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Forum > Goal Line Blitz > Elusive pathing and vision discussion (with a foreword about spin)
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Bukowski
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Originally posted by jrry32
Originally posted by Bort

This thread now has nothing to do with Spin.


Well you already answered the question and basically ended the thread. However, I will ask does BTK Chance or Fake Chance work with Spin? I would think BTK Chance since spin is a BTK SA but it is on the elusive Tree so it could be Fake Chance...


 
Bort
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Originally posted by jdbolick

Sounds good, but I still think that perhaps even one league of 32 CPU teams for guys up to level 20 would help considerably, since it's asking a lot to have new people learn the game and start over within 40 days. I had this one guy ( http://goallineblitz.com/game/home.pl?user_id=351219 ) keep asking me if I had a spot for him on my team, but I just didn't at that time. I tried my best to point him to PLFT and the marketplace, but his players were built as badly as any new person's probably would be, so he got no interest. He ended up playing out his D-league season and left. That's what prompted me to decide to make my team a home for players who can't find a job anywhere else, but one 55 man roster can only do so much.


What if all CPU owned teams could make offers to appropriate leveled players again? It might make some of those CPU teams more competitive as a benefit?
 
Bort
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Originally posted by Bukowski
Originally posted by jrry32

Originally posted by Bort


This thread now has nothing to do with Spin.


Well you already answered the question and basically ended the thread. However, I will ask does BTK Chance or Fake Chance work with Spin? I would think BTK Chance since spin is a BTK SA but it is on the elusive Tree so it could be Fake Chance...




BTK
 
thehazyone
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Originally posted by Bort
Spin uses agility to determine its success rate, but it's really the only one.


Funny, this was exactly what I said yesterday and every one gave me complete shit.
 
Bukowski
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Originally posted by tautology

Originally posted by Bort

This thread now has nothing to do with Spin.




On that topic (or nearly ), someone brought up a good notion the other day:

Often times a HB will execute a fake, but then make no effort to avoid the dot he just faked...often making the fake far less effective.

It seems like with decent vision a HB could cut a bit which would accentuate the power of the fake he just threw.

The same applies to pancaked blockers actually...sometimes a dot will run right over them intead of steering just a bit clear (even on evasive settings).

It seems like this might be a good improvement.

Also, HB pathing doesn't seem to allow great cutbacks very often...might be a bigger can of worms.



This.
 
headsigh
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Originally posted by Bort
Originally posted by David Stern

I Think the fact that they are coded the same, and the fact running style plays no part in the break tackle roll is a huge flaw in your game.


Have been working more with passing lately, as rushing doesn't really seem to be underpowered, so haven't really given that much thought lately. Interesting idea, though. I'll give it some thought. Elusive guys could maybe hurdle, or wriggle out of tackles, or something. Spin uses agility to determine its success rate, but it's really the only one.


I really think there should be some sort of difference in spin's rolls- some spins are to change direction, others are to break out of a tackle.
 
23yrwej
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Originally posted by Bort
Originally posted by David Stern

I Think the fact that they are coded the same, and the fact running style plays no part in the break tackle roll is a huge flaw in your game.


Have been working more with passing lately, as rushing doesn't really seem to be underpowered, so haven't really given that much thought lately. Interesting idea, though. I'll give it some thought. Elusive guys could maybe hurdle, or wriggle out of tackles, or something. Spin uses agility to determine its success rate, but it's really the only one.


Also, agility or agility + vision should allow you to fake guys without jukes or head fakes, I don't know how many times Faulk or Sayers made a quick cut or cutback and made guys fall down or look silly. RL RBs make guys miss more often using quick cuts, cutbacks and other moves with agility(stop and start for example) as often if not more often than they do with jukes and head fakes.
 
headsigh
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Originally posted by thehazyone
Originally posted by Bort

Spin uses agility to determine its success rate, but it's really the only one.


Funny, this was exactly what I said yesterday and every one gave me complete shit.


You termed it very wrong, though.
 
jdbolick
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Originally posted by Bort
What if all CPU owned teams could make offers to appropriate leveled players again? It might make some of those CPU teams more competitive as a benefit?

That could theoretically help, assuming that it targeted active agents first.
 
Bukowski
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Originally posted by thehazyone
Originally posted by Bort

Spin uses agility to determine its success rate, but it's really the only one.


Funny, this was exactly what I said yesterday and every one gave me complete shit.


But it is a break tackle, which is what Bort just posted.

You will never see Spin in the play-by-play, unless you're able to break the tackle.

Agility makes it activate, but you need other things to make it successful.
 
Bort
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Originally posted by Deathblade
The only really valid point is the terrible HB pathing when you get high vision on elusive.

The rest is very debatable.


Except if he has 300 vision like that bugged mentor guy. Some of the paths available when the player can see the entire field at once are pretty crazy.
 
blln4lyf
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Originally posted by jrry32
Originally posted by Bort

Originally posted by David Stern


I Think the fact that they are coded the same, and the fact running style plays no part in the break tackle roll is a huge flaw in your game.


Have been working more with passing lately, as rushing doesn't really seem to be underpowered, so haven't really given that much thought lately. Interesting idea, though. I'll give it some thought. Elusive guys could maybe hurdle, or wriggle out of tackles, or something. Spin uses agility to determine its success rate, but it's really the only one.


Also, agility or agility + vision should allow you to fake guys without jukes or head fakes, I don't know how many times Faulk or Sayers made a quick cut or cutback and made guys fall down or look silly. RL RBs make guys miss more often using quick cuts, cutbacks and other moves with agility(stop and start for example) as often if not more often than they do with jukes and head fakes.


I agree, all players should have a very low % of inherent fake ability, as anyone can throw a fake, doesn't mean it would be a good one though
 
TyrannyVaunt
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Originally posted by David Stern
Originally posted by Deathblade

The only really valid point is the terrible HB pathing when you get high vision on elusive.

The rest is very debatable.


I agree, Barry sanders break tackles exactly like earl Campbell.


Pretty much this. Go back to the Elusive thread and look at the Metcalf links I posted. His break tackle ability was nothing to do with strength... And so much more to do with Speed/Agility and Jumping. And one could easily argue that a back needs vision to even execute a Spin or Juke/Fake move in general as you need to see someone coming at you - about ready to lay the wood, and then you execute the move fake move to get away.

Unfortunately, players built like Eric Metcalf or Reggie Bush get a big FU.
 
Bort
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Originally posted by Bukowski
But it is a break tackle, which is what Bort just posted.

You will never see Spin in the play-by-play, unless you're able to break the tackle.

Agility makes it activate, but you need other things to make it successful.


That is true. However, you might still see the start of the spin animation as you are tackled.

It's special, however, in that agility is the main modifier, as opposed to strength (like Power Thru)
 
jdbolick
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Originally posted by jrry32
Also, agility or agility + vision should allow you to fake guys without jukes or head fakes, I don't know how many times Faulk or Sayers made a quick cut or cutback and made guys fall down or look silly. RL RBs make guys miss more often using quick cuts, cutbacks and other moves with agility(stop and start for example) as often if not more often than they do with jukes and head fakes.

Eh, I don't think we need to start adding in fakes. As Deathblade said, I think better pathing would be the proper solution. Actually faking a defender should take specific skill such as the abilities you spend points on, whereas it would be fine for very high agility backs to make adjustments to keep as much distance from defenders as possible while still working their way upfield.
 
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