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Forum > Goal Line Blitz > Elusive pathing and vision discussion (with a foreword about spin)
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Bukowski
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Originally posted by tautology
Originally posted by Bort

Originally posted by jdbolick


The one thing we need to be careful about is that elusives are generally very speedy, so giving them too much of an advantage means instant touchdowns instead of just another 5 yards gained.


+1

It's not like they never gain yards currently.



It should however be noted that many of the best "elusives" don't use elusive running style.



Which is a problem.
 
Deathblade
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Originally posted by tautology
It should however be noted that many of the best "elusives" don't use elusive running style.


That goes back to the pathing issues already mentioned ITT
 
Bort
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Originally posted by tautology

It should however be noted that many of the best "elusives" don't use elusive running style.



That would make them more "speed" or "combo" at this point, then, correct?

Give me an example of what you consider a "true" elusive build (just approx numbers, not an actual player) and I will test it.
 
23yrwej
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Originally posted by Bort
Originally posted by jdbolick

The one thing we need to be careful about is that elusives are generally very speedy, so giving them too much of an advantage means instant touchdowns instead of just another 5 yards gained.


+1

It's not like they never gain yards currently.


I personally like the idea earlier of having agility help you make more fakes because it would make agility more important(or as important) as speed for an elusive runner like it is IRL as well as making cutbacks downfield(especially when only 1-2 defenders are left in front of you) happen more often. I mean elusive HBs never do the stop and start cutbacks when they have 1 defender next to them left with a chance to tackle them, if they made that move, they would score.
 
DL24
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Originally posted by Bort
Originally posted by tautology


It should however be noted that many of the best "elusives" don't use elusive running style.



That would make them more "speed" or "combo" at this point, then, correct?

Give me an example of what you consider a "true" elusive build (just approx numbers, not an actual player) and I will test it.


You mean one that can run on, what, like 60-70 run style?
 
thehazyone
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taut, I know you've turned it down in the past, but you really should be a tester.
 
tautology
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Originally posted by Deathblade
Originally posted by tautology

It should however be noted that many of the best "elusives" don't use elusive running style.


That goes back to the pathing issues already mentioned ITT


True, I am just suggesting that some sort of interesting effects, like a buff to Spin ability on highly elusive running, might actually makes elusives fun and effective.

And it would not require a lot of re-coding for pathing.

Just a thought.
 
DL24
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Originally posted by thehazyone
taut, I know you've turned it down in the past, but you really should be a tester.


 
23yrwej
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Originally posted by Bort
Originally posted by tautology


It should however be noted that many of the best "elusives" don't use elusive running style.



That would make them more "speed" or "combo" at this point, then, correct?

Give me an example of what you consider a "true" elusive build (just approx numbers, not an actual player) and I will test it.


This would be my feeling for a TRUE elusive:
100 speed
105 agility
68 carrying
61 strength
68 vision
Points in elusive SAs
 
Michael Vick
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Originally posted by jrry32
Originally posted by Bort

Originally posted by jdbolick


The one thing we need to be careful about is that elusives are generally very speedy, so giving them too much of an advantage means instant touchdowns instead of just another 5 yards gained.


+1

It's not like they never gain yards currently.


I personally like the idea earlier of having agility help you make more fakes because it would make agility more important(or as important) as speed for an elusive runner like it is IRL as well as making cutbacks downfield(especially when only 1-2 defenders are left in front of you) happen more often. I mean elusive HBs never do the stop and start cutbacks when they have 1 defender next to them left with a chance to tackle them, if they made that move, they would score.


Yes please make agility more important for RBs. Then my RB will own everyone
 
jdbolick
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Originally posted by tautology
It should however be noted that many of the best "elusives" don't use elusive running style.

Making dots "think" is essentially the hardest thing to code, which is why pathing is so incredibly difficult. Just getting blockers to choose the right assignment was an enormous pain in Bort's ass, so you can imagine what it's like to have HBs assess and react to near-infinite variables.
 
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wtf is going on here?
 
Bukowski
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Originally posted by tautology
Originally posted by Deathblade

Originally posted by tautology


It should however be noted that many of the best "elusives" don't use elusive running style.


That goes back to the pathing issues already mentioned ITT


True, I am just suggesting that some sort of interesting effects, like a buff to Spin ability on highly elusive running, might actually makes elusives fun and effective.

And it would not require a lot of re-coding for pathing.

Just a thought.


Yeah, that would be great.
 
23yrwej
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Originally posted by tautology
Originally posted by Deathblade

Originally posted by tautology


It should however be noted that many of the best "elusives" don't use elusive running style.


That goes back to the pathing issues already mentioned ITT


True, I am just suggesting that some sort of interesting effects, like a buff to Spin ability on highly elusive running, might actually makes elusives fun and effective.

And it would not require a lot of re-coding for pathing.

Just a thought.


I suggested that.
 
Deathblade
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Originally posted by Bort
That would make them more "speed" or "combo" at this point, then, correct?

Give me an example of what you consider a "true" elusive build (just approx numbers, not an actual player) and I will test it.


115 speed, 85 agility, 60 str and carrying is probably being pretty conservative.

Vision, you will struggle to find an HB with it at 60 or higher, since it is detrimental.
 
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