Cherry-picked some Bort responses through the first 59 pages. Tried not to include discussion as much as actual answers …
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EQUIPMENT
>>> bort I'm a bit lost will teams be paying for gear like we do now AND be expected to put aside shopping trip money? are we raising ticket prices to handle the expense? cause there are going to be loads of mid lev teams that are in big $$ trouble here if not
That's up to you as to how you want to run your team...the new advanced gear will probably be better than the normal gear in many cases, so I imagine you'll want to have some.
>>> … what happened to the gear we currently own? Are we going to have to sell it and upgrade the new gear we get from going shopping? Or are we just going to be able to add the new gear to our current gear?
Custom is the same. The new gear takes the same slots as the old gear, so it's up to you if you want to replace them or not. We may be adding a couple new slots, though, for some training modifier type gear (like weight set, etc).
>>> But you can upgrade the new gear? Doesn't make sense that we've wasted money on it and now have to sell it back...
You have to use bonus tokens to upgrade the new gear, so you really have to plan for it and can only do it every so often.
We also had the idea of allowing players to use bonus tokens to upgrade their normal gear as well (instead of cash) but not sure if we'll put that in or not. It would save a ton of cash at high levels.
>>> Since there is going to be a new equipment rule set, all existing equipment should be automatically removed from every player in the game and returned for a full refund. That way every player can have a fresh start with the new equipment. This is fair because if the new equipment system was in place from the beginning, all of the existing players would have spent their money according the new equipment ruleset.
I don't know if this should apply to custom equipment as well, since it is paid for by FP instead of $$$.
Hmm...what if you can't find any new equipment that you like to replace it with, though? It might very well be worse than your +4 items unless you upgrade it with tokens, which takes a while.
>>> How about allowing for, say, the first few days of the season, non-custom eq to be sold back for 100% game money, so that if we do find a replacement we don't have to pay essentially 150% of the price for that level of eq? After that, the regular sell-back price (or I think it should be 70% even though it's not FP's) could apply again.
That could definitely work.
>>>Since everyone gets a full refund for the current/existing equipment, you'll have the money to buy back what you had before, at the very least.
And get very annoyed by having to rebuy everything at the same time. 2 sides to that one.
>>> Just wondering, if we buy the new equipment, can we leave it to the side while we make it better and keep our old equipment on until the new stuff is better?
Yes you can, just like any other equipment.
>>> So if I have gloves that are +2 strength/blocking and I want to get a pair of gloves that have +3 strength and +2 blocking I have to hit refresh on the store over and over instead of just using a drop down. Please someone tell me this is not what is going to happen.
You can still buy the basic gear as well.
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TRAINING
>>> Will automatic increases when leveling up still be exactly as they are now?
Yep.
>>> Wait, how do you gain training points? It says you get 2 points a night and it costs 2 for normal training. How are we supposed to save up? Can we elect not to train some nights?
You can just not spend the points for a couple days and let them pile up.
>>> So bort does this mean that you can train intense 16 times a season for a total of 4 free SP. Are these SP permanent? 2 training points a day and intense costs 5. So you can train intense 16 times a season. that will give you 16 tokens that will you can turn in 4 time,4x4=16, for 1 free permanent SP each time 4 a season.
Is this correct or am I misreading something.
Yep, that's it
>>> I think the most asked question is about stamina...I know some people have tried to explain it but it would be best to hear it from Bort...how is it changed? Is it not as important? etc etc....
It still works the same as it always has in game with substitutions and such. It just doesn't affect how you can train any more.
>>> Quick question on the actual results from intense training... You said intense training works 2 attributes for 25% higher results.
Is this 1.25% applied to each attribute trained meaning 1 intense training will yield the same training gain as 2.5 normal trainings (hence, 2.5 times the cost)?
Or is the 1.25% split between the 2 attributes making intense training half as good for attributes, but necessary for the bonus token?
First one. 2.5 normal trainings basically.
>>> Is the speed at which attributes are trained going to be very similar to the old training system, faster, or slower? Just wondering how newer players will end up comparing to those that spent a lot of time training on the older system.
’Bout the same.
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INJURIES
>>> Bort i dont really like the training stuff either. That just seems to make slow building extremly hard
Maybe we are not big fans of slow building ...we could have put a cap on SP's you can stockpile, but we didn't. Also, injuries will never be season enders - just one offs that reduce your energy or something similar.
>>> I understand injuries are a one-game thing.
So, can you be injured while training, or only in-game?
My player gets injured on the opening kick-off. Does he miss the remaining 59 minutes and 45 seconds, and return for the next game, or does he miss that one, too?
How are injuries decided?
We don't know how they will work yet, hence the "figure out how to make it work" part.
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FINANCES
>>> Is there going to be any change toward playoff revenue sharing this year? Honestly, I'd like it if all playoff bound teams could be more flexible toward these new updates and the future.
I would like to address that as well, should have mentioned it. The bottom rung teams could use some help to fell less helpless I agree. The idea of a "good CPU draft" for losing teams was interesting to me as well.
>>>I'm just hoping these changes aren't being put in just to encourage activity with little or no foresight to what MOST teams have to go through to stay competitive especially when they are new and coming out of the gate. Monetary changes need to take place so everyone can keep up with the market's increasing demands. Player build is God in GLB. This is gonna water down GLB's competitiveness because only the good teams will be able to afford the changes/good players. It's gonna neuter player acquisition scouting and take luck and a gift from God to sign good players on an up and coming team as opposed to an already there team.
LOL, you kept getting buried one page back when I was responding. I was talking about that earlier - I'd like to figure out some sort of rev share thing or something, especially for playoffs for the lower tier teams, since they have needed help for a while. I'll have to search through the suggestions forum because I know there's been stuff brought up. I do understand the feeling of hopefulness that can come from being a losing team.
>>> So are there any plans to actually hold people accountable for going in to the negative with cash?
The "no pay players" stuff will be turned on at start of season.
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OTHER
>>> Anyone else confused?
It will make plenty of sense when you see the interface. Click a link and you're training your guy, choose options, click update, watch the attribute bars move, etc.
>>> Any timeline on the new training layout? This offseason or season 5 day -4?
Will be ready to go before season starts, so you can all check it out and poke at it.
>>> … I can see where a lot of people will do all of this stuff to a T, but at some point you're going to hit a wall where people just won't be able to keep up with this.
It's not as complicated as it looks by the wall of text. Just as simple as spending your skill points, or buying your gear, really.
>>> what are the "minor" gameplay changes and tweaks?
Mostly random bugfixes like players getting thrown to out of bounds, some of the pitch play wonkyness, etc.
>>> (Although they could be exploited) Any plans to ever implement ONSIDE KICKS?
And penalties besides offsides / encroachment?
For sure holding and pass interference, since there are SA's for them. I had them in at the start of last season but I couldn't get the frequency of them right so I held them out. Not sure if I'll get a chance to re-tweak and reenable for start of season 5 though.