User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Q&A Archives > January 16th Q & A Discussion Thread
Page:
 
Bort
Admin
offline
Link
 
Originally posted by Catch22
That's not a bad idea. One worthy of a suggestion - not sure what Bort thinks of it but I like it.


Because of the potential of blowout games via uncompetitive teams or CPUs. Point allowed vs gutted teams is almost always going to be zero. Points against varies wildly, and teams shouldn't have to worry about running up the score more than the other guy.
 
cubsluver22
kiss the .gif
offline
Link
 
Why can't the trade deadline be improved in the Cap Leagues? For instance say your in a Cap 34, and need a couple of pieces for your playoff run. The current system only allows you to trade for Level 34 players and below. By midseason most players in a Cap 34 have used their 3 boost and have leveled up at least 2 times. Why can't it be made to be where you can trade for players at, at least your team median?

Maybe make it where you can only trade for players in your current Cap League. This would make for a more lifelike experience and it would give teams that are out of contention a chance to add some needed finances that under normal circumstances couldn't.

Most of the time the roster you start with has at least 1-2 players that decide to go inactive and this hurts the entire team. I realize there are many potential exploits to this but I think this could be implemented with strict guidelines.
 
Catch22
offline
Link
 
Originally posted by Bort
Originally posted by Catch22

That's not a bad idea. One worthy of a suggestion - not sure what Bort thinks of it but I like it.


Because of the potential of blowout games via uncompetitive teams or CPUs. Point allowed vs gutted teams is almost always going to be zero. Points against varies wildly, and teams shouldn't have to worry about running up the score more than the other guy.


He's just talking about point differential in games played between the teams that are tied.

For example, there are three teams tied for 8th place. They were 1-1 against each other. Instead of using points allowed, use the point differential from their games against each other.
 
cosmoxl
offline
Link
 
Originally posted by Bort
Because of the potential of blowout games via uncompetitive teams or CPUs. Point allowed vs gutted teams is almost always going to be zero. Points against varies wildly, and teams shouldn't have to worry about running up the score more than the other guy.


no, just point diff amongst the 3 tied teams, not all teams.
 
Link
 
Originally posted by Bort
Because of the potential of blowout games via uncompetitive teams or CPUs. Point allowed vs gutted teams is almost always going to be zero. Points against varies wildly, and teams shouldn't have to worry about running up the score more than the other guy.


only the +/- with the teams you are tied with, it would eliminate any gutted teams you play
 
Frycicle
offline
Link
 
Is there anything being done to stop or fix the QB rollout exploit in casual leagues?
 
Catch22
offline
Link
 
Thread locked by moderator.
 
Catch22
offline
Link
 
Originally posted by Frycicle
Is there anything being done to stop or fix the QB rollout exploit in casual leagues?


We're having discussion about this issue on the test server right now. We're trying to figure out if there is a viable way to keep the plays in the playbook or if they need to be removed all together. One of the things we are discussing is an option for the basic tactics to include a QB Spy percentage.
 
Bort
Admin
offline
Link
 
Originally posted by odg62
A lot of people swear to god that Blitz SA dosent work well, if at all. My question is do speed/agility bonus SA's like Blitz, Shutdown coverage, Closing Speed, Route Running, etc, etc all give the same bonus to attributes, or does each one boost a different amount?

ie - does SDC give a +1% while blitz gives a .05%


They are all different. They also do not just give bonuses to attibutes. They often give flat bonuses to final scores. For instance, say your "running speed" score is 35. Closing speed might simply give +1 per level to the score, or a flat bonus if you pass a roll vs its level.
 
Bort
Admin
offline
Link
 
Originally posted by Catch22
He's just talking about point differential in games played between the teams that are tied.

For example, there are three teams tied for 8th place. They were 1-1 against each other. Instead of using points allowed, use the point differential from their games against each other.


Oh, I see. Worthy of a suggestion I suppose.
 
Catch22
offline
Link
 
Originally posted by reddogrw
When are you going to introduce new methods for teams to generate revenue (like Jumbo-tron, parking deck, etc. as opposed to just handing out media money (or in addition to)?


Right now, there is enough money being distributed to teams through ticket sales and media revenue. However, we are going to be discussing the game economy and ways upon which we can improve it, including things for players to do with their money, but these changes won't be coming any time in the immediate future - maybe a couple seasons down the line.
 
Catch22
offline
Link
 
Originally posted by cubsluver22
Why can't the trade deadline be improved in the Cap Leagues? For instance say your in a Cap 34, and need a couple of pieces for your playoff run. The current system only allows you to trade for Level 34 players and below. By midseason most players in a Cap 34 have used their 3 boost and have leveled up at least 2 times. Why can't it be made to be where you can trade for players at, at least your team median?

Maybe make it where you can only trade for players in your current Cap League. This would make for a more lifelike experience and it would give teams that are out of contention a chance to add some needed finances that under normal circumstances couldn't.

Most of the time the roster you start with has at least 1-2 players that decide to go inactive and this hurts the entire team. I realize there are many potential exploits to this but I think this could be implemented with strict guidelines.


This system was put in place because of teams moving massive amounts of players at the end of a season when their team was eliminated from playoff contention. To be honest, week 12 is a very generous trade deadline - the NFL's is week 6.
Edited by Catch22 on Jan 16, 2010 19:29:26
 
Polorl69
offline
Link
 
thanks guys
 
CTGuyton
offline
Link
 
Originally posted by Catch22
the NFL's is week 4.


6.. but still earlier than GLBs
 
Catch22
offline
Link
 
Thread unlocked by moderator.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.