User Pass
Home Sign Up Contact Log In
Page:
 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by ImTheScientist
Do SA's give diminishing returns above 10 or is that just a myth?


The better question is do all SAs give diminishing returns above 10 or just "chance to fire" SAs?
 
Bort
Admin
offline
Link
 
Originally posted by ImTheScientist
Do SA's give diminishing returns above 10 or is that just a myth?


That is not a myth at all. Points above 10 are treated as "fractional" points.
Edited by Bort on Sep 1, 2009 19:34:47
 
Link
 
Originally posted by Bort
It'd be an in-memory error. Ht/wt are never written by the sim to the database. Only read. So if we got some bad data, it wouldn't be transmitted back to the DB and you'd never know about it.

TBH, there's not a lot of ways to test it. It just makes sense to put in some sanity checks for supposed limits to head off potential issues. Kinda like how SA's give diminishing returns above 10, since I hadn't originally intended for them to get up to 18-20.


Drain out all the water, take in plenty of oil, grease up that back end, get out on the highway and go at full speed for about ten miles. See how it feels.


 
DL24
offline
Link
 
Originally posted by PierreThomas
All this while you are screaming "Nothing to see here, move along" everytime an x-factor thread popped up instead of trying to fix the problem. I'm the one that has proven this shit, you are the one that came up with a million other excuses then you call me out for not wanting it fixed.


Yes, a theory which was shot down by the creator of the game, and is based off of inaccurate replays and scripts holds SO much weight. Bort came out here and said that somethings is probably messing up the calculations...

I applaud your efforts to work on this, and there's no doubt that by exposing this flaw, you've done a lot of good for the game, and I'm certain the problem will be fixed, almost solely due to your investigative work.

I also understand that you're pissed that your one WR who is putting up extremely good numbers will, most likely, not perform as well. That's to be expected. But think of all of your players that may be buffed, or helped when this problem is sorted out. I know you're bitter because your WR is basically getting nerfed, but you have to look at it from more than one point of view here, and realize that one player's loss maybe a thousand players' gains.
 
Joebarber
offline
Link
 
Originally posted by ImTheScientist
Originally posted by Bort

Originally posted by Ryiotgear


Bort - why only height & weight? Did the error actually corrupt the players weight so that it would be reused by sim for the player's lifetime or was it only in transmittance and hence on a sim by sim basis?


It'd be an in-memory error. Ht/wt are never written by the sim to the database. Only read. So if we got some bad data, it wouldn't be transmitted back to the DB and you'd never know about it.

TBH, there's not a lot of ways to test it. It just makes sense to put in some sanity checks for supposed limits to head off potential issues. Kinda like how SA's give diminishing returns above 10, since I hadn't originally intended for them to get up to 18-20.


Do SA's give diminishing returns above 10 or is that just a myth?


they do
 
Kevin Smith
offline
Link
 
I want an SA reset!!!!!!!!!!!!


















Worth a try?
 
Handcuffed
offline
Link
 
Bort, are there hidden attributes or optimal ratios that may explain why having greater values at every single skill may not suggest greater performance?



(Has anyone ever asked when Bort was in a thread?)
 
Dpride59
offline
Link
 
Originally posted by Deathblade
Originally posted by David Stern

It is funny, if you had any background on this discussion, and knew we were comparing exact speed on 1st play of the game streak plays, you would clearly know we will only provide Concrete evidence. To quote a guy who has been trolling these threads for 48 hr's despite concrete evidence is asinine. Trust me when I say, had Bort not been presented with indisputable evidence, and the entire community who has followed this thread been in a complete uproar, he would have never commented on such ("Clown" accusations). The fact is we have proven there is something wrong, and we will be able to come to absolute certainty due to the speed script whether any/all wr's receive a buff/nerf. Other positions won't be as easy, but I am sure we will be able to tell if JJ is still JJ. Etc..


To be fair though, he is absolutely correct.

It is a safety net...we aren't 100% sure it is even what's happening...but it might be what's happening, and there's no reason to not put in half a line of code as a safety net.

But at the same time, it MAY have an effect, so it wouldn't be fair to not put it in the changelog.


My point was, we have a speed script to truly tell if a player did get nerfed. If a guy goes from 38-40 all day long to 30-33, well then we know. If JJ can't get off the LOS, and tops out at 29 speed on your script well then we know. I don't think we are going to see 1000 threads about OMG My player got nerfed.
 
tautology
offline
Link
 
Originally posted by Larry Roadgrader
Drain out all the water, take in plenty of oil, grease up that back end, get out on the highway and go at full speed for about ten miles. See how it feels.




I'm gonna do that to the wife tonight.

 
Adderfist
offline
Link
 
Originally posted by DL24
Yes, a theory which was shot down by the creator of the game, and is based off of inaccurate replays and scripts holds SO much weight. Bort came out here and said that somethings is probably messing up the calculations...

I applaud your efforts to work on this, and there's no doubt that by exposing this flaw, you've done a lot of good for the game, and I'm certain the problem will be fixed, almost solely due to your investigative work.

I also understand that you're pissed that your one WR who is putting up extremely good numbers will, most likely, not perform as well. That's to be expected. But think of all of your players that may be buffed, or helped when this problem is sorted out. I know you're bitter because your WR is basically getting nerfed, but you have to look at it from more than one point of view here, and realize that one player's loss maybe a thousand players' gains.


Jesus christ you're a god damn moron. Go drown in a river.
 
CapnEnnui
offline
Link
 
Originally posted by Longhornfan1024
The better question is do all SAs give diminishing returns above 10 or just "chance to fire" SAs?


Yes please address this while you're at it Bort. It only really makes sense to diminish chance to fire SAs.

I still want to take them over 10.
 
Deathblade
offline
Link
 
Originally posted by tautology
I'm gonna do that to the wife tonight.



How odd...I did that with your wife last night.
 
Dpride59
offline
Link
 
Originally posted by DL24

I also understand that you're pissed that your one WR who is putting up extremely good numbers will, most likely, not perform as well. That's to be expected. But think of all of your players that may be buffed, or helped when this problem is sorted out. I know you're bitter because your WR is basically getting nerfed, but you have to look at it from more than one point of view here, and realize that one player's loss maybe a thousand players' gains.


What? He is the one exposing that "ONE WR" You need to go away right now. That was the entire point of exposing that token player, so the thousands of players to the 100's of agents that are loyal to him, will get there build where it should be. You have no idea what you are talking about.
Edited by David Stern on Sep 1, 2009 19:37:30
 
Adderfist
offline
Link
 
IB4 "DL24 Demod"
 
Kevin Smith
offline
Link
 
Originally posted by Deathblade
How odd...I did that with your wife last night.


God, she must be getting used to it by now....
 
Page:
 


You are not logged in. Please log in if you want to post a reply.