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Forum > Discuss GLB Issues With Catch22 > NOT A BUG - CLOSED > i personnely think the new sims are screwed up
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Ken1
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Originally posted by Arles
Here's what I don't get. Three players on the same DL:

Player 1 (DE) has 30 str, 28 tackling and is set to wrap up: 9 tackles, 0 missed
Player 2 (DT) had 71 str, 51 tackling and is set to wrap up: 2 tackles, 1 missed
Player 3 (DT) had 62 str, 40 tackling and is set to wrap up: 1 tackle, 4 missed

All were against the same RB. I don't get how high str/tackle DTs have 3 tackles and 5 missed while exactly the guy who should be hurt (under 30 tackling) goes 9-0 on tackles. It just seems to me that DTs are going to miss some tackles because of being blocked or not fully engaged. Everything else seemed to make sense (high tackle LBs didn't miss any, but low tackle DBs missed a handful). It just was weird when I saw the above DL numbers.


That is weird. Random fluke, maybe? Or maybe it's still counted as a missed tackle if an O-lineman is in position to disrupt the tackle, so Player 3 missed the tackles partly because he wasn't fully free of the block?

It is, however, something I'd look at if I were Bort.
 
Arles
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Yeah, could be. In Bort's defense, 75% of the missed tackles made sense. They were mostly on LBs/DBs with low tackle numbers (a couple weren't on wrap up either). I had a 40 tackling MLB on wrapup who made all 6 tackles. But, a 28 tackling outside LB missed 3. The main issue from my end was just the DL. I'm taking the stance that missed tackles for DT are just because they are engaged. And, in each play, the MLB or safety made the tackle a yard or two later. So, I wouldn't go off the deep end and go "OMG, MY DT NEEDS 75 TACKLING OR WE ARE DOOMED". Just a weird thing to see.

Also, because the corners played so much because of the depth chart confusion (mostly on my end). I'm not sure about freaking out and putting 15 tackling on a CB because of 2 missed tackles. One of our starting corners missed 2 tackles in 70 plays. Given he allowed 4 catches for 35 yards, I'll take the missed tackles (both cleaned up by a LB/S) over panicking and dropping/not boosting his vision/agility/speed/SAs over one missed tackle every 35 plays.

I think these are good changes, I would just like to know the thought process on the DL so I can prepare/adjust our tactics if need be. Still, on balance, I really like the changes and think Bort's making a pretty large step in the right direction.
Last edited Jul 29, 2008 15:26:21
 
n:iceman:16
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Last edited Jul 29, 2008 15:51:32
 
n:iceman:16
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Last edited Jul 29, 2008 15:50:53
 
n:iceman:16
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Last edited Jul 29, 2008 15:51:24
 
larry_boy_44
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you guys realize that these attributes go up to at least 100, right?

So saying "40 should be good" isn't really true... I mean is 40 speed good? If not, then why would you think 40 tackling or 40 vision or 40 confidence is really good???
 
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Originally posted by Ken1
Originally posted by Arles

Here's what I don't get. Three players on the same DL:

Player 1 (DE) has 30 str, 28 tackling and is set to wrap up: 9 tackles, 0 missed
Player 2 (DT) had 71 str, 51 tackling and is set to wrap up: 2 tackles, 1 missed
Player 3 (DT) had 62 str, 40 tackling and is set to wrap up: 1 tackle, 4 missed

All were against the same RB. I don't get how high str/tackle DTs have 3 tackles and 5 missed while exactly the guy who should be hurt (under 30 tackling) goes 9-0 on tackles. It just seems to me that DTs are going to miss some tackles because of being blocked or not fully engaged. Everything else seemed to make sense (high tackle LBs didn't miss any, but low tackle DBs missed a handful). It just was weird when I saw the above DL numbers.


That is weird. Random fluke, maybe?


Sure. Like 10 intercepted passes during a playoff game.

 
RAPB
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Originally posted by Ken1
LB's are usually big guys, not all that fast, They shouldn't be able to "afford" 40 speed at level 20, needing those points in tackling. Their job is to tackle. And against power backs they all miss some.

We should see sustained 70 yard TD drives, which we didn't see last season.

There remain some bugs, but this looks like it will be a more realistic season.

Should the LB on the team I GM have been able to get by with tackling barely over 20 and only 2 missed tackles all year? Of course not!


So you like to reduce a LB in GLB to an inside run stopper. Not enough speed to ever play any role on outside rushes or coverage, but closing the gaps opened by the improved run blocking.

Well, here we got our "one play that always works" - accomplished by the "perfect" HB build:

outside run + "powerback" (50 strength + all equipment, 50 speed [lv. 11], stamina 25 [lv. 13] and the rest into agility)

... really looking forward to "exiting" gameplanning in the future!

/ironic

defensive guys with 20 tackling should miss a lot, but still they can shoot for the legs - will allow extra yards on every play, but get the job done quite fairly.

I sure agree with the need of higher tackling numbers, but on the other hand ball carriers should need higher carrying numbers. Kind of a balance that makes your guy "suffer" if you concentrate on beeing fast.

Defenses raised up speed mainly for a simple reason: they had to! Facing WRs/TEs/HBs of 70 - 80 speed, you'd better have at least 65. What now happens: WRs/TEs/HBs go on raising speed and agility (35 catching and some vision after all will do the job + for HBs some carrying). But for defenders 35 tackling won't do the job and the'll need higher vision for sure.

But again, if a balance can be found, it sure makes the game more realistic. So let's face the challenge and adjust builds.
 
emdude
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Originally posted by larry_boy_44
you guys realize that these attributes go up to at least 100, right?

So saying "40 should be good" isn't really true... I mean is 40 speed good? If not, then why would you think 40 tackling or 40 vision or 40 confidence is really good???


They mean 40 should be good enough at this level to avoid being made a blundering fool of by some comparable leveled opponent.

I would think most of these kinks are just a matter of tweaking the attributes so all positions level up somewhat equally. IOW, for example, so you don't have level 15 RBs playing at a college level going against a level 16 DTs playing at a pop warner level.
 
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Originally posted by bongbreath
Originally posted by 1VBChaos



As such, it really is time it delivered a bit more than it does now........


I agree, and no your point was not brushed aside by me. I've said this in another thread, but our Sim had ZERO updates included.

We didn't have a penalty, something I'm convinced isn't needed anyway, nothing like more in game equalizers to screw teams over.

Our run game, the backbone to our team was never worse, breaking tackles? I didn't see any, penalties, none.

Not following the offensive AI, all game long.

If this is the upgrade we were promised, I say failed.



Ditto. I'm very disappointed with the offensive side--our opponents were almost as inept as we were in the first scrimmage.
 
lawdog
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Originally posted by Arles
Here's what I don't get. Three players on the same DL:

Player 1 (DE) has 30 str, 28 tackling and is set to wrap up: 9 tackles, 0 missed
Player 2 (DT) had 71 str, 51 tackling and is set to wrap up: 2 tackles, 1 missed
Player 3 (DT) had 62 str, 40 tackling and is set to wrap up: 1 tackle, 4 missed

All were against the same RB. I don't get how high str/tackle DTs have 3 tackles and 5 missed while exactly the guy who should be hurt (under 30 tackling) goes 9-0 on tackles. It just seems to me that DTs are going to miss some tackles because of being blocked or not fully engaged. Everything else seemed to make sense (high tackle LBs didn't miss any, but low tackle DBs missed a handful). It just was weird when I saw the above DL numbers.


I see nobody address my 2 cents? Were the tackles missed while he was engaged in a block?
 
n:iceman:16
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Originally posted by EVERYBODY
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lawdog
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Originally posted by Arles
Yeah, could be. In Bort's defense, 75% of the missed tackles made sense. They were mostly on LBs/DBs with low tackle numbers (a couple weren't on wrap up either). I had a 40 tackling MLB on wrapup who made all 6 tackles. But, a 28 tackling outside LB missed 3. The main issue from my end was just the DL. I'm taking the stance that missed tackles for DT are just because they are engaged. And, in each play, the MLB or safety made the tackle a yard or two later. So, I wouldn't go off the deep end and go "OMG, MY DT NEEDS 75 TACKLING OR WE ARE DOOMED". Just a weird thing to see.


This is how it works in real life. DT aren't suppose to make the tackles, they are suppose to eat space and keep the OL off the LBs so the LBs can roam free and make the tackle. Consider it a bonus if your DT makes some tackles.
 
43Hitman
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Don't know if this has been said or not. I wasn't really up to reading 11 pages. But my question is: Are 2 scrimmage games going to be enough to address all the bugs and fix them? Or can we expect a bit of spill over into the regular season?
 
Ken1
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Originally posted by RAPB
Originally posted by Ken1

LB's are usually big guys, not all that fast, They shouldn't be able to "afford" 40 speed at level 20, needing those points in tackling. Their job is to tackle. And against power backs they all miss some.

We should see sustained 70 yard TD drives, which we didn't see last season.

There remain some bugs, but this looks like it will be a more realistic season.

Should the LB on the team I GM have been able to get by with tackling barely over 20 and only 2 missed tackles all year? Of course not!


So you like to reduce a LB in GLB to an inside run stopper. Not enough speed to ever play any role on outside rushes or coverage, but closing the gaps opened by the improved run blocking.

Well, here we got our "one play that always works" - accomplished by the "perfect" HB build:

outside run + "powerback" (50 strength + all equipment, 50 speed [lv. 11], stamina 25 [lv. 13] and the rest into agility)

... really looking forward to "exiting" gameplanning in the future!

/ironic

defensive guys with 20 tackling should miss a lot, but still they can shoot for the legs - will allow extra yards on every play, but get the job done quite fairly.

I sure agree with the need of higher tackling numbers, but on the other hand ball carriers should need higher carrying numbers. Kind of a balance that makes your guy "suffer" if you concentrate on beeing fast.

Defenses raised up speed mainly for a simple reason: they had to! Facing WRs/TEs/HBs of 70 - 80 speed, you'd better have at least 65. What now happens: WRs/TEs/HBs go on raising speed and agility (35 catching and some vision after all will do the job + for HBs some carrying). But for defenders 35 tackling won't do the job and the'll need higher vision for sure.

But again, if a balance can be found, it sure makes the game more realistic. So let's face the challenge and adjust builds.


Ever see the "defend outside" button on the basic AI? I'm pretty certain that still works. I don't know if it still pulls DE's off the line or pulls the OLB's to concentrate there as it should.

Then in advanced AI there are LB shifts.

If you can make a LB (or other defender) that stops everything you end up with too little offense, like last season, when a sustained 80 yard TD drive was rare enough that if every time a team made one against a team they didn't outlevel they had posted it as a big accomplishment, the boards wouldn't have gotten particularly full of such posts.

I'm more concerned with WR drops, hoping that they're just due to stamina loss from people using the specific WR charts in ways that don't work (or by WR's with insufficient catching who had been getting by on speed alone).
 
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