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Forum > Goal Line Blitz > Elusive pathing and vision discussion (with a foreword about spin)
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Deathblade
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Originally posted by DL24
I think just a 70% penalty to Vision and Tackling would seem fair. But the HB also needs to attempt to avoid the defender


A penalty to speed and agility would make the defender "lose balance" though..to maybe somewhat simulate them trying to change direction and stumbling around.

The loss of strength, would also simulate a "vulnerable" moment, where they would be easier to pancake because they are stumbling around.
 
Bukowski
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Originally posted by Bort
Originally posted by Bukowski

So is that something we could look into?


Yah, and easy too. Add a "minus balance" line to fakeouts. Instant tackle penalty.

DL's suggestion on avoiding faked players is probably good too.

I've been spending so much time on passing and blocking, I haven't really had much time or reason to get into rushing.


That would be great.
 
Sik Wit It
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Originally posted by Bort
Originally posted by Sik Wit It

I applied for a mod position and never heard back.



We do get a lot of applications; I'm sure Pallow has it somewhere.

Even if you're not a mod, you can help out in the FAQ forum, or the position talk/tactics forums, etc. Be an active, constructive part of the community, and more often than not you'll get noticed for that.


FWIW I posted the 2 bugs topics that led to these most recent fixes

- Fix kickoff touchback out of the end of the EZ resulting in time runng off clock
- Fix HB/FB blocking assignments on some plays where they were set to block too far outside


 
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Originally posted by Bort
You know, they don't, since fake duration is different than balance. Balance loss during a fake makes a lot of sense, though, and would accomplish that.


Something like what Jerry suggested would be AWESOME and very realistic.
 
Bort
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Originally posted by Bukowski
On Spins, bort should make breaking the tackle easier than normal, as long as Spin activates. I think that would accomplish a lot.


Perhaps only on elusive style running though. Do that with power guys and now they have an OP ability.
 
DL24
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Originally posted by Deathblade
Originally posted by DL24

About the instances where an HB fakes a defender in the open field, then runs right into them, resulting in a diving tackle, what about them?: http://goallineblitz.com/game/replay.pl?game_id=979956&pbp_id=12447501


Looks like he gained an extra 4-5 yards from that fake.


But he should have made more of an attempt to avoid the SS(veering to the inside more), and it could have been a 50 yard gain, or a TD.
 
Bort
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Originally posted by Deathblade
A penalty to speed and agility would make the defender "lose balance" though..to maybe somewhat simulate them trying to change direction and stumbling around.

The loss of strength, would also simulate a "vulnerable" moment, where they would be easier to pancake because they are stumbling around.


The balance counter achieves pretty much all of that, except for the direct penalty to speed.
 
VietCampo
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Originally posted by Bort
Perhaps only on elusive style running though. Do that with power guys and now they have an OP ability.


What about if a HB has 100 strength, good speed and agility and puts it on elusive running just a tad?
 
GoHooterGo
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Originally posted by Bort
Perhaps only on elusive style running though. Do that with power guys and now they have an OP ability.


I support this idea however!
 
Bukowski
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Originally posted by Bort
Originally posted by Bukowski

On Spins, bort should make breaking the tackle easier than normal, as long as Spin activates. I think that would accomplish a lot.


Perhaps only on elusive style running though. Do that with power guys and now they have an OP ability.


Right, there you go. Since it is an Elusive SA, after all.

Power Backs already activate Spin more, because of what you need to fire it successfully.

It could be like a bonus, kind of like Slippery, where you need to be at 50 Elusive, or whatever.

It would definitely balance out spins between power backs and elusives, because they currently have the advantage.
Edited by Bukowski on Dec 30, 2009 20:20:11
 
Dpride59
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Originally posted by Bort
I've been thinking about trying to play with that aspect for super elusive and see if it could work with some tweaks. Big cutbacks and the ability to bounce outside more quickly would be awesome IMO. You can do some of it with high enough agility currently, but not to the level I'd like to see someday.




Here is a big issue which people are sorta hinting at but not really saying it the way I want it said.

100 agility rb's aren't able to make fakes without sa's. Think about that.. If you are a super elusive hb you can't even compete without sa's. I mean look at it from the other side. Lb'ers have the ability to tackle without sa's... Imagine not being able to tackle without having 5 in an sa. But a hb can't make a fake, or do anything without investing in sa's. I understand it needs to be balanced. But super high agility/vision/carry needs to give better boosts to the fakes without sa's. Otherwise going forward every rb in the game is going to be 100 speed/str 77 carry 40% break tackle. 40 vision 73 agility. That is it. Pretty simple. I know this is not working as intended.. (god I hope not)



I really think the role of agility needs to be buffed, as does vision for offensive players. As it is now, anyone going over 55 vision, essentially is a sucker. When players have high vision they should be able to get bonuses to certain things, instead of just a pass/fail vision check.
 
DL24
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Originally posted by Bort
Originally posted by Bukowski

So is that something we could look into?


Yah, and easy too. Add a "minus balance" line to fakeouts. Instant tackle penalty.

DL's suggestion on avoiding faked players is probably good too.

I've been spending so much time on passing and blocking, I haven't really had much time or reason to get into rushing.


Yeah, actually the way fakes are going now isn't all too bad, the HB reaction should just be altered.

Now that I think of it, as taut said, a reduction to skills would be pretty unstoppable.
 
NWWarrior
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Originally posted by Bort
Yah, and easy too. Add a "minus balance" line to fakeouts. Instant tackle penalty.

DL's suggestion on avoiding faked players is probably good too.

I've been spending so much time on passing and blocking, I haven't really had much time or reason to get into rushing.


So how do you feel the passing is coming along Bort...we have seen it change drastically for us this season even with the same QBs and WRs, plays that worked last season suck now
 
TyrannyVaunt
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Originally posted by Deathblade
Originally posted by TyrannyVaunt

Pretty much this. Go back to the Elusive thread and look at the Metcalf links I posted. His break tackle ability was nothing to do with strength... And so much more to do with Speed/Agility and Jumping. And one could easily argue that a back needs vision to even execute a Spin or Juke/Fake move in general as you need to see someone coming at you - about ready to lay the wood, and then you execute the move fake move to get away.

Unfortunately, players built like Eric Metcalf or Reggie Bush get a big FU.


It has nothing to do with how they break tackles...but more to do with, if faster, more agile backs break as many tackles as powerbacks do, whats the point in a powerback? Not to mention that they would completely rape face in the sim.


Eric Metcalf is an All Pro. But he isn't the best HB ever to play the game. Far from it. But he was very good at what he did. I think a back like Metcalf can't even be successfully built in todays sim - the way it is working?

Why? Because you can't successfully SPIN unless you break a tackle. And it has been shown that strengthless HB's are rarely - if ever - spinning (because they aren't breaking tackles).... Plus these true Elusives, when they do fake someone, they seem to immediately get tackled.

Maybe more attention should be put into the suggestions thread that DL linked?
http://goallineblitz.com/game/forum_thread.pl?thread_id=3629074
(I see Bort commented - thank you)

I agree that it is a delicate issue... But just ignoring the fact that there is no such thing as a true Elusive back in the game is pretty sad. Because right now there isn't. So maybe giving that Elusive back some sort of bonus - or penalty to the defender who gets faked (lower their tackle roll score) may help? I don't know what the answer is. But having a discussion like this should be warranted.
 
jdbolick
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The one thing we need to be careful about is that elusives are generally very speedy, so giving them too much of an advantage means instant touchdowns instead of just another 5 yards gained.
 
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