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Forum > Goal Line Blitz > Elusive pathing and vision discussion (with a foreword about spin)
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Deathblade
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Originally posted by jrry32
Are defenders who were just faked suffering a penalty to their tackling roll? I think they should suffer a pretty heavy one until a certain amount of ticks after when they gain their footing and balance again.


I'd guess that balance factors into tackling ability...if not, it should.

What about with fakes, instead of knocking down defenders, it just gave them a sharp penalty to attributes? Like, a 60-80% penalty, that gradually came back.
 
Bort
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Originally posted by jrry32
Are defenders who were just faked suffering a penalty to their tackling roll? I think they should suffer a pretty heavy one until a certain amount of ticks after when they gain their footing and balance again.


You know, they don't, since fake duration is different than balance. Balance loss during a fake makes a lot of sense, though, and would accomplish that.
 
NWWarrior
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Originally posted by DL24
About the instances where an HB fakes a defender in the open field, then runs right into them, resulting in a diving tackle, what about them?: http://goallineblitz.com/game/replay.pl?game_id=979956&pbp_id=12447501


Go DL GO....stay on that path til we get an answer
 
Bukowski
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Originally posted by Deathblade
Originally posted by jrry32

Are defenders who were just faked suffering a penalty to their tackling roll? I think they should suffer a pretty heavy one until a certain amount of ticks after when they gain their footing and balance again.


I'd guess that balance factors into tackling ability...if not, it should.

What about with fakes, instead of knocking down defenders, it just gave them a sharp penalty to attributes? Like, a 60-80% penalty, that gradually came back.


Yeah, that is a good idea too.
 
Bukowski
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Originally posted by Bort
Originally posted by jrry32

Are defenders who were just faked suffering a penalty to their tackling roll? I think they should suffer a pretty heavy one until a certain amount of ticks after when they gain their footing and balance again.


You know, they don't, since fake duration is different than balance. Balance loss during a fake makes a lot of sense, though, and would accomplish that.


So is that something we could look into?
 
DL24
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Originally posted by Deathblade
Originally posted by jrry32

Are defenders who were just faked suffering a penalty to their tackling roll? I think they should suffer a pretty heavy one until a certain amount of ticks after when they gain their footing and balance again.


I'd guess that balance factors into tackling ability...if not, it should.

What about with fakes, instead of knocking down defenders, it just gave them a sharp penalty to attributes? Like, a 60-80% penalty, that gradually came back.


I think just a 70% penalty to Vision and Tackling would seem fair. But the HB also needs to attempt to avoid the defender
 
Robbnva
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Originally posted by Bort
Originally posted by jrry32

Are defenders who were just faked suffering a penalty to their tackling roll? I think they should suffer a pretty heavy one until a certain amount of ticks after when they gain their footing and balance again.


You know, they don't, since fake duration is different than balance. Balance loss during a fake makes a lot of sense, though, and would accomplish that.


yeah I like that
 
23yrwej
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Originally posted by Bort
Originally posted by jrry32

Also Bort, does spin's success rate have to do with running style? I have seen my more powerful backs have a lot more success with spin and use spin more often than my elusive despite them being on power running style? Shouldn't spin if it uses agility be more effective on elusive style?


It just depends on if you're running into the guy...so power guys are gonna run into more people.


Ok but shouldn't it happen more often on elusive since elusive runners are using their agility to make cuts while power runners are just using speed and strength mostly to plow forward? I know Power RBs run into guys more often but shouldn't it fire off a little more often on elusive even if they aren't running into as many defenders because they are using agility more often?
 
AngryDragon
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Originally posted by jdbolick

I've seen Spin fire very often for guys that I know were on Elusive. I don't think it matters, but Bort would obviously be the only one to say for sure.


I have too but I can't seem to find the replay that made me think of this. If I recall the HB just reversed field and ran into the perusing defenders. Still had he went backwards he might have got around the defense. Of course had he went backwards and got tackled it would have been a bug for sure. lol
 
Deathblade
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Originally posted by DL24
About the instances where an HB fakes a defender in the open field, then runs right into them, resulting in a diving tackle, what about them?: http://goallineblitz.com/game/replay.pl?game_id=979956&pbp_id=12447501


Looks like he gained an extra 4-5 yards from that fake.
 
tautology
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Originally posted by DL24
Originally posted by Deathblade

Originally posted by jrry32


Are defenders who were just faked suffering a penalty to their tackling roll? I think they should suffer a pretty heavy one until a certain amount of ticks after when they gain their footing and balance again.


I'd guess that balance factors into tackling ability...if not, it should.

What about with fakes, instead of knocking down defenders, it just gave them a sharp penalty to attributes? Like, a 60-80% penalty, that gradually came back.


I think just a 70% penalty to Vision and Tackling would seem fair. But the HB also needs to attempt to avoid the defender



Right...make every combo back unstoppable

 
jdbolick
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I think the player base may have figured out the faked defender-tackle phenomenon. DL24 postulated that the downed defender was not registering as a potential threat, and probably should. That way the HB could maybe not do as much to avoid him as a defender who isn't frozen, but would still attempt to move away from him instead of running straight ahead. I also suggested that variable distance could be responsible, since you can fake a guy 3-4 yards downfield, a gap that you're unlikely to cover and surpass before the guy unfreezes. Meanwhile faking a guy right in front of you means that he's unlikely to move again quickly enough to get a tackle attempt.
 
Bukowski
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Originally posted by jrry32
Originally posted by Bort

Originally posted by jrry32


Also Bort, does spin's success rate have to do with running style? I have seen my more powerful backs have a lot more success with spin and use spin more often than my elusive despite them being on power running style? Shouldn't spin if it uses agility be more effective on elusive style?


It just depends on if you're running into the guy...so power guys are gonna run into more people.


Ok but shouldn't it happen more often on elusive since elusive runners are using their agility to make cuts while power runners are just using speed and strength mostly to plow forward? I know Power RBs run into guys more often but shouldn't it fire off a little more often on elusive even if they aren't running into as many defenders because they are using agility more often?


It is like that, because the Elusive RB needs to actually be able to break the tackle, which is pretty hard given their build-type.

On Spins, bort should make breaking the tackle easier than normal, as long as Spin activates. I think that would accomplish a lot.
 
Bort
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Originally posted by Bukowski
So is that something we could look into?


Yah, and easy too. Add a "minus balance" line to fakeouts. Instant tackle penalty.

DL's suggestion on avoiding faked players is probably good too.

I've been spending so much time on passing and blocking, I haven't really had much time or reason to get into rushing.
 
23yrwej
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Originally posted by Deathblade
Originally posted by jrry32

Are defenders who were just faked suffering a penalty to their tackling roll? I think they should suffer a pretty heavy one until a certain amount of ticks after when they gain their footing and balance again.


I'd guess that balance factors into tackling ability...if not, it should.

What about with fakes, instead of knocking down defenders, it just gave them a sharp penalty to attributes? Like, a 60-80% penalty, that gradually came back.


Originally posted by Bort
Originally posted by jrry32

Are defenders who were just faked suffering a penalty to their tackling roll? I think they should suffer a pretty heavy one until a certain amount of ticks after when they gain their footing and balance again.


You know, they don't, since fake duration is different than balance. Balance loss during a fake makes a lot of sense, though, and would accomplish that.


Either would work for me, I am just a little sick of my elusive HB getting tackled by a guy who he just shrunk a second before.
 
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