User Pass
Home Sign Up Contact Log In
Page:
 
DL24
offline
Link
 
Originally posted by Adderfist
IB4 "DL24 Demod"


I already started that movement.
 
Dpride59
offline
Link
 
Originally posted by CapnEnnui
Originally posted by Longhornfan1024

The better question is do all SAs give diminishing returns above 10 or just "chance to fire" SAs?


Yes please address this while you're at it Bort. It only really makes sense to diminish chance to fire SAs.

I still want to take them over 10.


They all diminish I think. They better question is, say shed block 1-10 gives a 5% chance to break block, does 11-20 give 4%, or is it 4.5 4.4 4.2 4.1 3.9 3.5 etc, and gets lower from 11-20. That is what I want to know
 
Link
 
Originally posted by Bort
A floor and ceiling for effective player weight has been added to fix the issue.


So does this mean that EQ will have gone to waste and won't make my player faster at some point? If so can we at least know what point we hit diminishing or no returns?
Edited by ImTheScientist on Sep 1, 2009 19:39:13
 
RandomBeast
offline
Link
 
any explanation about why the same WR has his packet dropped/corrupted every sim? If it were an error in the database itself, sure, but if it is a transmission thing...?
 
Signalsgt
offline
Link
 
Originally posted by Bort
It's not going to tell me why it only happens on certain tables in the database. My money is on something screwing up with mysql or the mysql client used by the sim code. The connection just ends and mysql says "goodbye."


No it won't, I was simply responding to the testing methods you said you've attempted
Originally posted by
Originally posted by Bort


Trust me I have done all sorts of stuff. I can literally ping for 5 hours straight and not drop a packet or run into an error..


Meaning that test is invalid

Originally posted by
I have updated MTU's, database settings, timeout settings, etc. It only happens with certain servers accessing certain tables, while other servers (such as the web servers) accessing the tables have no problems whatsoever. I have even swapped out hardware and switches on the machines having problems.


Can't comment on that since I don't know the architecture behind the game.

Originally posted by
It's not going to tell me why it only happens on certain tables in the database. My money is on something screwing up with mysql or the mysql client used by the sim code. The connection just ends and mysql says "goodbye."


Why don't you upload the code in a .zip file to the web server and execute it locally instead of trying to force it over the internet?

When we do database rebuilds we put the DB on a firewire drive and hang it off a server.




Edited by Signalsgt on Sep 1, 2009 19:39:51
 
Deathblade
offline
Link
 
Originally posted by David Stern
They all diminish I think. They better question is, say shed block 1-10 gives a 5% chance to break block, does 11-20 give 4%, or is it 4.5 4.4 4.2 4.1 3.9 3.5 etc, and gets lower from 11-20. That is what I want to know


You just described diminishing.
 
Bort
Admin
offline
Link
 
Originally posted by BengalDuck
Bort, are there hidden attributes or optimal ratios that may explain why having greater values at every single skill may not suggest greater performance?



(Has anyone ever asked when Bort was in a thread?)


There are so many factors that go into a play that it can be hard to sort them all out in the end to say "this is what's going on here."

There are definitely ratios of skills that tend to work better than others, though, and a good player will not pump one skill and forgo all others. You need a certain amount of supporting skills to make your other skills work at top potential. That's generally pretty well known, though - you need enough agility to use your speed, etc.
 
23yrwej
offline
Link
 
Originally posted by DL24
Originally posted by PierreThomas

All this while you are screaming "Nothing to see here, move along" everytime an x-factor thread popped up instead of trying to fix the problem. I'm the one that has proven this shit, you are the one that came up with a million other excuses then you call me out for not wanting it fixed.


Yes, a theory which was shot down by the creator of the game, and is based off of inaccurate replays and scripts holds SO much weight. Bort came out here and said that somethings is probably messing up the calculations...

I applaud your efforts to work on this, and there's no doubt that by exposing this flaw, you've done a lot of good for the game, and I'm certain the problem will be fixed, almost solely due to your investigative work.

I also understand that you're pissed that your one WR who is putting up extremely good numbers will, most likely, not perform as well. That's to be expected. But think of all of your players that may be buffed, or helped when this problem is sorted out. I know you're bitter because your WR is basically getting nerfed, but you have to look at it from more than one point of view here, and realize that one player's loss maybe a thousand players' gains.


Pro Tip: Telling someone who selflessly opened their dominate build up in order to help prove something is wrong that they are being bitter and selfish is ironic.
 
Skanker irl
offline
Link
 
Originally posted by RandomBeast
any explanation about why the same WR has his packet dropped/corrupted every sim? If it were an error in the database itself, sure, but if it is a transmission thing...?


Good question.
 
Bort
Admin
offline
Link
 
Originally posted by Signalsgt

Why don't you upload the code in a .zip file to the web server and execute it locally instead of trying to force it over the internet?

When we do database rebuilds we put the DB on a firewire drive and hang it off a server.


Kinda need a separate server to sim games. It tends to take up 100% cpu.
 
Dpride59
offline
Link
 
Originally posted by Deathblade
Originally posted by David Stern

They all diminish I think. They better question is, say shed block 1-10 gives a 5% chance to break block, does 11-20 give 4%, or is it 4.5 4.4 4.2 4.1 3.9 3.5 etc, and gets lower from 11-20. That is what I want to know


You just described diminishing.


Does the diminishing get lower from 11-12-13, meaning every sa after 11 gets lower in succession, or after 10 is 11-20 all the same meaning it is diminishing, but does it not diminish even further from 11-12, as it did from 10-11
 
PDO
offline
Link
 
So... just to be clear:

It's possible that a WR like PT's was playing at 1 lb... and that's why he was running so fast.

Coincidentally, it's possible other WR's were playing at 10,000 lbs, and that's why were running so slow?
 
pottsman
offline
Link
 
Originally posted by RandomBeast
any explanation about why the same WR has his packet dropped/corrupted every sim? If it were an error in the database itself, sure, but if it is a transmission thing...?


From the way I read it, it's a mistake at creation that never got fixed.

Could be wrong, though.
 
tautology
offline
Link
 
Originally posted by Kevin Smith
God, she must be getting used right now....


Originally posted by Kevin Smith
God, she must be getting used up by now....


Possible ways to FYP.
 
Signalsgt
offline
Link
 
Originally posted by Bort
Kinda need a separate server to sim games. It tends to take up 100% cpu.


Gotcha, your SQL.exe must be in the gigs.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.