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Forum > Goal Line Blitz > D-line "Stun" Effect FAQ
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tpaterniti
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Originally posted by drakeborn
Great post! Thank you.

Originally posted by tpaterniti

Blitz (CB): This ability provides a boost to Speed and Agility when the player is blitzing. My guess is that it only activates when the sim reads that a player is blitzing (either as a primary assignment or if his last option in the DPC is to blitz and his first assignments are not met - say, because he is assigned to cover the HB but the HB stays in to pass block). In other words, if the QB starts to scramble and the LB goes after him, this would not count as a blitz. Again this is unconfirmed by Bort but I am pretty sure of it. If I am right this SA can be activated on both passing or rushing plays, so long as the player who has it is assigned to blitz.


Regarding Blitz, I think I recall Bort once saying a player is blitzing any time they are rushing a QB who is attempting to pass, regardless of the defensive player's position. On designed rushing plays or once the QB tucks to run, players are not blitzing.

I could well be wrong about the specifics of my recollection.


Yep, that is what I am saying.
 
Maddoc
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Originally posted by oronis
I'm sorry but Bort's approach to solving this PASS RUSHING problem only helps pass rushing D-Linemen. Does Bort not understand that more than just DEs pass rush?

What about LBs, CBs, SSs, and FSs?


I'm going to assume you neglected to even read the OP, and just came into this thread to cry, so I'll make it easy on you.

Originally posted by tpaterniti
Does this impact LBs and DBs who are blitzing?

If they engage a blocker, yes. This is an addition to the fundamental way that blitzers and blockers interact with each other, regardless of who is doing the blitzing or the blocking.
 
Snakebite99
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Man that looks awesome. Those stun plays look friggin sweet. DL agents rejoice?
 
mandyross
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"On a pass play only, the sim compares the Strength and Agility of the D-lineman with the Strength and Agility of the O-lineman"

Is this from Bort's mouth?

What on earth about the O-lineman's Blocking attribute?!

Can you update your OP please with this extra attribute factored in, you seem to completely ignore it which (I assume) is giving out false information.

Apart from that, good stuff.
 
tpaterniti
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Originally posted by oronis
I'm sorry but Bort's approach to solving this PASS RUSHING problem only helps pass rushing D-Linemen. Does Bort not understand that more than just DEs pass rush?

What about LBs, CBs, SSs, and FSs?



Originally posted by me
Does this impact LBs and DBs who are blitzing?

If they engage a blocker, yes. This is an addition to the fundamental way that blitzers and blockers interact with each other, regardless of who is doing the blitzing or the blocking.
 
Maddoc
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I can't really tell much from my game today granted, but...

http://goallineblitz.com/game/replay.pl?game_id=515587&pbp_id=12758656

Prior to this change, he would have stuttered around the LOT shedding/reingaging repeatedly. Now the LOT stopped moving for a second long and it allowed him to cut around him much more smoothly.
 
tjsexkitten82
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Originally posted by Snakebite99
Man that looks awesome. Those stun plays look friggin sweet. DL agents rejoice?


Honestly, that is how swim/rip moves really work. You engage, make a move, and then if it is successful, use the leverage you've gained to go by the OL. It should never have been that the only way to get by him is to not touch him or to reverse pancake him.

This makes things so much more realistic.
 
tpaterniti
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Originally posted by mandyross
"On a pass play only, the sim compares the Strength and Agility of the D-lineman with the Strength and Agility of the O-lineman"

Is this from Bort's mouth?

What on earth about the O-lineman's Blocking attribute?!

Can you update your OP please with this extra attribute factored in, you seem to completely ignore it which (I assume) is giving out false information.

Apart from that, good stuff.


I am not sure what blocking does, but I think it determines how long a blocker can hold his block in the run game (?). The Strength and Agility is straight from bort's mouth and I am actually asking him right now about blocking because I had the same question myself.
 
cosmoxl
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Originally posted by Maddoc
I can't really tell much from my game today granted, but...

http://goallineblitz.com/game/replay.pl?game_id=515587&pbp_id=12758656

Prior to this change, he would have stuttered around the LOT shedding/reingaging repeatedly. Now the LOT stopped moving for a second long and it allowed him to cut around him much more smoothly.


I don't know. looks to me like he let the DE go to block the ROLB.
 
cwrujosh
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Originally posted by cosmoxl
on point #1, are you saying an OL hold block roll doesn't include blocking skill at all? just strength and agility?


Yeah, and it also seems like it doesn't take into account the fact that a speed rusher should be able to get around even a very strong blocker from time to time.

Last edited May 15, 2009 12:02:49
 
tjsexkitten82
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Originally posted by tpaterniti
Originally posted by mandyross

"On a pass play only, the sim compares the Strength and Agility of the D-lineman with the Strength and Agility of the O-lineman"

Is this from Bort's mouth?

What on earth about the O-lineman's Blocking attribute?!

Can you update your OP please with this extra attribute factored in, you seem to completely ignore it which (I assume) is giving out false information.

Apart from that, good stuff.


I am not sure what blocking does, but I think it determines how long a blocker can hold his block in the run game (?). The Strength and Agility is straight from bort's mouth and I am actually asking him right now about blocking because I had the same question myself.


I am p sure that strength is the overwhelming attribute in run blocking so I am myself quite mystified by this. I would have thought for stun, bort would have matched agility of DL against blocking and agility of OL.
 
PackMan97
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Originally posted by tpaterniti

1.) On a pass play only, the sim compares the Strength and Agility of the D-lineman with the Strength and Agility of the O-lineman.

2.) On a run play, the stun move is not active. ....Strength compared to Agility to Strength....


How does the stun effect interact with current D-line SAs?


A few questions....

#1 - Does BLOCKING actually factor into these equations or is the 80-90 my OL have in this attribute just wasted SP?

#2 - Since you gave a cheat sheet on what does and doesn't stun with the DL SA's, how about a similar cheat sheet to which SA's for the OL will boost the hold block score for OL?
 
oronis
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Originally posted by tpaterniti
Originally posted by oronis

I'm sorry but Bort's approach to solving this PASS RUSHING problem only helps pass rushing D-Linemen. Does Bort not understand that more than just DEs pass rush?

What about LBs, CBs, SSs, and FSs?



Originally posted by me

Does this impact LBs and DBs who are blitzing?

If they engage a blocker, yes. This is an addition to the fundamental way that blitzers and blockers interact with each other, regardless of who is doing the blitzing or the blocking.


LBs generally get sacks due to holes and speed, not by pushing over Offensive linemen with strength or agility. Bort did not address LB pass rushing because he left the blocking radiuses the same. I would love to be proved wrong once more games start simming.
 
Joe Buck
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well thanks for this Tpat, but the "active on rushing plays only" SA"s, is that your intrepretation or straight from Bort?

Break Thru active only on rushing plays is gigantic news to me. NT's get double teamed all the time on passing plays. Think 3-4 or 3-3-5.


Big Hit and Monster Hit don't activate at all on passing plays? I guess I've never seen a "big hit" in PBP on a pass, so interesting.


FWIW this is exactly what we need more of in "transparency" to the game.
 
Apple Dapple
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Of course blocking plays in. And it isn't just in the run game, it affects passing-- if anything, I'd say more than running based on what I've seen, but certainly both.

It's exact effect.... *shrug*
 
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