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Forum > Goal Line Blitz > Q&A Archives > January 16th Q & A Discussion Thread
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Max Zorin
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Originally posted by cubsluver22
The unofficial GLB Draft is very successful and adds yet another lifelike element to the game. It is ran well and hundreds have alot of fun participating in this. Why can't it be OFFICIALLY recognized and promoted? At the very least why can't the staff that run it be recognized for their efforts to make GLB even more fun?


Good question, but I believe, right now at least, we have to very careful about officially endorsing certain user created aspects of the game. If we do this, there will be dozens of other organizations asking for the same, and we just don't have the resources to do that at the moment.

I have been more than happy to hand out trophies for the Draft, and will most certainly continue to do so.
 
Bort
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Originally posted by Catch22
I'm pretty sure that development of the baseball game will not commence until the football game has reached a stage where it is either out of beta or very close to being out of beta.


We'll be assembling a dev (and support) team specifically for the baseball game, actually. I'll be taking more of a design and supervisor type role on that than nitty-gritty.
 
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I know this was brought up in WL. Why isn't the tie breaker of a three way tie after head to head, point differential (+/-) with the teams they are tied with instead of points against?
 
Catch22
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Originally posted by Kingdan23
Originally posted by Catch22

No new VA's are planned on being added this offseason. There might be a few small changes made to existing ones.


Sorry, what I meant was will we get the full reset again or will we be limited to 15?


15 most likely, with maybe VA specific resets for ones that are changed.
 
alfie224
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how many more of these will there be
 
Polorl69
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Originally posted by Catch22
Originally posted by Polorl69

why can't all VA's be listed on the PBP when they fire? Just for QB, RB, TE, WR on offense, and whoeven makes plays on defense....I mean spin but no juke? monster hit..but no closing speed? I understand if you watch enough dots you can tell when it's a juke or a pump fake but I would like to see for example if stickyhands fires when an interception happens, or when it is indeed a pump fake when a cb just stops?


Bort answered this in the Q & A - it's because it would make the pbp too long and unreadable.


couldn't we have a short and long version...a box to check?
 
EllisBell
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Originally posted by xxxTheGreatest
Question about teams... Are all people that are on the list normally given a team and if now up to what number on the wait list normally get a team?


We try to pass out teams to as many ppl as possible. The amount of teams is based on the number of leagues and open teams available. The actual amount of ppl that receive a team may fluctuate from season to season
 
Saris
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Originally posted by Bort
Originally posted by Saris

Since no one's posting I'll start with a softball...


One area of the game that's still pretty vague but extremely important is the anti-PD roll. The uncertainty about this aspect of the game has a lot to do with why there are so many speed builds.

Could you give us an idea what skills affect this roll for receivers, and ideally the hierarchy of those skills. If some of these skills are covered under Ball Hawk, would that VA's bonuses be active during the roll? Do SA's such as Sticky hands affect the roll?



Sticky hands affecting it: no. That's what "Swat Ball" is for.

Focus is mainly on jumping and vision, and the ability to get in position (so your speed/agility/vision for that). More catching will help turn PD's to INT's. Strength helps if the receiver you're competing with is strong, if it's a jump ball.


I guess I was unclear, by anti-PD I meant on the receiver side of the roll to prevent PD's from occurring, thanks for the reply nevertheless.
 
Catch22
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Thread locked by moderator.
 
Catch22
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Originally posted by alfie224
how many more of these will there be


We'll hopefully be continuing these indefinitely. I might reduce the frequency after the first month though - that depends on how many questions are being submitted on a weekly basis. While Bort and other admins are here today, they won't always be available. I might want to take a day off occasionally too.
 
Max Zorin
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Originally posted by EllisBell
We try to pass out teams to as many ppl as possible. The amount of teams is based on the number of leagues and open teams available. The actual amount of ppl that receive a team may fluctuate from season to season


To add to what EB said, almost always we can clear out the lists every offseason. There are however some cases of people either checking contradicting outputs on their team request form, or those asking for teams that rarely ever come up on the list. (USA Pro for example).
 
Bort
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Originally posted by Saris
I guess I was unclear, by anti-PD I meant on the receiver side of the roll to prevent PD's from occurring, thanks for the reply nevertheless.


Ah, ok.

We're mostly comparing the same attributes between the receiver and defender. Jumping, vision, and catching + SA's & VA's. The receiver is naturally going to have a bit of an advantage in the vision department, since he knows the play (assuming a good pass), but the physical skills needed to bat the ball are the same for both sides. The receiver is just focused a bit more on catching, since that's his primary goal.
 
Catch22
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Originally posted by Timetoshine-Beta
I know this was brought up in WL. Why isn't the tie breaker of a three way tie after head to head, point differential (+/-) with the teams they are tied with instead of points against?


That's not a bad idea. One worthy of a suggestion - not sure what Bort thinks of it but I like it.
 
reddogrw
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When are you going to introduce new methods for teams to generate revenue (like Jumbo-tron, parking deck, etc. as opposed to just handing out media money (or in addition to)?
 
odg62
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A lot of people swear to god that Blitz SA dosent work well, if at all. My question is do speed/agility bonus SA's like Blitz, Shutdown coverage, Closing Speed, Route Running, etc, etc all give the same bonus to attributes, or does each one boost a different amount?

ie - does SDC give a +1% while blitz gives a .05%
 
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