Originally posted by drifter
Originally posted by Ken1
GG did have one good idea in this thread, and that is to work harder to promote specialization.
Many of the suggested VA's are worthwhile for many or all positions, while many are only worthwhile for a few or even one.
It's important that there be 20 or so relevant VA's for any given player (except perhaps punters and kickers, as that's likely too hard to do), so that if one can only place points in five, one has to make choices and specialize. Not having soft caps for VA's will be one way, but more is better.
I do think the 100th point costing the same as the first will make a difference, as if they're anything like SA's, one probably won't notice much from them until they're pretty high, which is incentive to specialize (and to hit 100, one would have to put all 5 points from each VL through 20 into one, so anyone hitting 100 will be extremely specialized).
They also have to be balanced by usefulness, such that if "Clutch" is used, it sounds like something everyone will understandably want, but the bonuses in Clutch situations should be smaller than the bonuses of other VA's in their situations, in order to balance out.
I don't think you need to do that. Clutch is only going to come up in certain situations which really come about fairly infrequently. I would definie clutch as plays late in the game when the game is on the line. I would not broaden it to include any 3rd or 4th down situation at any point in the game. Others will happen on every single play you are involved with. I think that balances itself out.
Okay, as long as it's limited such that it probably would be in play the least often of all the VA's.
Obviously, a part of the idea is to bring more specialization and variety, and that only works if people choose different items.
Originally posted by Ken1
GG did have one good idea in this thread, and that is to work harder to promote specialization.
Many of the suggested VA's are worthwhile for many or all positions, while many are only worthwhile for a few or even one.
It's important that there be 20 or so relevant VA's for any given player (except perhaps punters and kickers, as that's likely too hard to do), so that if one can only place points in five, one has to make choices and specialize. Not having soft caps for VA's will be one way, but more is better.
I do think the 100th point costing the same as the first will make a difference, as if they're anything like SA's, one probably won't notice much from them until they're pretty high, which is incentive to specialize (and to hit 100, one would have to put all 5 points from each VL through 20 into one, so anyone hitting 100 will be extremely specialized).
They also have to be balanced by usefulness, such that if "Clutch" is used, it sounds like something everyone will understandably want, but the bonuses in Clutch situations should be smaller than the bonuses of other VA's in their situations, in order to balance out.
I don't think you need to do that. Clutch is only going to come up in certain situations which really come about fairly infrequently. I would definie clutch as plays late in the game when the game is on the line. I would not broaden it to include any 3rd or 4th down situation at any point in the game. Others will happen on every single play you are involved with. I think that balances itself out.
Okay, as long as it's limited such that it probably would be in play the least often of all the VA's.
Obviously, a part of the idea is to bring more specialization and variety, and that only works if people choose different items.