between the coverage units' lanes when quality blocks are made.

7. Allow defenders to push/force ball carriers out of bounds. Ball carriers should be more likely to angle themselves out of bounds instead of plowing up the edge of the sideline (same applies to punt returners).


1. Right. It seems like Bort is trying this but the fail is coming in that its based on the defender covering them at the time not the defenders around elsewhere. I also tend to think the leading the WR is getting a little too literal. If the QB hits the WR and the WR keeps in stride. Thats pretty good to me. I don't need a throw to be 5 yards ahead of the player and see a speed burst from the WR.

2. All pretty good suggestions.

3. Would make sense if they could make blocking them more logical.

4. Feels a bit like where they are at now. There is always a speed up when the ball is thrown on a lead.

5. Seems more like an OC that should be figuring this out rather than Bort creating that for them. However the FB's first blocking read should be a lot better than it currently is.

6. I tend to think that blocking for the return units is alright, its more the returners logic seems fail. Granted I dont watch as much ST's as some of you do.

7. I feel an out of bounds bug stemming here.
 
KCChiefsMan
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well the o-line wins 100% of the time vs a single, even leveled, DE in pass blocking. I'd start there.
 
bhall43
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Originally posted by HATEMOBSTER
Bring back a fair interaction between the Oline and Dline for starters. As of now it doesn't matter if you have one of the best built DTs in the game or someone who's a bag of trash, they won't make tackles, they won't get sacks, they will now barely get hurries. Same goes with DEs. No matter if you're speed based, agility based or strength based or any combination of the three, you aren't getting sacks.

Right. Something needs to be done and this is a large complaint from most of GLB right now. Mat and LHF bring up some decent points on what can possibly be done.

Make it so outside rushes work again and avoid the Season 8 ISlam gate for a second time.

As LHF stated, it stems largely from the reaction of the defense being so damn good right now. As well as the ridiculous speeds at which players are now built due to more efficient building practices. This also is a huge reason as to why Screen passes look so easily defensible right now.

It's easier said than done, but generally if you let builds be successful at what they were created to do while still being vulnerable in other areas this game will improve itself. Someone else said that in another thread and I think it was about blitzing CBS.

Ya, thats the key. Of course with builds being so highly efficient now...positions like blitzing CB's don't look that much different than most others. Making interception and KL builds more promising would help that tho.

The problem with this is that there are so many different kinds of builds out there for each position. As of now people are starting to get forced back into the whole cookie cutter scheme.

With how efficient building has become, this was an obvious sign of things to come. But there is still some degree of differential, if GLB can make the difference meaningful.

Say you've got an elusive HB built to fake with 65 strength. D Dots without avoid fake will be faked out given the right circumstances. The same dot will struggle against D Dots with avoid fake, high vision and strength. The same goes for a HB with 95 strength and 145 speed running pitches. If the secondary doesn't have MT% and high tackling/strength they will get ran over.

The same goes for the Defense. Depending on the build of the OT you face, agility DEs could be amazing at times, speed could be amazing at times and strength could be amazing at times.

The current sim is basically see who whines the most about whatever seasons LB or CB blitz is and it gets nerfed. In 4 or 5 seasons DEs will be able to do something again after they tinker with the code somemore.

Right. The problem is that we always want to make people not do things. Rather than make more people do things better.

Don't get me wrong, this game has come a long way. But when I see things like replay audio getting implemented before the dline oline interaction gets fixed it just kind of puzzles me.

I wouldn't be too puzzled over it. That addition is likely not Bort's addition but someone like Corndog. Although I do tend to worry about where Bort plans on going from here tho.



 
Dpride59
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Boring
 
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