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thehazyone
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if anything the new training system gives people an option to add four skill points per year (2 training points per day*40 days = 80 training points/20 training points to get 4 bonus tokens which you can use to get a +1 skill point boost) to their player in addition to the regular training gains. That's almost a free level up. There are so many options for a player to choose now, that it will require some planning and strategy and adds elements for the owner to work with the players on as well.

I know it'll certainly make high level players a little less boring. Right now with a level 28+ player it's like watching paint dry but at least now we'll be able to do some things to help improve the player just a little bit more than we could before.
 
turnit643
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Cherry-picked some Bort responses through the first 59 pages. Tried not to include discussion as much as actual answers …


===========================================================================
EQUIPMENT

>>> bort I'm a bit lost will teams be paying for gear like we do now AND be expected to put aside shopping trip money? are we raising ticket prices to handle the expense? cause there are going to be loads of mid lev teams that are in big $$ trouble here if not
That's up to you as to how you want to run your team...the new advanced gear will probably be better than the normal gear in many cases, so I imagine you'll want to have some.

>>> … what happened to the gear we currently own? Are we going to have to sell it and upgrade the new gear we get from going shopping? Or are we just going to be able to add the new gear to our current gear?
Custom is the same. The new gear takes the same slots as the old gear, so it's up to you if you want to replace them or not. We may be adding a couple new slots, though, for some training modifier type gear (like weight set, etc).

>>> But you can upgrade the new gear? Doesn't make sense that we've wasted money on it and now have to sell it back...
You have to use bonus tokens to upgrade the new gear, so you really have to plan for it and can only do it every so often.
We also had the idea of allowing players to use bonus tokens to upgrade their normal gear as well (instead of cash) but not sure if we'll put that in or not. It would save a ton of cash at high levels.


>>> Since there is going to be a new equipment rule set, all existing equipment should be automatically removed from every player in the game and returned for a full refund. That way every player can have a fresh start with the new equipment. This is fair because if the new equipment system was in place from the beginning, all of the existing players would have spent their money according the new equipment ruleset.
I don't know if this should apply to custom equipment as well, since it is paid for by FP instead of $$$.
Hmm...what if you can't find any new equipment that you like to replace it with, though? It might very well be worse than your +4 items unless you upgrade it with tokens, which takes a while.

>>> How about allowing for, say, the first few days of the season, non-custom eq to be sold back for 100% game money, so that if we do find a replacement we don't have to pay essentially 150% of the price for that level of eq? After that, the regular sell-back price (or I think it should be 70% even though it's not FP's) could apply again.
That could definitely work.

>>>Since everyone gets a full refund for the current/existing equipment, you'll have the money to buy back what you had before, at the very least.
And get very annoyed by having to rebuy everything at the same time. 2 sides to that one.

>>> Just wondering, if we buy the new equipment, can we leave it to the side while we make it better and keep our old equipment on until the new stuff is better?
Yes you can, just like any other equipment.

>>> So if I have gloves that are +2 strength/blocking and I want to get a pair of gloves that have +3 strength and +2 blocking I have to hit refresh on the store over and over instead of just using a drop down. Please someone tell me this is not what is going to happen.
You can still buy the basic gear as well.


===========================================================================
TRAINING

>>> Will automatic increases when leveling up still be exactly as they are now?
Yep.

>>> Wait, how do you gain training points? It says you get 2 points a night and it costs 2 for normal training. How are we supposed to save up? Can we elect not to train some nights?
You can just not spend the points for a couple days and let them pile up.

>>> So bort does this mean that you can train intense 16 times a season for a total of 4 free SP. Are these SP permanent? 2 training points a day and intense costs 5. So you can train intense 16 times a season. that will give you 16 tokens that will you can turn in 4 time,4x4=16, for 1 free permanent SP each time 4 a season.
Is this correct or am I misreading something.
Yep, that's it

>>> I think the most asked question is about stamina...I know some people have tried to explain it but it would be best to hear it from Bort...how is it changed? Is it not as important? etc etc....
It still works the same as it always has in game with substitutions and such. It just doesn't affect how you can train any more.

>>> Quick question on the actual results from intense training... You said intense training works 2 attributes for 25% higher results.
Is this 1.25% applied to each attribute trained meaning 1 intense training will yield the same training gain as 2.5 normal trainings (hence, 2.5 times the cost)?
Or is the 1.25% split between the 2 attributes making intense training half as good for attributes, but necessary for the bonus token?
First one. 2.5 normal trainings basically.

>>> Is the speed at which attributes are trained going to be very similar to the old training system, faster, or slower? Just wondering how newer players will end up comparing to those that spent a lot of time training on the older system.
’Bout the same.


===========================================================================
INJURIES

>>> Bort i dont really like the training stuff either. That just seems to make slow building extremly hard
Maybe we are not big fans of slow building ...we could have put a cap on SP's you can stockpile, but we didn't. Also, injuries will never be season enders - just one offs that reduce your energy or something similar.

>>> I understand injuries are a one-game thing.
So, can you be injured while training, or only in-game?
My player gets injured on the opening kick-off. Does he miss the remaining 59 minutes and 45 seconds, and return for the next game, or does he miss that one, too?
How are injuries decided?
We don't know how they will work yet, hence the "figure out how to make it work" part.


===========================================================================
FINANCES

>>> Is there going to be any change toward playoff revenue sharing this year? Honestly, I'd like it if all playoff bound teams could be more flexible toward these new updates and the future.
I would like to address that as well, should have mentioned it. The bottom rung teams could use some help to fell less helpless I agree. The idea of a "good CPU draft" for losing teams was interesting to me as well.

>>>I'm just hoping these changes aren't being put in just to encourage activity with little or no foresight to what MOST teams have to go through to stay competitive especially when they are new and coming out of the gate. Monetary changes need to take place so everyone can keep up with the market's increasing demands. Player build is God in GLB. This is gonna water down GLB's competitiveness because only the good teams will be able to afford the changes/good players. It's gonna neuter player acquisition scouting and take luck and a gift from God to sign good players on an up and coming team as opposed to an already there team.
LOL, you kept getting buried one page back when I was responding. I was talking about that earlier - I'd like to figure out some sort of rev share thing or something, especially for playoffs for the lower tier teams, since they have needed help for a while. I'll have to search through the suggestions forum because I know there's been stuff brought up. I do understand the feeling of hopefulness that can come from being a losing team.

>>> So are there any plans to actually hold people accountable for going in to the negative with cash?
The "no pay players" stuff will be turned on at start of season.


===========================================================================
OTHER

>>> Anyone else confused?
It will make plenty of sense when you see the interface. Click a link and you're training your guy, choose options, click update, watch the attribute bars move, etc.

>>> Any timeline on the new training layout? This offseason or season 5 day -4?
Will be ready to go before season starts, so you can all check it out and poke at it.

>>> … I can see where a lot of people will do all of this stuff to a T, but at some point you're going to hit a wall where people just won't be able to keep up with this.
It's not as complicated as it looks by the wall of text. Just as simple as spending your skill points, or buying your gear, really.

>>> what are the "minor" gameplay changes and tweaks?
Mostly random bugfixes like players getting thrown to out of bounds, some of the pitch play wonkyness, etc.

>>> (Although they could be exploited) Any plans to ever implement ONSIDE KICKS?
And penalties besides offsides / encroachment?
For sure holding and pass interference, since there are SA's for them. I had them in at the start of last season but I couldn't get the frequency of them right so I held them out. Not sure if I'll get a chance to re-tweak and reenable for start of season 5 though.
 
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Originally posted by mjr14
Originally posted by Vawn

Originally posted by mjr14


Originally posted by Ken1



Originally posted by easycheez




I understand your point completely. But, let's face it, we've all watched the replays and thought to ourselves "Wow, that Ace Trips Pitch Weak sure rocks..." If you have a team that you can watch game film and identify that they just leave the standard Nickel Defense - Pass Focus in for every 3 WR set you'd be able to specifically run out of 3 WR sets. I know Bort is adding more plays but, really, even before adding a single new play (or even discussing any sort of trick plays) I just think it would be fantastic if we could pick the plays and not just the vague "WR MED PASS" options now.

I mean, try running FB MED passes. You line up in plays that don't even field a FB. We used our scrimmage games to run the various combos of passing plays to learn what formations are run from each setting and, aside from long=3-5 WRs, there was basically zero correlation. I would certainly love to be able to control my offense and not just say "Eh, pass it to whomever."


You do realize that the majority of players here don't control an offense or a defense. I'm not among that majority. I'm in the lucky minority like you that get to game plan.

What he added this year is for the majority, because they didn't have enough to do. Look beyond just what makes the game interesting for you and think about how you'd feel if you didn't have the opportunity to own or GM.


I don't own a team and I'm not a GM, but I would appreciate a FOOTBALL experience. I can play regular RPG's any time I want. I can play Madden any time I want. I hoped when I signed up that this game combined football and RPG realistically--I thought that was the idea...


But how has the modified training system changed that experience?


Tokens? Randomly generated items at the "advanced" store? How does that relate to actual football?


In addition if you want to do extra things players can help scout, gameplan, recruit, etc. but most of them don't want to do those things. They just want to show up and see their stats and extort people for ridiculous contracts.

 
erebus
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Originally posted by mjr14
Originally posted by Goody_MoB

Originally posted by erebus


Originally posted by Goody_MoB



The thing is most of the first and second season guys that starting playing because they loved football and because this game was so much like it...the die hard fans..the core of the fanbase as we know it feels like its getting spit on...i totally understand its a business and you have to keep the most people happy and all that and keep generating interest and stuff...and theres a phrase for that...its called selling out...


Ha! Thinly veiled insults!

Have you considered that if he didn't do that ("sell out", to use your phrase), the die hard fans wouldn't have a game to play because the game itself would die out? You say you "understand its a business and you have to keep the most people happy and all that and keep generating interest and stuff" but if you really did, you wouldn't have just made that comment.


yeah i would have because im being sarcastic...shit was working just fine before things changed and tons and tons of new players and money was being generated every day...if changes werent made it would continue to grow anyways...it was booming already...changes were not necessary for the existence or future existence of this game....did you read what that one guy said about the RPG he used to play and things kept changing and changing until it got worse and worse and just died...thats what i dont want to happen...all the people that havent been here come in new and dont want to take the time to learn the old ways and just want new stuff and stupid changes that have nothing to do with the football aspect of the game...i dont want this to be some fantasy BS game where the team that wins has nothing to do with good gameplanning or good player building but luck and randomness equipment...like i said why dont we just flip a coin to see who wins...might as well not even have GMs...can you understand what IM saying now...


Right ON!



Oh I completely agree with you. I'm not a fan of the old equipment, let alone the new stuff. But as has been said on this thread, this is a GAME first. I think there was another guy here too talking about being able to beat some 14 yr old kid with better gameplanning rather than being beat because of fancy equipment. I'm all for that. I would love to have that. In fact, I think there is even a game like that out right now - its called NFL Head Coach. It does everything you want.

Furthermore, you say you don't want the game to turn into "some fantasy BS game" but the problem is, for every one of us that wants that, there are at least 2 people who have no problem with it. I think the success of games like Warcraft can attest to that.

And finally, I'm fairly positive that this isn't some part-time hobby of Bort's. I'm sure he generates a lot of cash from GLB and he is just doing what he needs to to keep the majority happy. Even if all the die-hard fans quit, others who have no problem with GLB being more fantasy than reality will take their spots.

Personally, I think it's absolutely amazing that Bort interacts with the players and incorporates their suggestions as much as he does, but ultimately it's his game. He will do with it what he wants and if you don't like it, stop playing. There will be more than enough fantasy football rpg types to replace you.
 
Goody_MoB
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Originally posted by Vawn
Originally posted by Goody_MoB

Originally posted by Godzirra


Originally posted by Bort



Originally posted by F8n4tune




Originally posted by Godzirra



In real American football...a whole team that isnt as good as the team they are playing cant magically boost by drinking something and then be competitive with a good team...in real football you cant get beat by a player that has equipment that makes him uber better than the CB guarding him and not be able to double team him everyplay to compensate because the playbook isnt there...in real football yes an outmatched team can overcome a better opponent through gameplanning or coaching but its rare in the NFL (vince young totally beat USC by himself so i mean it can happen in college but look at him now in the NFL) that a team of talented players with shitty coaching or a shitty gameplan can overcome a lesser team with great tactics and coaching....its becoming hack n slash...whoever the team is with the players with the most special equipment and single game boosts is going to win...and thats gonna happen and its gonna piss a lot of people off...you see how mad people get when a player breaks 25 tackles and runs a 95 yd TD to beat their team on some fluke shit or bug in the game...imagine how pissed off people are going to be when the only reason they win or get beat is based solely on how well equipped your players are with special equipment...

Originally posted by easycheez






I'm okay with the changes but I'm saddened that the emphasis is on the RPG 'one game boost' items and not the ability to play call. I think that people with football knowledge should be able to actually create plays (to an extent) so that a grown-man with play calling know-how can outplay a 14-year old kid that has players with tons of boosting items.


QFT


But you guys do understand that there are NOT enough FOOTBALL guys that PLAY ONLINE GAMES to keep the game afloat right ? I'm ALL for the football stuff and can do a little , not as intricate as some on here but you can bet that MOST people playing this game are just gamers that LIKE football.


That's very true. Plenty of Europeans on here didn't even know the rules of football before they started. So...that means it shouldn't be a fun game for them?


And this once cool game will become yet another boring RPG which is what most of us are NOT here for. If I wanted that I'd still be playing WoW.

On second thought... My HB could do some damage with a +5 Ring of invisibility.

There may not be 10 million football fans that like to play online games... but there is probably a smaller portion of online gamers that like football online. They may like football... but most online gamers will not be logging into GLB to get their RPG or MMORPG kicks... they'll go to WoW, EQ, DnD, LotrO, Even PotBS... before coming here.


EXACTLY and thats why you stay true to the real fans...from the beginning...and when you start going with the fad the cash its called SELLING OUT!!!!!!!!!!!! The whole reason i started playing was because this was an MMORPG for me...there are thousands upons thousands of RPGS out there with tons of magical items and hidden dragons and all that good crap...theirs only one RPG that i know of that deals with American Football...if it becomes like everything else it will lose its uniqueness and then will be lame and boring like all the others...why follow the pack...whats wrong with doing something new and keeping it that way???


Am I wrong in my assumption that this is still an American Football game? Bort has only changed the training system. The AI etc etc... is still the same?


 
easycheez
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Originally posted by itsallgood1234
Originally posted by mjr14

Originally posted by Vawn


Originally posted by mjr14



Originally posted by Ken1




Originally posted by easycheez





I understand your point completely. But, let's face it, we've all watched the replays and thought to ourselves "Wow, that Ace Trips Pitch Weak sure rocks..." If you have a team that you can watch game film and identify that they just leave the standard Nickel Defense - Pass Focus in for every 3 WR set you'd be able to specifically run out of 3 WR sets. I know Bort is adding more plays but, really, even before adding a single new play (or even discussing any sort of trick plays) I just think it would be fantastic if we could pick the plays and not just the vague "WR MED PASS" options now.

I mean, try running FB MED passes. You line up in plays that don't even field a FB. We used our scrimmage games to run the various combos of passing plays to learn what formations are run from each setting and, aside from long=3-5 WRs, there was basically zero correlation. I would certainly love to be able to control my offense and not just say "Eh, pass it to whomever."


You do realize that the majority of players here don't control an offense or a defense. I'm not among that majority. I'm in the lucky minority like you that get to game plan.

What he added this year is for the majority, because they didn't have enough to do. Look beyond just what makes the game interesting for you and think about how you'd feel if you didn't have the opportunity to own or GM.


I don't own a team and I'm not a GM, but I would appreciate a FOOTBALL experience. I can play regular RPG's any time I want. I can play Madden any time I want. I hoped when I signed up that this game combined football and RPG realistically--I thought that was the idea...


But how has the modified training system changed that experience?


Tokens? Randomly generated items at the "advanced" store? How does that relate to actual football?


In addition if you want to do extra things players can help scout, gameplan, recruit, etc. but most of them don't want to do those things. They just want to show up and see their stats and extort people for ridiculous contracts.



Amen! You can help break down game film, help surf the forums for best practices in relation to builds, you can help scout around for open builds, help with financial spreadsheets, recruiting... There are a million football-related things that any player can do for a team.
 
El_Windex
Baby Executive
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Originally posted by Knut the Bruin
Originally posted by Vawn

Originally posted by mjr14


Originally posted by Ken1



Originally posted by easycheez




I understand your point completely. But, let's face it, we've all watched the replays and thought to ourselves "Wow, that Ace Trips Pitch Weak sure rocks..." If you have a team that you can watch game film and identify that they just leave the standard Nickel Defense - Pass Focus in for every 3 WR set you'd be able to specifically run out of 3 WR sets. I know Bort is adding more plays but, really, even before adding a single new play (or even discussing any sort of trick plays) I just think it would be fantastic if we could pick the plays and not just the vague "WR MED PASS" options now.

I mean, try running FB MED passes. You line up in plays that don't even field a FB. We used our scrimmage games to run the various combos of passing plays to learn what formations are run from each setting and, aside from long=3-5 WRs, there was basically zero correlation. I would certainly love to be able to control my offense and not just say "Eh, pass it to whomever."


You do realize that the majority of players here don't control an offense or a defense. I'm not among that majority. I'm in the lucky minority like you that get to game plan.

What he added this year is for the majority, because they didn't have enough to do. Look beyond just what makes the game interesting for you and think about how you'd feel if you didn't have the opportunity to own or GM.


I don't own a team and I'm not a GM, but I would appreciate a FOOTBALL experience. I can play regular RPG's any time I want. I can play Madden any time I want. I hoped when I signed up that this game combined football and RPG realistically--I thought that was the idea...


But how has the modified training system changed that experience?


its not about the new training stuff (at least its not the only point) its about adding items/tasks an agent who wants to play a football-sim doesnt care....cause in that case he would play wow/war or whatever...and adding new "fancy" stuff before fixing REAL football issues like the offense ai, economy system of glb, 2pt conversions, time outs and such stuff...this is a football-sim about football tactics and such stuff not about grinding out on randomly dropped items...


Where in lord's name were all you anti-RPG people when Bort was looking for suggestions toward increasing player options? Or were you all content to leaving all your players on training autopilot and only paying attention to your team/GM duties?
 
Nixx
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Originally posted by turnit643
Cherry-picked some Bort responses through the first 59 pages. Tried not to include discussion as much as actual answers …


Heh, I was about to go do this. Nice.
 
Colin Mochrie
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Forum Search?
 
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Originally posted by El_Windex
Originally posted by Knut the Bruin

Originally posted by Vawn


Originally posted by mjr14



Originally posted by Ken1




Originally posted by easycheez





I understand your point completely. But, let's face it, we've all watched the replays and thought to ourselves "Wow, that Ace Trips Pitch Weak sure rocks..." If you have a team that you can watch game film and identify that they just leave the standard Nickel Defense - Pass Focus in for every 3 WR set you'd be able to specifically run out of 3 WR sets. I know Bort is adding more plays but, really, even before adding a single new play (or even discussing any sort of trick plays) I just think it would be fantastic if we could pick the plays and not just the vague "WR MED PASS" options now.

I mean, try running FB MED passes. You line up in plays that don't even field a FB. We used our scrimmage games to run the various combos of passing plays to learn what formations are run from each setting and, aside from long=3-5 WRs, there was basically zero correlation. I would certainly love to be able to control my offense and not just say "Eh, pass it to whomever."


You do realize that the majority of players here don't control an offense or a defense. I'm not among that majority. I'm in the lucky minority like you that get to game plan.

What he added this year is for the majority, because they didn't have enough to do. Look beyond just what makes the game interesting for you and think about how you'd feel if you didn't have the opportunity to own or GM.


I don't own a team and I'm not a GM, but I would appreciate a FOOTBALL experience. I can play regular RPG's any time I want. I can play Madden any time I want. I hoped when I signed up that this game combined football and RPG realistically--I thought that was the idea...


But how has the modified training system changed that experience?


its not about the new training stuff (at least its not the only point) its about adding items/tasks an agent who wants to play a football-sim doesnt care....cause in that case he would play wow/war or whatever...and adding new "fancy" stuff before fixing REAL football issues like the offense ai, economy system of glb, 2pt conversions, time outs and such stuff...this is a football-sim about football tactics and such stuff not about grinding out on randomly dropped items...


Where in lord's name were all you anti-RPG people when Bort was looking for suggestions toward increasing player options? Or were you all content to leaving all your players on training autopilot and only paying attention to your team/GM duties?


im not anti RPG - i just say there are way more important things to adress first than buying some fancy energy drinks and grinding out for randomly dropped rare items...dont you get that?
 
Ken1
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Originally posted by itsallgood1234
Originally posted by mjr14

Originally posted by Ken1


Originally posted by easycheez



I understand your point completely. But, let's face it, we've all watched the replays and thought to ourselves "Wow, that Ace Trips Pitch Weak sure rocks..." If you have a team that you can watch game film and identify that they just leave the standard Nickel Defense - Pass Focus in for every 3 WR set you'd be able to specifically run out of 3 WR sets. I know Bort is adding more plays but, really, even before adding a single new play (or even discussing any sort of trick plays) I just think it would be fantastic if we could pick the plays and not just the vague "WR MED PASS" options now.

I mean, try running FB MED passes. You line up in plays that don't even field a FB. We used our scrimmage games to run the various combos of passing plays to learn what formations are run from each setting and, aside from long=3-5 WRs, there was basically zero correlation. I would certainly love to be able to control my offense and not just say "Eh, pass it to whomever."


You do realize that the majority of players here don't control an offense or a defense. I'm not among that majority. I'm in the lucky minority like you that get to game plan.

What he added this year is for the majority, because they didn't have enough to do. Look beyond just what makes the game interesting for you and think about how you'd feel if you didn't have the opportunity to own or GM.


I don't own a team and I'm not a GM, but I would appreciate a FOOTBALL experience. I can play regular RPG's any time I want. I can play Madden any time I want. I hoped when I signed up that this game combined football and RPG realistically--I thought that was the idea...


I thought that was the idea behind building your player from scratch and getting to choose SA's, buy epuipment and custom equipment etc.. That's pretty similar to alot of RPG's I've seen minus controling yoru character.

How much more do you need? Do you want to be able to control your players in game? You do that in alot of RPGS so why not here right, lol.


And once you're about level 20, the exp slows to a crawl and...if I didn't GM and, for that matter, end up owning a team...I'd be quite bored.

"Let's see, which skill do I train to gain 0.15 in today?"

Then I have my individual tactics, but of course a lot of the owner/GM types want to be able to see them so if I didn't set them the way they told me to they can bury me....

Then 2 or 3 times a season I actually get 5 SP's to distribute! OMG! Highlight of the season!

Do I need the other stuff? No. I can set tactics. More tactics would have been more fun for me. But I remember what it was like before I did.

This means there's strategy to training. This will make it more interesting for the majority who don't get to game plan.
 
mjr14
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Originally posted by erebus
Originally posted by mjr14

Originally posted by Goody_MoB


Originally posted by erebus



Originally posted by Goody_MoB




The thing is most of the first and second season guys that starting playing because they loved football and because this game was so much like it...the die hard fans..the core of the fanbase as we know it feels like its getting spit on...i totally understand its a business and you have to keep the most people happy and all that and keep generating interest and stuff...and theres a phrase for that...its called selling out...


Ha! Thinly veiled insults!

Have you considered that if he didn't do that ("sell out", to use your phrase), the die hard fans wouldn't have a game to play because the game itself would die out? You say you "understand its a business and you have to keep the most people happy and all that and keep generating interest and stuff" but if you really did, you wouldn't have just made that comment.


yeah i would have because im being sarcastic...shit was working just fine before things changed and tons and tons of new players and money was being generated every day...if changes werent made it would continue to grow anyways...it was booming already...changes were not necessary for the existence or future existence of this game....did you read what that one guy said about the RPG he used to play and things kept changing and changing until it got worse and worse and just died...thats what i dont want to happen...all the people that havent been here come in new and dont want to take the time to learn the old ways and just want new stuff and stupid changes that have nothing to do with the football aspect of the game...i dont want this to be some fantasy BS game where the team that wins has nothing to do with good gameplanning or good player building but luck and randomness equipment...like i said why dont we just flip a coin to see who wins...might as well not even have GMs...can you understand what IM saying now...


Right ON!



Oh I completely agree with you. I'm not a fan of the old equipment, let alone the new stuff. But as has been said on this thread, this is a GAME first. I think there was another guy here too talking about being able to beat some 14 yr old kid with better gameplanning rather than being beat because of fancy equipment. I'm all for that. I would love to have that. In fact, I think there is even a game like that out right now - its called NFL Head Coach. It does everything you want.

Furthermore, you say you don't want the game to turn into "some fantasy BS game" but the problem is, for every one of us that wants that, there are at least 2 people who have no problem with it. I think the success of games like Warcraft can attest to that.

And finally, I'm fairly positive that this isn't some part-time hobby of Bort's. I'm sure he generates a lot of cash from GLB and he is just doing what he needs to to keep the majority happy. Even if all the die-hard fans quit, others who have no problem with GLB being more fantasy than reality will take their spots.

Personally, I think it's absolutely amazing that Bort interacts with the players and incorporates their suggestions as much as he does, but ultimately it's his game. He will do with it what he wants and if you don't like it, stop playing. There will be more than enough fantasy football rpg types to replace you.


Yes, Bort is amazing...but tell me more about this "NFL Head Coach"--that sounds pretty interesting!
 
vt_dolfan
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Increase the offensive play book..and I can guarantee their wont be a competitive team out there with players saying they are bored...

Scouting is gonna take on a whole new meaning...
 
thehazyone
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Originally posted by
its not about the new training stuff (at least its not the only point) its about adding items/tasks an agent who wants to play a football-sim doesnt care....cause in that case he would play wow/war or whatever...and adding new "fancy" stuff before fixing REAL football issues like the offense ai, economy system of glb, 2pt conversions, time outs and such stuff...this is a football-sim about football tactics and such stuff not about grinding out on randomly dropped items...


Actually this isn't a football sim. It's an American Football Massive Multiplayer ROLE PLAYING GAME... it just has some sim elements to it. If you want a football sim, go buy Front Office Football and get into an online league, you'll like it much better than this I can assure you of that. Me, I'm gonna stay here because this game allows you to develop players the way you want to develop them... that's part of the role playing part. While you can do that somewhat in some football sims, this by far is the most unique and comprehensive game in allowing you to do so.

I think the twenty of you who are complaining fail to realize that. And I'm the biggest football geek in the world and I love the changes, they'll make the game all that much more challenging and most importantly it gives the casual player something to do besides just log in and select "relaxed" and look at their 3 catches for 30 yards game. Not all people want to scout or recruit or peruse the forums so to make that argument that there is more than enough for players to do is short sighted.
 
easycheez
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If ALL that concerns you people is more intricate training options then why even have a football sim? We could change the format to a baseball sim, a tennis sim, a body building sim... It wouldn't matter. I think it's great that Bort added all of that stuff, I do. I think it's great that we have the communal team equipment fund, I like the Stamina changing to in-game only, I like the training changes... I like everything. I am just shocked that, as much effort as went into this season's updates, I am still going to log in to watch my game film and not know what passing plays my team will run until I see them.
 
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