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Forum > Goal Line Blitz > D-line "Stun" Effect FAQ
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Apple Dapple
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Originally posted by sbuck143
well thanks for this Tpat, but the "active on rushing plays only" SA"s, is that your intrepretation or straight from Bort?

Break Thru active only on rushing plays is gigantic news to me. NT's get double teamed all the time on passing plays. Think 3-4 or 3-3-5.


Big Hit and Monster Hit don't activate at all on passing plays? I guess I've never seen a "big hit" in PBP on a pass, so interesting.


FWIW this is exactly what we need more of in "transparency" to the game.


I could be wrong here, but I'm pretty sure I"ve seen monster hits on pass plays.
 
horizon
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I think posts like this, showing how different abilities/SA's/etc interact AND WORK without giving the math or any coding etc., prove that threads like the flow of information and the information vacuum threads need to be implemented.

I personally dont have any D players, but this is great info for the OT I have. Thanks for showing us how it works.
 
Apple Dapple
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Originally posted by oronis
Originally posted by tpaterniti

Originally posted by oronis


I'm sorry but Bort's approach to solving this PASS RUSHING problem only helps pass rushing D-Linemen. Does Bort not understand that more than just DEs pass rush?

What about LBs, CBs, SSs, and FSs?



Originally posted by me


Does this impact LBs and DBs who are blitzing?

If they engage a blocker, yes. This is an addition to the fundamental way that blitzers and blockers interact with each other, regardless of who is doing the blitzing or the blocking.


LBs generally get sacks due to holes and speed, not by pushing over Offensive linemen with strength or agility. Bort did not address LB pass rushing because he left the blocking radiuses the same. I would love to be proved wrong once more games start simming.


Bort has always hated pass rushing LBs. I could go all the way back to season one and find a 50 page long suggestions thread I made about it that proceeded to exist for another 4 months before it didn't seem worth keeping alive. The only time pass rushing LBs worked well was when you could set the play up to blitz the M/R (usually middle with a shift) LB to blitz through a hole, exploiting things to get him an easy sack.
 
mandyross
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Originally posted by tpaterniti
Originally posted by mandyross

"On a pass play only, the sim compares the Strength and Agility of the D-lineman with the Strength and Agility of the O-lineman"

Is this from Bort's mouth?

What on earth about the O-lineman's Blocking attribute?!

Can you update your OP please with this extra attribute factored in, you seem to completely ignore it which (I assume) is giving out false information.

Apart from that, good stuff.


I am not sure what blocking does, but I think it determines how long a blocker can hold his block in the run game (?). The Strength and Agility is straight from bort's mouth and I am actually asking him right now about blocking because I had the same question myself.


Awesome. I'd love to know.
 
Joe Buck
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Originally posted by horizon
I think posts like this, showing how different abilities/SA's/etc interact AND WORK without giving the math or any coding etc., prove that threads like the flow of information and the information vacuum threads need to be implemented.

I personally dont have any D players, but this is great info for the OT I have. Thanks for showing us how it works.


exactly.
 
oronis
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Originally posted by Azure Dreams


Bort has always hated pass rushing LBs. I could go all the way back to season one and find a 50 page long suggestions thread I made about it that proceeded to exist for another 4 months before it didn't seem worth keeping alive. The only time pass rushing LBs worked well was when you could set the play up to blitz the M/R (usually middle with a shift) LB to blitz through a hole, exploiting things to get him an easy sack.


That's not entirely true...I had great success as an ROLB blitzing from the outside and inside for a few seasons(4-7?)

And let me take a moment to say thanks to TPAT for writing this up. Your contribution to GLB hasn't been wasted on me. I'm just sick of Bort's poor 'fixes' that involve no root-cause analysis.
 
Joe Buck
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Originally posted by Azure Dreams
Originally posted by sbuck143

well thanks for this Tpat, but the "active on rushing plays only" SA"s, is that your intrepretation or straight from Bort?

Break Thru active only on rushing plays is gigantic news to me. NT's get double teamed all the time on passing plays. Think 3-4 or 3-3-5.


Big Hit and Monster Hit don't activate at all on passing plays? I guess I've never seen a "big hit" in PBP on a pass, so interesting.


FWIW this is exactly what we need more of in "transparency" to the game.


I could be wrong here, but I'm pretty sure I"ve seen monster hits on pass plays.


Pretty sure I have too. Perhaps once the ball is caught it is a "running play" from that point on? perhaps the OP was meant to signify that Big Hit will not have an effect on a QB sack or the Stun effect.
 
horizon
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Originally posted by sbuck143
Originally posted by Azure Dreams

Originally posted by sbuck143


well thanks for this Tpat, but the "active on rushing plays only" SA"s, is that your intrepretation or straight from Bort?

Break Thru active only on rushing plays is gigantic news to me. NT's get double teamed all the time on passing plays. Think 3-4 or 3-3-5.


Big Hit and Monster Hit don't activate at all on passing plays? I guess I've never seen a "big hit" in PBP on a pass, so interesting.


FWIW this is exactly what we need more of in "transparency" to the game.


I could be wrong here, but I'm pretty sure I"ve seen monster hits on pass plays.


Pretty sure I have too. Perhaps once the ball is caught it is a "running play" from that point on? perhaps the OP was meant to signify that Big Hit will not have an effect on a QB sack or the Stun effect.


While maybe that logic needs to hold true for the sim to work as intended, that logic makes no sense IRL. A little clarification would be great...though I have a feeling it would result in a riot of VA reset threads
 
ChicagoTRS
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awesome work tpaterniti...love the FAQ...wish we had more of this type stuff for new features...

thanks...
 
Joe Buck
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Well Big Hit / BReak Thru, etc are SA's so.......no resets
 
PackMan97
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Originally posted by sbuck143
Pretty sure I have too. Perhaps once the ball is caught it is a "running play" from that point on? perhaps the OP was meant to signify that Big Hit will not have an effect on a QB sack or the Stun effect.


Once the ball is caught, the player switches from pass coverage (or blitzing) to run pursuit. I believe this change in state allows run stuffing SA's to activate when hitting the ball carrier.

FWIW - Most of the knowledge in change in player states is from the introduction of Zone Specialist VA, in which players wanted to know when their guys went from zone to run pursuit or whatever.
Last edited May 15, 2009 12:21:23
 
ChicagoTRS
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so I assume Monster Hit - Big Hit are active on special teams...
 
fast420
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Now all those guys that retired their D lineman in anger are kicking themselves.
 
CapnEnnui
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Wait, why would Blitz not work on run plays? I'm fairly sure run blitzing is a common strategy to stuff runners in real football, so I'd think my LB with Blitz would get a bonus when he run blitzes...

Also, while this supposedly helps blitzing LBs, they almost never have the strength+agility of a lineman, so I don't know how often they'll actually be succeeding, considering they're almost always being engaged once these days... guess I'll have to wait and see.
 
TxSteve
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wow - awesome to get such a detailed explanation - thanks!


also curious about the Blocking Skill
 
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