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Forum > Goal Line Blitz > The time has come to remove the Click and Drag of the Defensive Line in the DPC
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5STAR
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Bort exploits are starting to spread like wildfire on the defensive line just like Islam of season 8.

How about a proactive fix now prior to it running rampant in the playoffs giving us another * season.

Give us shift strong, shift weak or center. Otherwise fix the offensive line blocking code to handle more dynamic situations like we are seeing.

Sincerely,
Concerned loyal Customer

Originally posted by tpaterniti


Good explanation. I am sure the OP will now go create another thread about it since the MO seems to be when refuted, stop posting in that thread and make another thread.


Originally posted by Bort
It wasn't really as much of an issue last season. Most of the problems occurred after the "speed boost after shedding block" update. I've been working through that, but since it is not reproducible every single time you run a play, it's not as easy to make adjustments and see their impact immediately.


Originally posted by Bort


It's mostly stacking speed boosts from multiple break blocks in a row. My once-per-tick update earlier in the season curbed it some when it's done via tunnel vision, but I might need to extend it to all speed boosts from blocking, or put a lower cap on the velocity at which the defender can move.


Originally posted by Bort
Originally posted by Deathblade

Is it just a speed boost or speed and agility boost? If it's both, wouldn't it cause an escalating effect? Broken block -> Higher chance of broken block +speed -> broken block -> even higher chance, with higher speed, etc etc


It just extends their velocity vector. Doesn't affect the attributes.


Originally posted by Change Log:

July 19, 2009
- Fix to line blocking target selection order, to better block some exploitative "bunched" D line lineups, and make sure OT's do not try to block a DE coming from the opposite side.
- Fix to "fallback" option on man coverage via DPC, to make sure players who are set to blitz actually blitz.
Edited by 5STAR on Jul 19, 2009 15:19:03
Edited by 5STAR on Jul 17, 2009 21:53:54
Edited by 5STAR on Jul 16, 2009 17:30:40
Edited by 5STAR on Jul 16, 2009 17:26:00
Edited by 5STAR on Jul 16, 2009 17:14:03
 
cosmoxl
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Originally posted by 5STAR
Bort exploits are starting to spread like wildfire on the defensive line just like Islam of season 8.

How about a proactive fix now prior to it running rampant in the playoffs giving us another * season.

Give us shift strong, shirt weak or center. Otherwise fix the offensive line blocking code to handle more dynamic situations like we are seeing.

Sincerely,
Concerned loyal Customer


+1, to eliminating exploits and/or fixing OL blocking.
 
csull36
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no
 
OttawaShane
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Originally posted by cosmoxl
Originally posted by 5STAR

Bort exploits are starting to spread like wildfire on the defensive line just like Islam of season 8.

How about a proactive fix now prior to it running rampant in the playoffs giving us another * season.

Give us shift strong, shirt weak or center. Otherwise fix the offensive line blocking code to handle more dynamic situations like we are seeing.

Sincerely,
Concerned loyal Customer


+1, to eliminating exploits and/or fixing OL blocking.


I'm a DC and will always root for the D, but its too exploity and the line dynamics just aren't sophisticated enough to handle it.

Get rid of the ability to place D-line other than pre-set shifts, as the OP suggests.
 
cosmoxl
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5STAR, you should put this in the suggestions forum....
 
steellithium
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Then get rid of defense altogether. Without the ability to move players, defenses get burned.
 
5STAR
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Originally posted by steellithium
Then get rid of defense altogether. Without the ability to move players, defenses get burned.


Just the defensive line since it is the exploit...

Please note this on the DPC...

NOTE: This feature is currently under scrutiny and may have certain features disabled at a later time if there are found to be exploits.
Edited by 5STAR on Jul 16, 2009 16:58:44
 
Bort
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It wasn't really as much of an issue last season. Most of the problems occurred after the "speed boost after shedding block" update. I've been working through that, but since it is not reproducible every single time you run a play, it's not as easy to make adjustments and see their impact immediately.
 
steellithium
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Originally posted by 5STAR
Originally posted by steellithium

Then get rid of defense altogether. Without the ability to move players, defenses get burned.


Just the defensive line since it is the exploit...

Please note this on the DPC...

NOTE: This feature is currently under scrutiny and may have certain features disabled at a later time if there are found to be exploits.


But an Oline man getting 20 pancakes a game is just right?
Edited by steellithium on Jul 16, 2009 17:04:23
 
Enkidu98
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I disagree.

I have made some noise myself about the DPC and the problems that resulted but I said in those threads and I say here I _Like_ the DPC and do not believe its removal is a good idea. Even the baility to move players is important as real defenses do this to try to get an edge.

What needs to be addressed is how the O-Line AI behaves.

The logic tree on how the O-Line makes its decisions appears to be based on seasons prior to the fullscale introduction of the DPC. The O-Line worked decently enough when the defense was lined up in an expected position every play. It also wasn;t too bad when bort added the ability to line shift to the Defense. But once the abilityt o shift further was given, and the O-Line logic not fixed... a problem arose.

Just removing the ability to shift d-line isn;t a good solution. Really its not fair to the defenses who should be given the ability to try to force a matchup. Put a speed guy further outside, etc.

Just fix the blocking decision tree of the O-line and everything is fine.
 
cosmoxl
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the better thing to do is "fix" OL blocking scheme, making it smarter.
 
cosmoxl
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Originally posted by steellithium
Originally posted by 5STAR

Originally posted by steellithium


Then get rid of defense altogether. Without the ability to move players, defenses get burned.


Just the defensive line since it is the exploit...

Please note this on the DPC...

NOTE: This feature is currently under scrutiny and may have certain features disabled at a later time if there are found to be exploits.


But a Oline men getting 20 pancakes a game is just right?


which games are we talking about? when the DL is outleveled by 10 or something?
 
Bloodfart
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it aint the DPC and it aint the line thats the problem, it;s DE's who can go from a dead stop to 100MPH in .2 secs.
 
tpaterniti
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Originally posted by Bort
It wasn't really as much of an issue last season. Most of the problems occurred after the "speed boost after shedding block" update. I've been working through that, but since it is not reproducible every single time you run a play, it's not as easy to make adjustments and see their impact immediately.


Good explanation. I am sure the OP will now go create another thread about it since the MO seems to be when refuted, stop posting in that thread and make another thread.
Edited by tpaterniti on Jul 16, 2009 17:06:01
 
cosmoxl
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Originally posted by tpaterniti
Originally posted by Bort

It wasn't really as much of an issue last season. Most of the problems occurred after the "speed boost after shedding block" update. I've been working through that, but since it is not reproducible every single time you run a play, it's not as easy to make adjustments and see their impact immediately.


Good explanation. I am sure the OP will now go create another thread about since the MO seems to be when reputed, stop posting in that thread and make another thread.


what? Bort just agreed there IS a problem, but it's hard to nail down. and you say the OP was refuted? LOL
 
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