User Pass
Home Sign Up Contact Log In
Forum > Announcements > Season 4 is over! What's in store for season 5 and beyond?
Page:
 
Calihusker
offline
Link
 
i want my team =[ =[
 
Link
 
Originally posted by Bort
Originally posted by El_Windex

Originally posted by theboss


Originally posted by NFLVols



Why do we change things just to change things? Thats my question. This is a football game this isn't RPG. We don't need 'toys' or 'bling' we want an offensive playbook.

GLB is getting frustrating.


I agree, i am becoming less and less interested in this game. I am playing this because i love football. All of the sudden, madden franchise mode looks alot more interesting. I don't have to worry about players beating me with magic gloves


1. You've had magic gloves from the start. See that equipment you've got on there? Yeah.

2. Player only agents are BORED. Step away from your team based tunnel vision and realize that owners got a HUGE update last season. Players need something. Period. If you want an offensive playbook, get to work on some plays and submit them to Bort. I know I'll be doing that.

3. American Football MMORPG


That's about the long and short of it. Players have been asking for more interactivity and stuff to do and buy...so here it is.

I don't see why adding some new styles of items is seen as something bad...we've had them all along. It's not very realistic to have +4 catching shoes, but nobody's complained about it for 4 seasons. Somehow being able to buy some shoes with +4 catching already on them is a horrible thing?



No its not a horrible thing that you have added gloves that come with +4 catching.

What is horrible, is you spent all this time making gloves that come with +4 catching on them just so people dont have to add it themselves.
When you couldve been fixing the sim or adding plays to the AI.

I cant believe you'd waste your time making it so equipment came with the bonus on it, as opposed to just adding it ourselves.
 
El_Windex
Baby Executive
offline
Link
 
Originally posted by Knut the Bruin
Originally posted by El_Windex

Originally posted by Knut the Bruin


Originally posted by Vawn



Originally posted by mjr14




Originally posted by Ken1





Originally posted by easycheez






I understand your point completely. But, let's face it, we've all watched the replays and thought to ourselves "Wow, that Ace Trips Pitch Weak sure rocks..." If you have a team that you can watch game film and identify that they just leave the standard Nickel Defense - Pass Focus in for every 3 WR set you'd be able to specifically run out of 3 WR sets. I know Bort is adding more plays but, really, even before adding a single new play (or even discussing any sort of trick plays) I just think it would be fantastic if we could pick the plays and not just the vague "WR MED PASS" options now.

I mean, try running FB MED passes. You line up in plays that don't even field a FB. We used our scrimmage games to run the various combos of passing plays to learn what formations are run from each setting and, aside from long=3-5 WRs, there was basically zero correlation. I would certainly love to be able to control my offense and not just say "Eh, pass it to whomever."


You do realize that the majority of players here don't control an offense or a defense. I'm not among that majority. I'm in the lucky minority like you that get to game plan.

What he added this year is for the majority, because they didn't have enough to do. Look beyond just what makes the game interesting for you and think about how you'd feel if you didn't have the opportunity to own or GM.


I don't own a team and I'm not a GM, but I would appreciate a FOOTBALL experience. I can play regular RPG's any time I want. I can play Madden any time I want. I hoped when I signed up that this game combined football and RPG realistically--I thought that was the idea...


But how has the modified training system changed that experience?


its not about the new training stuff (at least its not the only point) its about adding items/tasks an agent who wants to play a football-sim doesnt care....cause in that case he would play wow/war or whatever...and adding new "fancy" stuff before fixing REAL football issues like the offense ai, economy system of glb, 2pt conversions, time outs and such stuff...this is a football-sim about football tactics and such stuff not about grinding out on randomly dropped items...


Where in lord's name were all you anti-RPG people when Bort was looking for suggestions toward increasing player options? Or were you all content to leaving all your players on training autopilot and only paying attention to your team/GM duties?


im not anti RPG - i just say there are way more important things to adress first than buying some fancy energy drinks and grinding out for randomly dropped rare items...dont you get that?


I completely disagree. I've been floored with the low amount of real things for a player to do day to day. Owners got a huge boost at the beginning of Season 4 with the Advanced AI. Players need a similar boost and you know it. They are paying customers too. The minority is people who change tactics. The majority is people who manage their players.

The only issues I consider on par with this update is gutting and sim fixes like vision.
 
thehazyone
NFL Replacement Refs SUCK
offline
Link
 
and Bort has always worked hard at addressing sim issues and will continue to do so and he's already stated that more offensive plays and options are coming.

Bort just needs to hire another programmer so he can do ten changes at once instead of three-four. Last season was a big +owner change, this one is a big +player change. Seems fair to me. Next season will probably be another +owner if I'm reading things right.
 
saintedix
offline
Link
 
Originally posted by vt_dolfan
Increase the offensive play book..and I can guarantee their wont be a competitive team out there with players saying they are bored...

Scouting is gonna take on a whole new meaning...


+1 You and I been hammerin' this one dolfan, and I think there needs to be some football gameplay additions before fame, shopping, and bling.
 
Ken1
offline
Link
 
Originally posted by thehazyone
and Bort has always worked hard at addressing sim issues and will continue to do so and he's already stated that more offensive plays and options are coming.

Bort just needs to hire another programmer so he can do ten changes at once instead of three-four. Last season was a big +owner change, this one is a big +player change. Seems fair to me. Next season will probably be another +owner if I'm reading things right.


QFT
 
Dmac2008
offline
Link
 
Originally posted by Calihusker
i want my team =[ =[


Check your homepage
 
El_Windex
Baby Executive
offline
Link
 
Offensive AI plays have constantly been regarded as more complex than people realize, as it comes at a cost of offensive/defensive parity. If you guys want more Offensive AI options like I do, get proactive and start submitting plays and ideas to Bort.
 
Link
 
Originally posted by Ken1
Originally posted by itsallgood1234

Originally posted by mjr14


Originally posted by Ken1



Originally posted by easycheez




I understand your point completely. But, let's face it, we've all watched the replays and thought to ourselves "Wow, that Ace Trips Pitch Weak sure rocks..." If you have a team that you can watch game film and identify that they just leave the standard Nickel Defense - Pass Focus in for every 3 WR set you'd be able to specifically run out of 3 WR sets. I know Bort is adding more plays but, really, even before adding a single new play (or even discussing any sort of trick plays) I just think it would be fantastic if we could pick the plays and not just the vague "WR MED PASS" options now.

I mean, try running FB MED passes. You line up in plays that don't even field a FB. We used our scrimmage games to run the various combos of passing plays to learn what formations are run from each setting and, aside from long=3-5 WRs, there was basically zero correlation. I would certainly love to be able to control my offense and not just say "Eh, pass it to whomever."


You do realize that the majority of players here don't control an offense or a defense. I'm not among that majority. I'm in the lucky minority like you that get to game plan.

What he added this year is for the majority, because they didn't have enough to do. Look beyond just what makes the game interesting for you and think about how you'd feel if you didn't have the opportunity to own or GM.


I don't own a team and I'm not a GM, but I would appreciate a FOOTBALL experience. I can play regular RPG's any time I want. I can play Madden any time I want. I hoped when I signed up that this game combined football and RPG realistically--I thought that was the idea...


I thought that was the idea behind building your player from scratch and getting to choose SA's, buy epuipment and custom equipment etc.. That's pretty similar to alot of RPG's I've seen minus controling yoru character.

How much more do you need? Do you want to be able to control your players in game? You do that in alot of RPGS so why not here right, lol.


And once you're about level 20, the exp slows to a crawl and...if I didn't GM and, for that matter, end up owning a team...I'd be quite bored.

"Let's see, which skill do I train to gain 0.15 in today?"

Then I have my individual tactics, but of course a lot of the owner/GM types want to be able to see them so if I didn't set them the way they told me to they can bury me....

Then 2 or 3 times a season I actually get 5 SP's to distribute! OMG! Highlight of the season!

Do I need the other stuff? No. I can set tactics. More tactics would have been more fun for me. But I remember what it was like before I did.

This means there's strategy to training. This will make it more interesting for the majority who don't get to game plan.


Yeah but like I said earlier there's a ton of stuff for players to do like help recruit, scout, gameplan, scan forums, etc. but not too many want to do that because that's not the fun stuff.

They don't want to put in the hours recruiting guys and having to send out lots of messages to get a few bites or watch game film and break it down because they don't consider that fun.

I don't see how virtually going to the mall is going to improve their experience that much overall. What's going to happen, they're going to go to the mall and find a cd that gets them pumped up for +2 pass blocking the next game.

This is just going to bog owners and the people that do help down even more with more stuff to do in addition to the not fun stuff that very few are willing to help do.

The main reason people want to play a football sim is to see what kind of stats their build puts up otherwise very few would want to play the game.
 
Link
 
blah
 
punkaweedus
offline
Link
 
Originally posted by dancingd
Under the theory that the more tired you are the more injury prone you become.

How about tying the chance of getting injured into stamina. Throws a bone to the old timers, and a way for the rest of us to reduce the chances.

+1

 
erebus
offline
Link
 
Originally posted by mjr14
Originally posted by erebus

Originally posted by mjr14


Originally posted by Goody_MoB



Originally posted by erebus




Originally posted by Goody_MoB





The thing is most of the first and second season guys that starting playing because they loved football and because this game was so much like it...the die hard fans..the core of the fanbase as we know it feels like its getting spit on...i totally understand its a business and you have to keep the most people happy and all that and keep generating interest and stuff...and theres a phrase for that...its called selling out...


Ha! Thinly veiled insults!

Have you considered that if he didn't do that ("sell out", to use your phrase), the die hard fans wouldn't have a game to play because the game itself would die out? You say you "understand its a business and you have to keep the most people happy and all that and keep generating interest and stuff" but if you really did, you wouldn't have just made that comment.


yeah i would have because im being sarcastic...shit was working just fine before things changed and tons and tons of new players and money was being generated every day...if changes werent made it would continue to grow anyways...it was booming already...changes were not necessary for the existence or future existence of this game....did you read what that one guy said about the RPG he used to play and things kept changing and changing until it got worse and worse and just died...thats what i dont want to happen...all the people that havent been here come in new and dont want to take the time to learn the old ways and just want new stuff and stupid changes that have nothing to do with the football aspect of the game...i dont want this to be some fantasy BS game where the team that wins has nothing to do with good gameplanning or good player building but luck and randomness equipment...like i said why dont we just flip a coin to see who wins...might as well not even have GMs...can you understand what IM saying now...


Right ON!



Oh I completely agree with you. I'm not a fan of the old equipment, let alone the new stuff. But as has been said on this thread, this is a GAME first. I think there was another guy here too talking about being able to beat some 14 yr old kid with better gameplanning rather than being beat because of fancy equipment. I'm all for that. I would love to have that. In fact, I think there is even a game like that out right now - its called NFL Head Coach. It does everything you want.

Furthermore, you say you don't want the game to turn into "some fantasy BS game" but the problem is, for every one of us that wants that, there are at least 2 people who have no problem with it. I think the success of games like Warcraft can attest to that.

And finally, I'm fairly positive that this isn't some part-time hobby of Bort's. I'm sure he generates a lot of cash from GLB and he is just doing what he needs to to keep the majority happy. Even if all the die-hard fans quit, others who have no problem with GLB being more fantasy than reality will take their spots.

Personally, I think it's absolutely amazing that Bort interacts with the players and incorporates their suggestions as much as he does, but ultimately it's his game. He will do with it what he wants and if you don't like it, stop playing. There will be more than enough fantasy football rpg types to replace you.


Yes, Bort is amazing...but tell me more about this "NFL Head Coach"--that sounds pretty interesting!


I'm not sure if you're joking or not but I'll explain anyway. Or... I'll just save myself a bunch of typing and post a link.

http://www.easports.com/nflheadcoach09/playbook.jsp

If you read the whole thing, the game has everything you want - scout players, draft players, scout teams, develop and recruit the type of players you want, create gameplans by practicing certain plays that you think will be effective, right down to calling every play during the game, the only thing you don't do is control the players after the ball is snapped. I think you can even play it on Xbox Live.
Last edited Sep 12, 2008 00:25:44
 
Link
 
Originally posted by itsallgood1234
Originally posted by Ken1

Originally posted by itsallgood1234


Originally posted by mjr14



Originally posted by Ken1




Originally posted by easycheez





I understand your point completely. But, let's face it, we've all watched the replays and thought to ourselves "Wow, that Ace Trips Pitch Weak sure rocks..." If you have a team that you can watch game film and identify that they just leave the standard Nickel Defense - Pass Focus in for every 3 WR set you'd be able to specifically run out of 3 WR sets. I know Bort is adding more plays but, really, even before adding a single new play (or even discussing any sort of trick plays) I just think it would be fantastic if we could pick the plays and not just the vague "WR MED PASS" options now.

I mean, try running FB MED passes. You line up in plays that don't even field a FB. We used our scrimmage games to run the various combos of passing plays to learn what formations are run from each setting and, aside from long=3-5 WRs, there was basically zero correlation. I would certainly love to be able to control my offense and not just say "Eh, pass it to whomever."


You do realize that the majority of players here don't control an offense or a defense. I'm not among that majority. I'm in the lucky minority like you that get to game plan.

What he added this year is for the majority, because they didn't have enough to do. Look beyond just what makes the game interesting for you and think about how you'd feel if you didn't have the opportunity to own or GM.


I don't own a team and I'm not a GM, but I would appreciate a FOOTBALL experience. I can play regular RPG's any time I want. I can play Madden any time I want. I hoped when I signed up that this game combined football and RPG realistically--I thought that was the idea...


I thought that was the idea behind building your player from scratch and getting to choose SA's, buy epuipment and custom equipment etc.. That's pretty similar to alot of RPG's I've seen minus controling yoru character.

How much more do you need? Do you want to be able to control your players in game? You do that in alot of RPGS so why not here right, lol.


And once you're about level 20, the exp slows to a crawl and...if I didn't GM and, for that matter, end up owning a team...I'd be quite bored.

"Let's see, which skill do I train to gain 0.15 in today?"

Then I have my individual tactics, but of course a lot of the owner/GM types want to be able to see them so if I didn't set them the way they told me to they can bury me....

Then 2 or 3 times a season I actually get 5 SP's to distribute! OMG! Highlight of the season!

Do I need the other stuff? No. I can set tactics. More tactics would have been more fun for me. But I remember what it was like before I did.

This means there's strategy to training. This will make it more interesting for the majority who don't get to game plan.


Yeah but like I said earlier there's a ton of stuff for players to do like help recruit, scout, gameplan, scan forums, etc. but not too many want to do that because that's not the fun stuff.

They don't want to put in the hours recruiting guys and having to send out lots of messages to get a few bites or watch game film and break it down because they don't consider that fun.

I don't see how virtually going to the mall is going to improve their experience that much overall. What's going to happen, they're going to go to the mall and find a cd that gets them pumped up for +2 pass blocking the next game.

This is just going to bog owners and the people that do help down even more with more stuff to do in addition to the not fun stuff that very few are willing to help do.

The main reason people want to play a football sim is to see what kind of stats their build puts up otherwise very few would want to play the game.


+1
 
mjr14
offline
Link
 
Only players who do nothing have found nothing to do. I've carefully and lovingly crafted an excellent player who now can fall prey to some dolt who happened on some "rare item".
 
easycheez
offline
Link
 
Originally posted by El_Windex
Offensive AI plays have constantly been regarded as more complex than people realize, as it comes at a cost of offensive/defensive parity. If you guys want more Offensive AI options like I do, get proactive and start submitting plays and ideas to Bort.


I feel sort of like a d-bag to just start e-mailing bags of plays to Bort when he hasn't asked for my help. If he wants plays I can send him, tonight within about 15 minutes, a PDF file with 4 run/pass plays from every existing formation in the game. But, really, what good is that if they are called up randomly by the AI?
Last edited Sep 12, 2008 00:25:15
 
Page:
 


You are not logged in. Please log in if you want to post a reply.