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Forum > Goal Line Blitz > Changelog June 23rd - Last Update on the list. Commenting on that.
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.spider.
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Jun 23, 2010
- Fix for punt coverage team overrunning returner and adjustment for coverage team to spread out into lanes after punt
- Additional logic added to pass blocker selection to address some exploity blitzes and improper G/OT switching vs 3 man lines
- Adjust HB/FB pass block logic to keep fast backs from flying up to the LOS right at the snap and missing blocks
- Fixes for pursuit intercept calculations when intercept point is beyond the sideline or past the endzone
- Adjust pursuit calculations to use a vector history list instead of just current vector. Results in smoother path choices.
- Fix issue where QB could audible TE to block left on QB kneel plays
- Make short passes a little easier to complete, and long passes a little harder
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I thought we where told and even voted on NOT putting in sim changes MID season unless it was a game breaking exploit/issue???

As an OC...this sucks....Have to completely re-evaluate the short and long passing and we are 11 games in already...and in my case really only have 2 more "decent" opponents the rest of the way.....
Edited by jbleich on Jun 24, 2010 15:14:09
 
bhall43
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i dont know...i didnt see anything different so far.
 
tonylieu
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Originally posted by jbleich
Jun 23, 2010
- Fix for punt coverage team overrunning returner and adjustment for coverage team to spread out into lanes after punt
- Additional logic added to pass blocker selection to address some exploity blitzes and improper G/OT switching vs 3 man lines
- Adjust HB/FB pass block logic to keep fast backs from flying up to the LOS right at the snap and missing blocks
- Fixes for pursuit intercept calculations when intercept point is beyond the sideline or past the endzone
- Adjust pursuit calculations to use a vector history list instead of just current vector. Results in smoother path choices.
- Fix issue where QB could audible TE to block left on QB kneel plays
- Make short passes a little easier to complete, and long passes a little harder
===================================================================
I thought we where told and even voted on NOT putting in sim changes MID season unless it was a game breaking exploit/issue???

As an OC...this sucks....Have to completely re-evaluate the short and long passing and we are 11 games in already...and in my case really only have 2 more "decent" opponents the rest of the way.....



Not that big of a deal
 
Dpride59
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Long passing already sucks . Lol at that
 
Dpride59
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It better be -1%pq per yard on passes deeper than 15 yards
 
Dpride59
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Originally posted by bhall43
i dont know...i didnt see anything different so far.


We struggled today vs d9 throwing the ball.... They did as well, it's almost an unpassable sim. 0-0 gAmes are closer than they appear
 
Gart888
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Originally posted by Dpride59
We struggled today vs d9 throwing the ball.... They did as well, it's almost an unpassable sim. 0-0 gAmes are closer than they appear


didn't you guys drop 100 on them? :|
 
bhall43
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Originally posted by Dpride59
We struggled today vs d9 throwing the ball.... They did as well, it's almost an unpassable sim. 0-0 gAmes are closer than they appear


 
.spider.
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Originally posted by tonylieu

Not that big of a deal


Whether it is or is not.....the big deal is we voted on this....WHY did we vote on it and get told it wouldnt happen and then Poof! it happens. If I see a sim for 11 games....I want it to be the same sim the rest of the season.
 
AngryDragon
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I wonder if this will help screen passes?
 
ijg
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Originally posted by Dpride59
Long passing already sucks . Lol at that


Maybe you need a better OC. They've been great for us. Long pass still > short pass this season. Haven't watched games yet today to assess the change yet though.
 
Sik Wit It
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Originally posted by Dpride59
Originally posted by bhall43

i dont know...i didnt see anything different so far.


We struggled today vs d9 throwing the ball.... They did as well, it's almost an unpassable sim. 0-0 gAmes are closer than they appear


Yeah 11 yards/attempt..., and over 300 yds. What an unpassable sim!
 
Darkstrand
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Originally posted by Dpride59
Originally posted by bhall43

i dont know...i didnt see anything different so far.


We struggled today vs d9 throwing the ball.... They did as well, it's almost an unpassable sim. 0-0 gAmes are closer than they appear


score was 119-3

this post just shows how out of touch offensive minded GLBers are

 
.spider.
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Originally posted by AngryDragon
I wonder if this will help screen passes?


If you are having troubles COMPLETING screen passes you're already in trouble.
 
Jiddy78
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Originally posted by jbleich
Whether it is or is not.....the big deal is we voted on this....WHY did we vote on it and get told it wouldnt happen and then Poof! it happens. If I see a sim for 11 games....I want it to be the same sim the rest of the season.


Those votes are cons...Hustles....The ol' Kansas City Shuffle...."The Pledge" portion of a magic trick......much like the suggestions forum...and the game changes forum...and the bugs forum...Hell...pretty much every forum.
 
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