Originally posted by PP
Originally posted by shield.bearer
Originally posted by Leroy Jenkins
Idk if I like this rpg movement with 'special equipment'... grumble.
It will help indiviualize the players.
I think it's one of the best things GLB has done to make the game more diverse (in theory, I need to see the actual application).
ummmmmmmmmm, if individualizing players is the goal, why does the current intense training system make it so that cookie cutters are the result?
ummmm, maybe because Intense training in RL usually only has a couple of results? Normal training will be far superior for your day to day use, due to the single Attribute focus and the ability to do other things. You'll need to mix in some Intense in order to get the Tokens for big games, but Intense is not the way to build a player...
Originally posted by shield.bearer
Originally posted by Leroy Jenkins
Idk if I like this rpg movement with 'special equipment'... grumble.
It will help indiviualize the players.
I think it's one of the best things GLB has done to make the game more diverse (in theory, I need to see the actual application).
ummmmmmmmmm, if individualizing players is the goal, why does the current intense training system make it so that cookie cutters are the result?
ummmm, maybe because Intense training in RL usually only has a couple of results? Normal training will be far superior for your day to day use, due to the single Attribute focus and the ability to do other things. You'll need to mix in some Intense in order to get the Tokens for big games, but Intense is not the way to build a player...