Ah yes, I remember a thread like this created two days ago with the answer given.
Forum > Goal Line Blitz > SAs - 10 + custom + equip, can we confirm it makes a difference to get above 10?
Dpride59
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Originally posted by ahnonamis
This is the only thread I can find about this topic (yay non-existent search!).
Did we ever get any sort of answer on the returns of SAs above 10, and what the upper limit is? I've got my Return Specialist up to 15 now (10 naturally), so trying to figure out if I should continue upgrading that, or sell it, get my Return at 10, and then boost up a Juke piece to get Juke to 6.
If getting things above 10 is barely noticeable, I'd obviously go for Juke. But if there IS an equal return with AEQ pieces over 10 SA...
Keep that 15 return specialist. does he have 15 return man/special teamer, and slippery?
This is the only thread I can find about this topic (yay non-existent search!).
Did we ever get any sort of answer on the returns of SAs above 10, and what the upper limit is? I've got my Return Specialist up to 15 now (10 naturally), so trying to figure out if I should continue upgrading that, or sell it, get my Return at 10, and then boost up a Juke piece to get Juke to 6.
If getting things above 10 is barely noticeable, I'd obviously go for Juke. But if there IS an equal return with AEQ pieces over 10 SA...
Keep that 15 return specialist. does he have 15 return man/special teamer, and slippery?
mandyross
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SAs:
Originally posted by Bort
Originally posted by Nixx
Originally posted by Bort
Yeah they'd be pretty good, but not a huge ton better than 11 really, based on the way that most of them work. Yes it would take a while to get something to lv 15, not to mention all the SP's you have to spend to get to lv 10 naturally!
Interesting. Kind of diminishing returns, logarithmic scale or whatever? Going from 9 to 10 gives more than going from 10 to 11?
Sorta; there's just some special stuff in there for stuff greater than 10 to keep things from getting horribly broken (like autofake every time or something LOL)
(kind of a link, although original lost to me: http://goallineblitz.com/game/forum_thread.pl?thread_id=1189621&page=1#9281940)
Attributes:
Originally posted by Bort
100+ works as you would think. No special "over 100" stuff like SA's over 10.
http://goallineblitz.com/game/forum_thread.pl?thread_id=1693878&page=3#13873405
Originally posted by Bort
Originally posted by Nixx
Originally posted by Bort
Yeah they'd be pretty good, but not a huge ton better than 11 really, based on the way that most of them work. Yes it would take a while to get something to lv 15, not to mention all the SP's you have to spend to get to lv 10 naturally!
Interesting. Kind of diminishing returns, logarithmic scale or whatever? Going from 9 to 10 gives more than going from 10 to 11?
Sorta; there's just some special stuff in there for stuff greater than 10 to keep things from getting horribly broken (like autofake every time or something LOL)
(kind of a link, although original lost to me: http://goallineblitz.com/game/forum_thread.pl?thread_id=1189621&page=1#9281940)
Attributes:
Originally posted by Bort
100+ works as you would think. No special "over 100" stuff like SA's over 10.
http://goallineblitz.com/game/forum_thread.pl?thread_id=1693878&page=3#13873405
ultrajer
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Originally posted by ultrajer
D-Line General = 15 on this player: http://goallineblitz.com/game/player.pl?player_id=786837
This player now has 19 D-Line General
D-Line General = 15 on this player: http://goallineblitz.com/game/player.pl?player_id=786837
This player now has 19 D-Line General
uoY_redruM
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Allen Rossum (Lv. 62 CB)
Special Abilities
Speedster Abilities
First Step: 10
Change Direction: 16<--------------
Return Specialist: 15<---------------
Blitz: 3
Closing Speed: 1
Sure as hell HOPE they work past 11 LOL
Special Abilities
Speedster Abilities
First Step: 10
Change Direction: 16<--------------
Return Specialist: 15<---------------
Blitz: 3
Closing Speed: 1
Sure as hell HOPE they work past 11 LOL
Edited by uoY_redruM on Aug 16, 2009 19:54:45
Edited by uoY_redruM on Aug 16, 2009 19:54:20
Originally posted by ahnonamis
This is the only thread I can find about this topic (yay non-existent search!).
Did we ever get any sort of answer on the returns of SAs above 10, and what the upper limit is? I've got my Return Specialist up to 15 now (10 naturally), so trying to figure out if I should continue upgrading that, or sell it, get my Return at 10, and then boost up a Juke piece to get Juke to 6.
If getting things above 10 is barely noticeable, I'd obviously go for Juke. But if there IS an equal return with AEQ pieces over 10 SA...
Reading is good m'kay.
This is the only thread I can find about this topic (yay non-existent search!).
Did we ever get any sort of answer on the returns of SAs above 10, and what the upper limit is? I've got my Return Specialist up to 15 now (10 naturally), so trying to figure out if I should continue upgrading that, or sell it, get my Return at 10, and then boost up a Juke piece to get Juke to 6.
If getting things above 10 is barely noticeable, I'd obviously go for Juke. But if there IS an equal return with AEQ pieces over 10 SA...
Reading is good m'kay.
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