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Forum > Goal Line Blitz > Q&A Archives > January 16th Q & A Discussion Thread
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Bort
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Originally posted by Saris
Since there are a lot of morale related questions I'll add one more.

The "General" skills (Line General, Field General etc), are they permanent or do they only effect the energy and morale on the play where they're triggered? Also at one time two seperate energy bars were described, one being a more fluid in-game energy bar that could deviate by quite a bit during a play; and another max energy that determines substitutions, and at one time was visible at the end of games. Are there seperate in-game and max morale bars as well? And if so which is affected by the General skills. Thanks in advance!


Permanent gains.

The max energy bar is still visible at the end of games until rollover. The morale maximum is always 100%. It doesn't work the same way as energy in that regard.
 
Bort
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Originally posted by pottsman
Speaking of...Bort, go there. Clear it out a bit. Please?


I have been trying to find some time because I do want to. My list has managed to get a bit shorter recently; need more stuff to fill it up again
 
Catch22
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Originally posted by Bort
Originally posted by Saris

Since there are a lot of morale related questions I'll add one more.

The "General" skills (Line General, Field General etc), are they permanent or do they only effect the energy and morale on the play where they're triggered? Also at one time two seperate energy bars were described, one being a more fluid in-game energy bar that could deviate by quite a bit during a play; and another max energy that determines substitutions, and at one time was visible at the end of games. Are there seperate in-game and max morale bars as well? And if so which is affected by the General skills. Thanks in advance!


Permanent gains.

The max energy bar is still visible at the end of games until rollover. The morale maximum is always 100%. It doesn't work the same way as energy in that regard.


Shows you what I know. Thank God for the delete button.

 
Bort
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Originally posted by DL24
Also, Q for Bort: Are you going to allow the option to buy a second regular team, at a higher cost, this offseason?

I know a lot of folks are anxious to hear a final answer for this season on the topic.


It is further down my list. I don't know if I will get to it in time for this offseason, especially since there are a lot of extra caveats and rules required. More likely that it will also be done without a wait list.
 
DL24
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Originally posted by Bort
Originally posted by pottsman

Speaking of...Bort, go there. Clear it out a bit. Please?


I have been trying to find some time because I do want to. My list has managed to get a bit shorter recently; need more stuff to fill it up again


Get there before the offseason imo
 
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I have a defensive player who has +5% chance to force fumble on all his equipment. With 5 equipments that should be a 20% chance everytime he makes a tackle but it really doesn't seem to make any difference.... I was just wandering if you Tackling attribute or any other attributes had any effect on this or any other equipment?
 
xhail2skinsx
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Originally posted by Catch22
Originally posted by xhail2skinsx

Are there any adjustments/upgrades being made to the Offense Advanced AI? I don't have any upgrades or anything in mind....I'm just curious


There is going to be an option to be able to select the order of targeted receivers. For example if you want WR3 to be the first player the QB looks at, you can select that in a drop down.

Other than that no changes are being made to the OAI.


Cool beans! Thanks!
 
cosmoxl
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Originally posted by Polorl69
i remember a while back Bort said that First step pretty much has a "cap" if you will, if your DE has 100+ speed and agility, he has a max excelleration basically

is this true for the vision attribute and Superior Vision SA? can you have high enough natural vision that the SA becomes pointless? and by high enough i mean realistic for this game like 100?


few seasons back it was changed so that it still helps such a DE.
 
Catch22
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Originally posted by Polorl69
i remember a while back Bort said that First step pretty much has a "cap" if you will, if your DE has 100+ speed and agility, he has a max excelleration basically

is this true for the vision attribute and Superior Vision SA? can you have high enough natural vision that the SA becomes pointless? and by high enough i mean realistic for this game like 100?


I don't know the exact answer on this but at no point does a SA become pointless and the more you have in an attribute regardless of how high it is, the better the player will be at using it. If vision helps the Superior Vision SA trigger then higher vision will improve the efficiency of the SA.
Edited by Catch22 on Jan 16, 2010 20:18:18
 
DL24
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Originally posted by Bort
Originally posted by DL24

Also, Q for Bort: Are you going to allow the option to buy a second regular team, at a higher cost, this offseason?

I know a lot of folks are anxious to hear a final answer for this season on the topic.


It is further down my list. I don't know if I will get to it in time for this offseason, especially since there are a lot of extra caveats and rules required. More likely that it will also be done without a wait list.


Good to know...
 
TxSteve
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Originally posted by Bort
There are currently no plans for a subscription system. We have talked about doing a frequent booster program in the past (sorta like frequent flyer miles) but we never have decided on a percentage. Also kinda worried about potential headaches with it since many people would insist they should get retroactive points on it for purchases made 15 months ago, though we plan to make it a "from this point forward" sorta thing.


I'm not promoting it - but a game I used to play non stop (DDO - dungeons and dragons online) recently totally and completely revamped their pay style - made the game mostly free - and introduced many, many different packages and items for purchase. Apparently their revenue and in game population has exploded.

I'm not saying there are any ideas there for you right now - but probably worth a look - because there could come a day when you want to shake things up and try some new things revenue wise.
 
Catch22
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Originally posted by fr0z3n_ln_tlm3
I have a defensive player who has +5% chance to force fumble on all his equipment. With 5 equipments that should be a 20% chance everytime he makes a tackle but it really doesn't seem to make any difference.... I was just wandering if you Tackling attribute or any other attributes had any effect on this or any other equipment?


It's not a 20% chance to cause a fumble. It's a 20% increase to the players force fumble score which depends on a number of factors like strength and tackling. So if a players force fumble score is 5%, the +20% EQ will add 1% (.05*.2) to that score to give them a 6% chance to cause a fumble.
 
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Originally posted by vike fan 4 life
any plans on changing the fumble recovering system, so the player doesnt just lay their for a seemingly endless period of time? I know before it was too easy to score td's, but would it be possible to implement something like a 5 yard radius around the player where if there was an opponent inside the circle he would fall on it like he does now, but if there wasen't an opponent he could pick it up and run like before?


hazy said that its not on your radar bort, but do you have any ambitions on changing the current fumble recovery system or do you want to keep it the way it is?
 
CMON
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Any plans to not allow teams to sell back between Day 1 and 32 to avoid screwing up league integrity

Also maybe thoughts of limiting how many Trades one team can make where they are selling off players for cash per day
 
Max Zorin
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Originally posted by TxSteve
I'm not promoting it - but a game I used to play non stop (DDO - dungeons and dragons online) recently totally and completely revamped their pay style - made the game mostly free - and introduced many, many different packages and items for purchase. Apparently their revenue and in game population has exploded.

I'm not saying there are any ideas there for you right now - but probably worth a look - because there could come a day when you want to shake things up and try some new things revenue wise.


Yeah, I definitely don't think we are against looking at other revenue venues down the line. There are tons of different ways to go about it, as you point out.

Worth checking out for sure.
 
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