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WiSeIVIaN
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Originally posted by hays23
about half of that is just wrong


That's p much what I follow, and out of my very small player pool I have recent dots that have had WL success (Furious last season, my LBer a couple seasons ago in WL).

Is it optimal spreadsheet avatar man, trying to overplay an old "I scout with excels" meme that no one knows? Of course not. But you over-estimate the difference between optimal and near-optimal. Also that fact that you are all "half of that is wrong" without giving your opinion is the kinda elitist trash attitude that doesn't help the community.

3x enhancing some shit is prolly not a bad idea, but I am too lazy to excel what I'd need to excel to see breakeven and +2 SP points from lvl3 enhancing. If you think +% AE triple stacking is a bad idea, then you are wrong. And if you think the above can't get you dots with multiple WL offers and success then you are wrong.

*edit* fwiw the thread title that I copied my post from was "Simple tips to build WL-quality dots". Not meant to be optimal, but its close enough and a hell of a lot better than what most do.
Edited by WiSeIVIaN on Aug 25, 2012 03:04:47
 
hays23
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i disagree
 
hays23
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also i've never once used a spreadsheet to try to build a dot.
 
TJ Spikes
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Originally posted by WiSeIVIaN
Not meant to be optimal, but its close enough and a hell of a lot better than what most do.

agreed

Originally posted by hays23
what would you change about his advice
well... first of all, it's impossible to write one generic build guide for every position. Different positions need different ending attributes and they have different ALGs, which affects their training needs, and AEQ selection.

that may be where the "wrong" perception comes from.

If I were doing a title for WiSeIVIaN, it'd be "build a better LB or DB"

that same advice doesn't fit exactly with say, O or D linemen dots, or most offensive dots (because of the specialization that offensive dots can do, power vs elusive or whatever) or kickers/punters. That doesn't even include positions with vastly different archetypes like a blocking TE vs a receiving TE.

however, if a new player only saw that post (and could comprehend it) he'd end up with a pretty good dot.

the trick about WL quality, is it's based on the WL owner/coordiantor and what ever direction the buff/nerf pendulum happens to swing that particular season.

 
jdbolick
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Originally posted by hays23
about half of that is just wrong

Way more than half.

WM1. If you're going to unlock something for multi-training then you should absolutely be taking that to 30% enhancement.

WM2. Plenty of defensive dots can be better by taking 4 AEQ. A basic rule to use is that if your build can benefit from 3 different types of % then you should really think about 4 AEQ. If your build can benefit from 2 different types of % and also has an end or near-end of tree SA you want to push, then you should really think about 4 AEQ.

WM3. 86 is extreme. I go that far for the first attribute on QB, OL, & DL because they only have a small number of attributes I really care about anyway, but stopping at 83 is fine and I've been stopping at 77 on the first attribute for positions like HB where I want to invest in a lot of different attributes.

WM4. lolno. Multi-training as soon as possible defeats the whole point of pushing that first attribute so highly. You shouldn't start multi-training until you've third capped that first attribute.

WM5. Triple stacking is viable, but hardly necessary. In fact, I don't think I've ever done it since they got diminishing returns. Taking favored SAs to 12-13 is also a good use of AEQ, especially if they're toward the end of the tree.

WM6. Not a bad idea, but it's not going to ruin a build if you start putting some in SAs in the 40s or 50s. I think level 38 is when ALGs drop to their lowest point, and so once you've moved on from primaries to secondaries then you don't lose much by postponing those. I generally wait, but if investing in SAs a little early makes the dot more fun then I'm fine with that.
 
jdbolick
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Originally posted by TJ Spikes
well... first of all, it's impossible to write one generic build guide for every position.


Basic build plan for any .5 ALG dot
If going strength first then pick one pound below the maximum. If picking speed first then pick one pound above the minimum. Enhance the first attribute to 10%, train intense three times, enhance to 20%, then train intense until you have a nearly full bar at 32.9x. Convert 15 bonus tokens to a skill point and cap to 48.9x. Then boost. Next season you'll enhance to 30% and normal train, then second cap, then continue normal training, then third cap. At that point you'll unlock and enhance your attributes for multi-training. Unlock the first, second, and third attributes you plan to raise, then use the free choice to rotate between all the other attributes you'll eventually cap.
 
hays23
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philosophy differs here for me. i normal train my primary until i have 36 tokens and then i unlock 3x and start 4-way training.
 
jdbolick
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Originally posted by hays23
philosophy differs here for me. i normal train my primary until i have 36 tokens and then i unlock 3x and start 4-way training.

You mean right from creation? If so, you're doing it wrong.
 
hays23
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Originally posted by jdbolick

You mean right from creation? If so, you're doing it wrong.


i'd say i'm doing it right. my dots are pretty beast
 
Team Nucleus
Draft Man
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Originally posted by hays23
which parts were you thinking?


I stopped reading after #1.
Once you got the start wrong the rest doesn't matter
 
mandyross
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Anybody who claims to have found the definitive best way to build a dot is just deluding themselves. No doubt about it though that Hays and bolick build some monsters. The build process is what makes this game at least a little interesting.
 
Team Nucleus
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Originally posted by WiSeIVIaN
Not meant to be optimal, but its close enough and a hell of a lot better than what most do.


Its a decent guide to follow for your average player.
A+ for trying to help others
 
Bane
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Originally posted by Team Nucleus
I stopped reading after #1.
Once you got the start wrong the rest doesn't matter


but #1 was not actually wrong
Originally posted by WiSeIVIaN


1. 4x multi then lvl2 enhance any attributes ur gonna be training for a long time. lvl3 might be worth it (I am not going to excel the days trained needed to break even, and gain +1 SP again), but lvl2 is safer as a hard fast rule (remember you only need to unlock 3 attributes to 4x multi, and then you can swap off the attribute u didn't buy to any one if you want, so you effectively pay for 3x multi with a wildcard space)


There is nothing but truth there, except lvl3 enhance IS worth it, IMO. So maybe you should have kept reading
 
Robbnva
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Originally posted by Bane
There is nothing but truth there, except lvl3 enhance IS worth it, IMO. So maybe you should have kept reading


 
jdbolick
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Originally posted by hays23
i'd say i'm doing it right. my dots are pretty beast

If you multi-train right away then they could definitely be better.
 
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