Originally posted by bhall43
I could see your point if the CB made more of a loop around the OT that the OT's lack of speed wouldn't be able to pick him up. But building a straight speed CB and just blitzing them over and over and over again shouldn't be highly successful.
who said anything about a straight speed CB?
You're making one of my points and missing the other:
-Currently in the sim you see blitzing LBs and CBs take angles that get them almost around the OL but they get stoned just as if they ran directly into the OL.
-Currently in the sim you don't see fast, undersized evasive rushers taking a wide enough angle that the OL can't get to them. That is bad pathing. They basically keep taking the same shallow angle and hope the blockers are too few or miss a vision check (which in S28 is not enough by itself either). Meanwhile QBs sit way back in the pocket, where impotent D-linemen can't push the pocket to before it's too late.
I could see your point if the CB made more of a loop around the OT that the OT's lack of speed wouldn't be able to pick him up. But building a straight speed CB and just blitzing them over and over and over again shouldn't be highly successful.
who said anything about a straight speed CB?
You're making one of my points and missing the other:
-Currently in the sim you see blitzing LBs and CBs take angles that get them almost around the OL but they get stoned just as if they ran directly into the OL.
-Currently in the sim you don't see fast, undersized evasive rushers taking a wide enough angle that the OL can't get to them. That is bad pathing. They basically keep taking the same shallow angle and hope the blockers are too few or miss a vision check (which in S28 is not enough by itself either). Meanwhile QBs sit way back in the pocket, where impotent D-linemen can't push the pocket to before it's too late.
Edited by TrevJo on May 2, 2012 18:58:46
Edited by TrevJo on May 2, 2012 18:55:29