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Forum > Goal Line Blitz > Elusive pathing and vision discussion (with a foreword about spin)
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Originally posted by Bort
This thread now has nothing to do with Spin.


More to do with scrambling, rite?
 
NWWarrior
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Originally posted by Bort
This thread now has nothing to do with Spin.


Its because we do not know what to expect til we see the next nerf to elusives
so people wander off on tangent thoughts!
Too soon?
 
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Originally posted by Bort
Originally posted by jdbolick

I know there were some plans to create "how-to" videos, but those guys also need a place to play once their season in the D-leagues is over.


Those are currently being handled actually, top of the list for the design guy. Some more in depth tutorials, like good methods of building players, might be a good idea though.


Who *is* the design guy?

It would be neat if the main landing page had more than just a generic ad, though. More like hattrick or trackmania's main page with news and events and stuff.
 
23yrwej
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Originally posted by Bort
This thread now has nothing to do with Spin.


Well you already answered the question and basically ended the thread. However, I will ask does BTK Chance or Fake Chance work with Spin? I would think BTK Chance since spin is a BTK SA but it is on the elusive Tree so it could be Fake Chance...
 
TyrannyVaunt
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Originally posted by David Stern
Bo
Why does agility play such a limited roll in the success of elusive backs? If agility actually caused the back to fake defenders, and break tackles in a "slippery" type fashion, like everybody knows it should then elusive backs would actually be effective.

If I have a 100 speed 100 agility 40% fake chance elusive back, and he has no sa's, he is a pretty useless player in this sim, and will essentially not do a damn thing..
If I have a 100 speed 100 str 40% break tackle hb with no sa's, he will be curb stomping the competition all season long...

Why is this the case, also, why does elusive running style,, and power running style share the same break tackle roll. Earl Campbell, and Barry Sanders do not break tackles the sim way, 1 is a bruiser, 1 is slippery, but in GLB they are coded to the same roll. Str/carry/ w/e else???? I think you need to seriously consider recoding this, and giving a elusive, and a power back different break tackle rolls if you actually want to see this game be as real as possible. I Think the fact that they are coded the same, and the fact running style plays no part in the break tackle roll is a huge flaw in your game.

The elusive roll needs to definitely factor vision into it more or something, because as of now it is build suicide to take a back over 55 vision, The hb's actually get worse when you cross over this threshold of vision. Working as intended?

Figured maybe you will read this since you're hear.


Please don't bring valid points into this thread. LOL
 
blln4lyf
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ITS has done a good job at getting threads to explode the past 2 days.
 
jdbolick
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Originally posted by Bort
Those are currently being handled actually, top of the list for the design guy. Some more in depth tutorials, like good methods of building players, might be a good idea though.

Sounds good, but I still think that perhaps even one league of 32 CPU teams for guys up to level 20 would help considerably, since it's asking a lot to have new people learn the game and start over within 40 days. I had this one guy ( http://goallineblitz.com/game/home.pl?user_id=351219 ) keep asking me if I had a spot for him on my team, but I just didn't at that time. I tried my best to point him to PLFT and the marketplace, but his players were built as badly as any new person's probably would be, so he got no interest. He ended up playing out his D-league season and left. That's what prompted me to decide to make my team a home for players who can't find a job anywhere else, but one 55 man roster can only do so much.
 
CinTex
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Originally posted by Bort
This thread now has nothing to do with Spin.


You could not be more wrong...

That's why you need a Spin specialist...... some call them Spin Doctors....
 
DL24
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Originally posted by Bort
Originally posted by jdbolick

I know there were some plans to create "how-to" videos, but those guys also need a place to play once their season in the D-leagues is over.


Those are currently being handled actually, top of the list for the design guy. Some more in depth tutorials, like good methods of building players, might be a good idea though.


Yeah, perhaps we could do something like this in conjunction with FAQ regulars? I'm sure they'd be happy to help, as well as myself, Mat, and Sharpie.
 
headsigh
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Originally posted by jdbolick
Originally posted by Bort

Those are currently being handled actually, top of the list for the design guy. Some more in depth tutorials, like good methods of building players, might be a good idea though.

Sounds good, but I still think that perhaps even one league of 32 CPU teams for guys up to level 20 would help considerably, since it's asking a lot to have new people learn the game and start over within 40 days. I had this one guy ( http://goallineblitz.com/game/home.pl?user_id=351219 ) keep asking me if I had a spot for him on my team, but I just didn't at that time. I tried my best to point him to PLFT and the marketplace, but his players were built as badly as any new person's probably would be, so he got no interest. He ended up playing out his D-league season and left. That's what prompted me to decide to make my team a home for players who can't find a job anywhere else, but one 55 man roster can only do so much.


+1 to this.

I was suggesting parked leagues in the other thread.
 
Deathblade
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Originally posted by TyrannyVaunt
Please don't bring valid points into this thread. LOL


The only really valid point is the terrible HB pathing when you get high vision on elusive.

The rest is very debatable.
 
tautology
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Originally posted by Bort
This thread now has nothing to do with Spin.




On that topic (or nearly ), someone brought up a good notion the other day:

Often times a HB will execute a fake, but then make no effort to avoid the dot he just faked...often making the fake far less effective.

It seems like with decent vision a HB could cut a bit which would accentuate the power of the fake he just threw.

The same applies to pancaked blockers actually...sometimes a dot will run right over them intead of steering just a bit clear (even on evasive settings).

It seems like this might be a good improvement.

Also, HB pathing doesn't seem to allow great cutbacks very often...might be a bigger can of worms.

 
Bort
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Originally posted by David Stern
I Think the fact that they are coded the same, and the fact running style plays no part in the break tackle roll is a huge flaw in your game.


Have been working more with passing lately, as rushing doesn't really seem to be underpowered, so haven't really given that much thought lately. Interesting idea, though. I'll give it some thought. Elusive guys could maybe hurdle, or wriggle out of tackles, or something. Spin uses agility to determine its success rate, but it's really the only one.
 
23yrwej
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Originally posted by David Stern
Bort???????????????????????
Why does agility play such a limited roll in the success of elusive backs? If agility actually caused the back to fake defenders, and break tackles in a "slippery" type fashion, like everybody knows it should then elusive backs would actually be effective.

If I have a 100 speed 100 agility 40% fake chance elusive back, and he has no sa's, he is a pretty useless player in this sim, and will essentially not do a damn thing..
If I have a 100 speed 100 str 40% break tackle hb with no sa's, he will be curb stomping the competition all season long...

Why is this the case, also, why does elusive running style,, and power running style share the same break tackle roll. Earl Campbell, and Barry Sanders do not break tackles the sim way, 1 is a bruiser, 1 is slippery, but in GLB they are coded to the same roll. Str/carry/ w/e else???? I think you need to seriously consider recoding this, and giving a elusive, and a power back different break tackle rolls if you actually want to see this game be as real as possible. I Think the fact that they are coded the same, and the fact running style plays no part in the break tackle roll is a huge flaw in your game.

The elusive roll needs to definitely factor vision into it more or something, because as of now it is build suicide to take a back over 55 vision, The hb's actually get worse when you cross over this threshold of vision. Working as intended?

Figured maybe you will read this since you're hear.


Also, vision should help in the open field and a more agile back on elusive should be good at making quick cutback moves. It seems like they never cutback even in the open field where a quick cut back move would make the last defender miss and go for a TD, the only time they seem to try and cutback, it seems like he jukes right into the defender.
 
Dpride59
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Originally posted by Deathblade
The only really valid point is the terrible HB pathing when you get high vision on elusive.

The rest is very debatable.


I agree, Barry sanders break tackles exactly like earl Campbell.
 
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