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Forum > Goal Line Blitz > Q&A Archives > January 16th Q & A Discussion Thread
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Catch22
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Originally posted by CMON
I know you say Streaky works. Anyway to flag in the summary report?

Suggestion could be either a new column or, coloring the players name to green for streaky firing for a good game, or red for a bad game


Sounds like a suggestion although I'm not sure it's something Bort wants to add to the game. What would happen is a particular player would have a series of bad rolls and have bad streaky 4 times in a row and they'd get irate, or another one would have 40 good streakys in a row and others would say Xfactor.
 
Bort
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Originally posted by Saris
I'd assume that confidence affects rolls to prevent demoralizing effects from SA's etc. But could you give an example of confidence affecting a non QB/K/P roll that isn't related to preventing a demoralizing effect?


It can help you take a hit better, possibly avoiding a fumble. Think of "cringing" as a scary defender is about to hit you.

The main thing it is for, however, it morale-related things. There are far more morale-related uses for confidence than non-morale related.
 
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What about a min level for players being signed to a capped team ... Say your in a CAP22 league. Have a min level a player can be in order to be signed... there is nothing worse than getting in a league and all the owners are signing level 1 players....
sorry if it's off topic
Edited by fr0z3n_ln_tlm3 on Jan 16, 2010 19:49:25
 
kHarmaKillz
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Do you have any plans with league structure to combat the reality that you really only have a handful of close games every season? I understand there are higher leagues for the good teams that are ultra-competitive, but more and more people are quitting because you spend 7 seasons and lots of money to build a player that will only play in actually competitive seasons 3-4 times IF hes lucky.
 
Modok
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Originally posted by Catch22
WR's can still be effective. I personally had a very effective WR at the WL level this season. With the changes coming in the passing game, I would expect further improvement. So answer to your question is no.


NO doubt they can still be effective but being the same cost as a HB or QB is a little extreme. Even a good WR is going to only touch the ball approx 4-6 times a game.
 
CMON
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Originally posted by Catch22
Originally posted by CMON

I know you say Streaky works. Anyway to flag in the summary report?

Suggestion could be either a new column or, coloring the players name to green for streaky firing for a good game, or red for a bad game


Sounds like a suggestion although I'm not sure it's something Bort wants to add to the game. What would happen is a particular player would have a series of bad rolls and have bad streaky 4 times in a row and they'd get irate, or another one would have 40 good streakys in a row and others would say Xfactor.


You are talking about a sample size of 2 people.

Using standard deviations and what not, you should have an accurate sample size. More transperency with the user community will allow SA's like this to be more than a guess to whether something works, because that is all that Streaky is... a guess
 
reddogrw
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Can we get realism on the extra point made percentages? It appears they are capped at 97-98% - kickers are making a higher percentage of FG's 40 yards and under than they are on XP
 
LionsLover
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Speaking of morale, what about the LBer SAs? Are they still "working as intended"? I know a lot of players who haven't seen an effect (including myself).

Also Aura of Intimidation, is it just a temporary penalty to morale? A group of us actually started discussing that today, so I'm just curious.
 
Catch22
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Originally posted by fr0z3n_ln_tlm3
What about a min level for players being signed to a capped team ... Say your in a CAP22 league. Have a min level a player can be in order to be signed... there is nothing worse than getting in a league and all the owners are signing level 1 players....


A lot of times that can't be avoided. A person puts themselves on a waiting list for a team and get a team in a 22 cap and their intention was to start a team from scratch.
 
Catch22
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Originally posted by Modok
Originally posted by Catch22

WR's can still be effective. I personally had a very effective WR at the WL level this season. With the changes coming in the passing game, I would expect further improvement. So answer to your question is no.


NO doubt they can still be effective but being the same cost as a HB or QB is a little extreme. Even a good WR is going to only touch the ball approx 4-6 times a game.


I kinda agree as a former paying customer but I don't see it being changed.
 
Catch22
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Originally posted by CMON
Originally posted by Catch22

Originally posted by CMON


I know you say Streaky works. Anyway to flag in the summary report?

Suggestion could be either a new column or, coloring the players name to green for streaky firing for a good game, or red for a bad game


Sounds like a suggestion although I'm not sure it's something Bort wants to add to the game. What would happen is a particular player would have a series of bad rolls and have bad streaky 4 times in a row and they'd get irate, or another one would have 40 good streakys in a row and others would say Xfactor.


I'm not sure I agree with you here. Not all things about every element of the game need to be revealed to the user. Doing that would remove many of the elements of player building from the game. That being said, however, as I mentioned previously, now that I've been brought on, we will likely figure out a way for me to perform tests on various things that conventional testers can not test to verify that things are working correctly.
Edited by Catch22 on Jan 16, 2010 19:55:42
 
Bort
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As for the "little additions" question, I keep a list of things that are suggested and would take smaller amounts of time. I try to get to them when I want to just do something lite, or have a little time to work on something, but not a lot of time.

Some of the smaller stuff I have sitting around, that will probably get added sooner than later (this is a copy/paste from my list):

Make a D-league centralized forum linked by team/home pages
Add playcall for OC/DC/owner on replay
Allow sorting out assigned players on marketplace
"Hide" or "disable" subforum
Flex Point "friendly" bank
Add a way to view a particular agents' list of FA ads (filter by user)
EQ Fund - Requests From Player (http://goallineblitz.com/game/forum_thread.pl?thread_id=3238053&page=1)
Activity meter
Disallow duplicate names on DC presets and packages
add option of setting custom slots for ENTIRE package
Top 100 players list based on MVP, use multiplier by league
Put ticket pricing on finance page:
Finish some needed updates for flash replay XML interface

I've got a bunch of back-end stuff for admins and moderators sitting on my list too, to help them do their job better or more easily. That's not stuff you guys can see directly, but it's important nonetheless.
 
Catch22
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Originally posted by reddogrw
Can we get realism on the extra point made percentages? It appears they are capped at 97-98% - kickers are making a higher percentage of FG's 40 yards and under than they are on XP


The thing with XP's that you need to remember is that they are based on a roll for that particular kick. While a level 60 kicker might have a 99.5% chance of making an XP, the RNG could have him miss more due to "bad rolls" or having his kicking score reduced by things like fatigue (if you've ever noticed kickers miss more XP's in blowout games). I agree that making FG's is too easy. Way too easy in fact, especially from inside 50 yards, and that's probably something that we should evaluate.
 
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any plans on changing the fumble recovering system, so the player doesnt just lay their for a seemingly endless period of time? I know before it was too easy to score td's, but would it be possible to implement something like a 5 yard radius around the player where if there was an opponent inside the circle he would fall on it like he does now, but if there wasen't an opponent he could pick it up and run like before?
Edited by vike fan 4 life on Jan 16, 2010 19:56:42
 
Catch22
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Originally posted by vike fan 4 life
any plans on changing the fumble recovering system, so the player doesnt just lay their for a seemingly endless period of time? I know before it was too easy to score td's, but would it be possible to implement something like a 5 yard radius around the player where if there was an opponent inside the circle he would fall on it like he does now, but if there wasen't an opponent he could pick it up and run like before?


I don't think Bort has that on his radar, so that's a matter of whether he wants to work on it or not.
 
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