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tautology
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Originally posted by kalkmanc
And will my players not suck anymore?


Mostly this...lol. I have a few that I will watch for signs of life
 
Kevin Smith
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Originally posted by tautology
DL24-> I recommend you take a break and think this through, because PT is right on the money and has a legion of forum followers who can verify the truth of his words (minus the understandably heated obscenities).


I will verify the obscenities.
 
Kevin Smith
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Originally posted by Kegergator
I'm doing this tonight with the wife


Ya, I lolŽed at this one, obvious or not.
 
Adderfist
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Originally posted by kalkmanc
Uhhh. So why exactly was this bug doing? Only affected speed orrrr everything? And will my players not suck anymore?


It's hypothesized that weight was corrupted in the transfer. Weight effects Breaking tackles and speed, among other things. A 220lb WR that is being used as 0lb would be much faster then the 220 that is in the players page.
Edited by Adderfist on Sep 1, 2009 19:31:23
 
kmart
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Originally posted by Anarcho
Holy crap, I go away for a few hours and I miss weightgate?

Come on.


Never log off GLB ldo
 
Mightyhalo
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Originally posted by David Stern
It is funny, if you had any background on this discussion, and knew we were comparing exact speed on 1st play of the game streak plays, you would clearly know we will only provide Concrete evidence. To quote a guy who has been trolling these threads for 48 hr's despite concrete evidence is asinine. Trust me when I say, had Bort not been presented with indisputable evidence, and the entire community who has followed this thread been in a complete uproar, he would have never commented on such ("Clown" accusations). The fact is we have proven there is something wrong, and we will be able to come to absolute certainty due to the speed script whether any/all wr's receive a buff/nerf. Other positions won't be as easy, but I am sure we will be able to tell if JJ is still JJ. Etc..


You just have comprehension issues. Just look at this wall of nonsense you presented us with. o_O
 
Dpride59
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Originally posted by Adderfist
Originally posted by kalkmanc

Uhhh. So why exactly was this bug doing? Only affected speed orrrr everything? And will my players not suck anymore?


It's hypothasized that weight was corrupted in the transfer. Weight effects Breaking tackles and speed, among other things. A 220lb WR that is being used as 0lb would be much faster then the 220 that is in the players page.



Does that mean my super fast players who move like they are stuck in glue could potentially weigh 1800 lbs, instead of 180?
 
CapnEnnui
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I'm hoping a couple of my players may stop inexplicably sucking on my non-boost team... but my LB has always seemed inherently talented for his build (that's the only reason I didn't retire him before season 5), and I'm worried he'll see decline

Oh well, at least this is being addressed.
 
Handcuffed
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Maybe I will be faster
 
Bort
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Originally posted by kmart
Never log off GLB ldo


obv all part of my plan ldo
 
Jack Del Rio
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Fuck, now I have to buy a whole new fucking set of level 56 equipment that I originally owned but abandoned due to shittiness
 
hydrosmak
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Epic...
 
wsdp
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Originally posted by Jack Del Rio
Fuck, now I have to buy a whole new fucking set of level 56 equipment that I originally owned but abandoned due to shittiness


I think we need equip resets now

/sarcasm
 
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Originally posted by Bort
Originally posted by Ryiotgear

Bort - why only height & weight? Did the error actually corrupt the players weight so that it would be reused by sim for the player's lifetime or was it only in transmittance and hence on a sim by sim basis?


It'd be an in-memory error. Ht/wt are never written by the sim to the database. Only read. So if we got some bad data, it wouldn't be transmitted back to the DB and you'd never know about it.

TBH, there's not a lot of ways to test it. It just makes sense to put in some sanity checks for supposed limits to head off potential issues. Kinda like how SA's give diminishing returns above 10, since I hadn't originally intended for them to get up to 18-20.


Do SA's give diminishing returns above 10 or is that just a myth?
 
Deathblade
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Originally posted by David Stern
It is funny, if you had any background on this discussion, and knew we were comparing exact speed on 1st play of the game streak plays, you would clearly know we will only provide Concrete evidence. To quote a guy who has been trolling these threads for 48 hr's despite concrete evidence is asinine. Trust me when I say, had Bort not been presented with indisputable evidence, and the entire community who has followed this thread been in a complete uproar, he would have never commented on such ("Clown" accusations). The fact is we have proven there is something wrong, and we will be able to come to absolute certainty due to the speed script whether any/all wr's receive a buff/nerf. Other positions won't be as easy, but I am sure we will be able to tell if JJ is still JJ. Etc..


To be fair though, he is absolutely correct.

It is a safety net...we aren't 100% sure it is even what's happening...but it might be what's happening, and there's no reason to not put in half a line of code as a safety net.

But at the same time, it MAY have an effect, so it wouldn't be fair to not put it in the changelog.
 
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