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Forum > Goal Line Blitz > Q&A Archives > January 16th Q & A Discussion Thread
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kHarmaKillz
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Originally posted by Chris Layne
Do you have any plans with league structure to combat the reality that you really only have a handful of close games every season? I understand there are higher leagues for the good teams that are ultra-competitive, but more and more people are quitting because you spend 7 seasons and lots of money to build a player that will only play in actually competitive seasons 3-4 times IF hes lucky.


Missed this
 
CMON
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Originally posted by Catch22
Originally posted by CMON

Originally posted by Catch22


Originally posted by CMON



I know you say Streaky works. Anyway to flag in the summary report?

Suggestion could be either a new column or, coloring the players name to green for streaky firing for a good game, or red for a bad game


Sounds like a suggestion although I'm not sure it's something Bort wants to add to the game. What would happen is a particular player would have a series of bad rolls and have bad streaky 4 times in a row and they'd get irate, or another one would have 40 good streakys in a row and others would say Xfactor.


I'm not sure I agree with you here. Not all things about every element of the game need to be revealed to the user. Doing that would remove many of the elements of player building from the game. That being said, however, as I mentioned previously, now that I've been brought on, we will likely figure out a way for me to perform tests on various things that conventional testers can not test to verify that things are working correctly.



Will be looking forward to working with you on testing of Streaky

Thank you
 
reddogrw
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Originally posted by Catch22
Originally posted by reddogrw

Can we get realism on the extra point made percentages? It appears they are capped at 97-98% - kickers are making a higher percentage of FG's 40 yards and under than they are on XP


The thing with XP's that you need to remember is that they are based on a roll for that particular kick. While a level 60 kicker might have a 99.5% chance of making an XP, the RNG could have him miss more due to "bad rolls" or having his kicking score reduced by things like fatigue (if you've ever noticed kickers miss more XP's in blowout games). I agree that making FG's is too easy. Way too easy in fact, especially from inside 50 yards, and that's probably something that we should evaluate.


the percentages are similar between blow out and non-blowout games

2 of 3
5 of 6
15 of 16
42 of 43

been looked at - not a stamina thing

2 Canada AAA playoff games were decided by missed XP's in lower scoring games this season
 
TxSteve
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Back when VA's were mostly utilized for stat enhancements - it seems that Bort did a study of which VA's were most used - and which were almost never used...and that led to the re-balancing of VA's (which was a very good thing even though they could be further balanced now).

Has the same been done for SA's?


I really think we are about 8 seasons overdue for some kind of SA internal evaluation - which I believe would lead to a significant SA re-balancing or re-structuring - possibly even introducing some new ones as replacements - or disclosing more info about specific SA's -


So - is an internal evaluation of SA's for all positions at least on the radar?
 
Catch22
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Originally posted by Chris Layne
Originally posted by Chris Layne

Do you have any plans with league structure to combat the reality that you really only have a handful of close games every season? I understand there are higher leagues for the good teams that are ultra-competitive, but more and more people are quitting because you spend 7 seasons and lots of money to build a player that will only play in actually competitive seasons 3-4 times IF hes lucky.


Missed this


It was answered I believe in the Q & A:

8. What is being done to create better balance within leagues? Currently in many leagues there are almost no competitive games.

There's a couple suggestions I am looking at right now that I think could help quite a bit: Gold/Silver/Copper leagues in the minor leagues, and sorting teams during promotion by using rivalry points. There's a bit of work to be done on those to work out some details and problems, but I believe there is a lot of potential there.
 
Stixx
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Just wondering what is the Flex point "friendly" bank that Bort has said will be put in sometime soon?
 
Bort
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Originally posted by LionsLover
Speaking of morale, what about the LBer SAs? Are they still "working as intended"? I know a lot of players who haven't seen an effect (including myself).

Also Aura of Intimidation, is it just a temporary penalty to morale? A group of us actually started discussing that today, so I'm just curious.


Yeah, they still affect morale, though a lot of QB's have very high conf, and several are directed at QB's in particular. Aura is a permanent drain.
 
Catch22
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Originally posted by reddogrw
Originally posted by Catch22

Originally posted by reddogrw


Can we get realism on the extra point made percentages? It appears they are capped at 97-98% - kickers are making a higher percentage of FG's 40 yards and under than they are on XP


The thing with XP's that you need to remember is that they are based on a roll for that particular kick. While a level 60 kicker might have a 99.5% chance of making an XP, the RNG could have him miss more due to "bad rolls" or having his kicking score reduced by things like fatigue (if you've ever noticed kickers miss more XP's in blowout games). I agree that making FG's is too easy. Way too easy in fact, especially from inside 50 yards, and that's probably something that we should evaluate.


the percentages are similar between blow out and non-blowout games

2 of 3
5 of 6
15 of 16
42 of 43

been looked at - not a stamina thing

2 Canada AAA playoff games were decided by missed XP's in lower scoring games this season


I didn't say it was just a stamina thing. It's more a RNG thing than a stamina thing.
 
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Originally posted by xxxTheGreatest
Just wondering what is the Flex point "friendly" bank that Bort has said will be put in sometime soon?


http://goallineblitz.com/game/forum_thread.pl?thread_id=1781147
 
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Is there any talk on ticket sales for the preseason games? fans goto these games but only pay a fraction of the amount for a regular season game but Concession Sales for these home games would be the same. I feel this is money young teams could use for trading and building there teams after the season start.....
 
Catch22
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Originally posted by xxxTheGreatest
Just wondering what is the Flex point "friendly" bank that Bort has said will be put in sometime soon?


Yes, see previous page on what's on his upcoming list.
 
kHarmaKillz
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Thanks for the answer.. Sorry I missed that in the Q&A.

Lastly though..
I understand that this is, after all, a business.. but is there any chance for any kind of cost reduction or subscription based pricing? It seems a lot of the current problems with players becoming bored is because the game just isn't as active as it used to be. A lot of this can be contributed to cost. We're paying essentially 10 dollars a month to boost a wide receiver that will not only see much less action than similiarly priced HB's and QB's, but that will also only play in 3 or 4 seasons we could consider competitive.

Its a great game, but I don't think anyone would argue with saying that we expected a lot more at this point when the game first started.. is there any chance of some sort of price reduction or a related change to try and boost active players? I obviously understand if there isn't, just curious as to if this has been discussed.
 
cosmoxl
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does the run block SA help a blocker obtain better blocking position? and maintain it?
 
TxSteve
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Are we allowed more than one?

- I saw mentioned earlier the upcoming 'opening' of a GLB store - can we get any details on this? (strictly out of game stuff - or would it include in game things).
 
Catch22
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Originally posted by TxSteve
Back when VA's were mostly utilized for stat enhancements - it seems that Bort did a study of which VA's were most used - and which were almost never used...and that led to the re-balancing of VA's (which was a very good thing even though they could be further balanced now).

Has the same been done for SA's?


I really think we are about 8 seasons overdue for some kind of SA internal evaluation - which I believe would lead to a significant SA re-balancing or re-structuring - possibly even introducing some new ones as replacements - or disclosing more info about specific SA's -


So - is an internal evaluation of SA's for all positions at least on the radar?


It hasn't been done, but that's not a bad idea. Send me a pm about that and I'll try and get to it sometime.
 
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