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Forum > Goal Line Blitz > Lets say you could fix the sim at the pro level.
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TrevJo
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Originally posted by bhall43
I could see your point if the CB made more of a loop around the OT that the OT's lack of speed wouldn't be able to pick him up. But building a straight speed CB and just blitzing them over and over and over again shouldn't be highly successful.



who said anything about a straight speed CB?
You're making one of my points and missing the other:
-Currently in the sim you see blitzing LBs and CBs take angles that get them almost around the OL but they get stoned just as if they ran directly into the OL.
-Currently in the sim you don't see fast, undersized evasive rushers taking a wide enough angle that the OL can't get to them. That is bad pathing. They basically keep taking the same shallow angle and hope the blockers are too few or miss a vision check (which in S28 is not enough by itself either). Meanwhile QBs sit way back in the pocket, where impotent D-linemen can't push the pocket to before it's too late.
Edited by TrevJo on May 2, 2012 18:58:46
Edited by TrevJo on May 2, 2012 18:55:29
 
bhall43
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Originally posted by TrevJo
who said anything about a pure speed CB?
You're making one of my points and missing the other:
-Currently in the sim you see blitzing LBs and CBs take angles that get them almost around the OL but they get stoned must as if they ran directly into the OL.
-Currently in the sim you don't see fast, undersized evasive rushers taking a wide enough angle that the OL can't get to them. They basically keep taking the same shallow angle and hope there aren't enough blockers. Meanwhile QBs sit way back in the pocket, where impotent D-linemen can't push the pocket to before it's too late.


I agree. It is really all one big compounding problem of course. Dline can't pressure, Blitzers aren't getting gaps or taking round about angles, QB isn't throwing, 40+ yard passes are constant, Pass coverage is defeated, hope for RNG bad throw.
Edited by bhall43 on May 2, 2012 18:59:33
 
Longhornfan1024
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Originally posted by TrevJo
who said anything about a straight speed CB?
You're making one of my points and missing the other:
-Currently in the sim you see blitzing LBs and CBs take angles that get them almost around the OL but they get stoned just as if they ran directly into the OL.
-Currently in the sim you don't see fast, undersized evasive rushers taking a wide enough angle that the OL can't get to them. That is bad pathing. They basically keep taking the same shallow angle and hope the blockers are too few or miss a vision check (which in S28 is not enough by itself either). Meanwhile QBs sit way back in the pocket, where impotent D-linemen can't push the pocket to before it's too late.


I'm about to build a straight speed CB in the hopes that it will fuck up the sim and cause a berf. The last time I pushed speed high on a CB, Bort killed STs. Hopefully I can go 2 for 2.
 
Luzod
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Originally posted by Longhornfan1024
Increase the RNG in the trenches.
Improve the Dline's ability to stop inside runs.
Decrease defensive dot reaction to outside runs slightly.
Improve leading on passes.
Alloy returners to actually follow their blocks and cut to the outside earlier.
Increase interception chance slightly. Possibly do this by making catching much more important in the roll.
Bring back something resembling an LB blitz.


+1 to that.

Also would improve deflection and interception chance on double/triple coverage.
Improove QB decision making in general (atm he often watches a single covered WR and go to the next receiver, then this receiver is triple covered and the WR throws to him... makes no sense sometimes)
Improove zones a little bit aswell. Also the chance of them to make interceptions when the QB throws exactly their way.
Increase the penalty on pass quality for passes longer than 35 yards.
Give some more VAs to favor combo builds a bit more. Atm for almost every position you must choose a direction, because staying in middle is not an decent option.
 
Bladnach
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The deflection stuff is actually pretty good. The problem is usually how CBs react to passes. Often they'll just slide to the side of the WR allowing him to catch it easier (sometimes double coverage both defenders do it). I think if they just covered better you'd see more WR vs CB rolls rather than CBs being too far to realistically make a play
 
SeattleNiner
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I'd like dots to have a front and a back, and move like it as well. Right now defensive dots can swarm in any direction at the blink of an eye, regardless of which direction they were traveling.

Take a CB for instance. Bort says right now they've got in a built in cushion they try to maintain for the first part of the play = backpedaling. Make rear moving speed some % of front moving speed, helped by agility. As the CB is backpedaling, he's looking into the backfield & a) better reaction to the ball being thrown + b) quicker to crash the run. Once his cushion is eaten up he has to turn to run. How much faster determines how far he turns. Maybe it only takes 80% of his speed to keep up with the WR, so maybe 80% of his focus is on the WR & 20% on everything else. He gets beat & has to fully turn around & catch up, 100% of his focus is on the WR. etc etc. Make weight & velocity count for something when changing directions, even with high agility. Doing that would hurt the D since they are reacting - but then you could turn up the break block to even things out.
 
saintedix
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Originally posted by bhall43
GG

Sincerely,

155 strength, 120 agility, 130 blocking, and 22.5% hold block (giving you the benefit of the doubt here)


Still should not be a 1 tick pancake 100% of the time like it is now.
 
bhall43
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naw it should be a sack every time.
 
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if it was either a sack or a pancake everytime would that be so bad
 
bhall43
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Originally posted by The Second Coming of Rusty Trombone
if it was either a sack or a pancake everytime would that be so bad


pretty close to what it is now from the looks of it.
 
Dr. E
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Originally posted by TrevJo
who said anything about a straight speed CB?
You're making one of my points and missing the other:
-Currently in the sim you see blitzing LBs and CBs take angles that get them almost around the OL but they get stoned just as if they ran directly into the OL.
-Currently in the sim you don't see fast, undersized evasive rushers taking a wide enough angle that the OL can't get to them. That is bad pathing. They basically keep taking the same shallow angle and hope the blockers are too few or miss a vision check (which in S28 is not enough by itself either). Meanwhile QBs sit way back in the pocket, where impotent D-linemen can't push the pocket to before it's too late.


You want more defense? How would the result be any different than what we are getting now. Get what is being asked for and the ground & pound for 50+ plays a game ends, plus blitzes are more successful and where do you expect the scoring to come from?
 
TrevJo
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Originally posted by Dr. E
You want more defense?


Where did I say I want more defense?
I also said I think open field tackles should be harder (which would particularly apply to receivers and outside runs). I guess you didn't read that part (see page 5). I also didn't comment on every other suggestion people had already proposed on even if I agreed with it. For example I am definitely in the camp of those who think QBs should be better at leading WRs over the top, which would, among other things, help counter better blitz pathing.

I think maybe you should learn to take suggestions at face value rather than jumping to conclusions about the motivation behind them.
Edited by TrevJo on May 4, 2012 15:54:14
Edited by TrevJo on May 4, 2012 15:53:06
 
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