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PP
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Originally posted by Kyndig

We really don't have any idea of what it is going to look like once it gets dialed in.


1st, very good and most likely dead on post. 2nd, your above post is dead on, IMO, but why? What's so wrong with actually being given some solid info to base decisions on? That's what I'd like to see.

 
Tito716
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Originally posted by PP
Originally posted by Kyndig


We really don't have any idea of what it is going to look like once it gets dialed in.


1st, very good and most likely dead on post. 2nd, your above post is dead on, IMO, but why? What's so wrong with actually being given some solid info to base decisions on? That's what I'd like to see.



I would be willing to settle for just seeing a few example pieces of equipment before I'm forced to waste training days shopping just to look at equipment and decide I don't want it.

Just show me 3 or 4 pieces of level 10, 15, 20, 25 equipment. Any position would be fine. I would know everything I need to know at this point.

 
Saerin
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Originally posted by PP
Originally posted by hud

Nice PP... so something that works the old way is still an option (which older players have always and still have as an advantage over the newer players) and something "better" comes out for everyone to use equally, we should complain?


I'm complaining that there isn't enough info about it, first and foremost. I'd rather not screw my players even more than they have been by the changing builds (we want diversity, oh, crap, your diversity is too good, we need to make them suck so the cookie cutters thrive).

If I do have another complaint it is that far more serious issues faced this game than this, IMO. I can live with the new system, but think the priorities are messed up in that the bleeding should have been stopped before we all went to the mall on a shopping spree.

I do also believe that the players that have paid for all of these servers should not have to start over, just because we aren't entering the game late. I'd consider that more of an opinion than a complaint, myself


The problem with trying to get diversity is this. Once someone has success witha build His teammates will see it and if they have a player at that position they will copy it. this chain will continue if those players are GMs or owners as they will recommend the build to their players. Next thing you know is that you have 3000 DEs all built the same way.

I can see the complaints about the O-AI and some of the sim issues being valid but Bort decided that the average player need a bone as well and not just the owners and GMs. I have to agree with this part of it too.

Bort also said he was working on a training FAQ. perhaps one could have been made up before release but seeing all the questions that we have asked perhaps it was best to wait and create a more extensive FAQ. Hopefully the FAQ will be done soon.
 
Tito716
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I have no problems with the new training system and subway tokens and training points and cash needs and fame and any of it. I just need to see what the new equipment looks like so I can better advise my teams of what I think they should be doing with their cash.
 
PP
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Originally posted by Tito716
Originally posted by PP

Originally posted by Kyndig



We really don't have any idea of what it is going to look like once it gets dialed in.


1st, very good and most likely dead on post. 2nd, your above post is dead on, IMO, but why? What's so wrong with actually being given some solid info to base decisions on? That's what I'd like to see.



I would be willing to settle for just seeing a few example pieces of equipment before I'm forced to waste training days shopping just to look at equipment and decide I don't want it.

Just show me 3 or 4 pieces of level 10, 15, 20, 25 equipment. Any position would be fine. I would know everything I need to know at this point.



Unless I'm missing something (and with the lack of and difficulty in finding Bort info on here, it's very possible that I am) new EQ is no longer based on lvl at all. It comes available as soon as you get the points from training.

I so agree with your point though. I'd be very nice to see some of the new EQ and get descriptions of what it does. Unless I'm missing something (notice the trend that a lack of info causes) the new EQ is more like SAs than the EQ we're used to.
 
hud
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Originally posted by PP
Originally posted by Tito716

Originally posted by PP


Originally posted by Kyndig




We really don't have any idea of what it is going to look like once it gets dialed in.


1st, very good and most likely dead on post. 2nd, your above post is dead on, IMO, but why? What's so wrong with actually being given some solid info to base decisions on? That's what I'd like to see.



I would be willing to settle for just seeing a few example pieces of equipment before I'm forced to waste training days shopping just to look at equipment and decide I don't want it.

Just show me 3 or 4 pieces of level 10, 15, 20, 25 equipment. Any position would be fine. I would know everything I need to know at this point.



Unless I'm missing something (and with the lack of and difficulty in finding Bort info on here, it's very possible that I am) new EQ is no longer based on lvl at all. It comes available as soon as you get the points from training.

I so agree with your point though. I'd be very nice to see some of the new EQ and get descriptions of what it does. Unless I'm missing something (notice the trend that a lack of info causes) the new EQ is more like SAs than the EQ we're used to.


Sorry no quote, but he did say that the level of your player affected what kind of equipment came up in the store.
 
Tito716
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Originally posted by PP
Originally posted by Tito716

Originally posted by PP


Originally posted by Kyndig




We really don't have any idea of what it is going to look like once it gets dialed in.


1st, very good and most likely dead on post. 2nd, your above post is dead on, IMO, but why? What's so wrong with actually being given some solid info to base decisions on? That's what I'd like to see.



I would be willing to settle for just seeing a few example pieces of equipment before I'm forced to waste training days shopping just to look at equipment and decide I don't want it.

Just show me 3 or 4 pieces of level 10, 15, 20, 25 equipment. Any position would be fine. I would know everything I need to know at this point.



Unless I'm missing something (and with the lack of and difficulty in finding Bort info on here, it's very possible that I am) new EQ is no longer based on lvl at all. It comes available as soon as you get the points from training.

I so agree with your point though. I'd be very nice to see some of the new EQ and get descriptions of what it does. Unless I'm missing something (notice the trend that a lack of info causes) the new EQ is more like SAs than the EQ we're used to.


I had rather assumed that there would be some sort of level component to it. Otherwise you will find seriously skewed results and horrible financial moves.

I'll be kind of irritated if a level 4 HB can wear the same gear as a level 32. Can cookie cutter equip be far behind?

I can't wait to find a team named "Home Shopping Network" where the owner just rotates his players through having them buy equipment with all the teams cash and get 110 plays per game with a team of 95% CPUs.
 
Saerin
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the new equipment can be upgraded just like the old equipment and at the same intervals. 8, 16, 24, 32, etc...

since by the time you get all 4 pieces of your new gear and get enough tokens to upgrade 1 piece of it(10 tokens, you only get 16 a season) I would hope that the equipment will you see will be based on level. Even if it is I see the old equipment being an = or perhaps even better choice in some cases and as such definitely being worth keeping around and upgraded.
 
PP
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Originally posted by hud

Sorry no quote, but he did say that the level of your player affected what kind of equipment came up in the store.


Thanks for clearing that up. The fact that I didn't know this is a huge prob, IMO. I know that there are players that spend way more time scouring the forums than I do, but there are 10000-100000000 more that spend far less time. I try pretty damn hard to find and piece together everything Bort has to say about this game, and still was way off base on that. When I answer ?s, I try to be clear if I know what I'm talking about for sure or not, but most aren't. That leads to even more misinformation floating around. Hell, in this very thread alone you have posters saying "this is the way to go" and "this is how it will work," when no one but Bort could possibly know and everything else is pure conjecture (not counting the specifics of how the training system will work). A lack of reliable info on the basics of how things work is a HUGE problem in this game, IMO. Hell, I can't even find an answer to how far in advance you have to adjust the AIs in order for them to apply for the next game.

 
NSab
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Some clarification would be nice, i keep spending and guessing.
 
฿ones
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I want to specifically address the 'lacking O-AI' (and it is just that, lacking). Its' because the average agent needs to have something to toy around with. Agents without teams to GM or own. This is a specialization in build typing and equipment uses. Equips will have maybe a +1 to first step SA (regardless of position) and +2 agility or something to that extent and if you got the set of "lightweight gear" including track-like cleats, lightweight shoulder pads, flexible leg pads, and small helmet then you get a total +5 to agility on top of gear, then +1 to your speedster/Pass Rusher tree and -5 or something to strength.

Back to addressing the AI. I have heard (not from Bort or a mod) that Bort is working with this user to have full playbooks available or at least a vastly widened play selection per formation and being able to at least select 'offense type'. Obviously this is a work in progress but season 6 we may see O-AI being very VERY expansive.
 
Tito716
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Originally posted by ฿ones
I want to specifically address the 'lacking O-AI' (and it is just that, lacking). Its' because the average agent needs to have something to toy around with. Agents without teams to GM or own. This is a specialization in build typing and equipment uses. Equips will have maybe a +1 to first step SA (regardless of position) and +2 agility or something to that extent and if you got the set of "lightweight gear" including track-like cleats, lightweight shoulder pads, flexible leg pads, and small helmet then you get a total +5 to agility on top of gear, then +1 to your speedster/Pass Rusher tree and -5 or something to strength.

Back to addressing the AI. I have heard (not from Bort or a mod) that Bort is working with this user to have full playbooks available or at least a vastly widened play selection per formation and being able to at least select 'offense type'. Obviously this is a work in progress but season 6 we may see O-AI being very VERY expansive.


*marks his calendar*

One more season until I quit GLB because I WON'T spend 10 hours getting ready for every game...
 
Tiny Tom
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Originally posted by PP
Originally posted by hud


Sorry no quote, but he did say that the level of your player affected what kind of equipment came up in the store.


Thanks for clearing that up. The fact that I didn't know this is a huge prob, IMO. I know that there are players that spend way more time scouring the forums than I do, but there are 10000-100000000 more that spend far less time. I try pretty damn hard to find and piece together everything Bort has to say about this game, and still was way off base on that. When I answer ?s, I try to be clear if I know what I'm talking about for sure or not, but most aren't. That leads to even more misinformation floating around. Hell, in this very thread alone you have posters saying "this is the way to go" and "this is how it will work," when no one but Bort could possibly know and everything else is pure conjecture (not counting the specifics of how the training system will work). A lack of reliable info on the basics of how things work is a HUGE problem in this game, IMO. Hell, I can't even find an answer to how far in advance you have to adjust the AIs in order for them to apply for the next game.



THERE IS A LINK ON YOUR HOMEPAGE TO THIS INFORMATION.

That's why some of us are speaking like we know things. We read the updates that Bort alerts us to.
 
McGruffHawk
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Originally posted by Tito716
Originally posted by shield.bearer

Originally posted by PP


Originally posted by shield.bearer



Originally posted by Leroy Jenkins




Idk if I like this rpg movement with 'special equipment'... grumble.


It will help indiviualize the players.

I think it's one of the best things GLB has done to make the game more diverse (in theory, I need to see the actual application).


ummmmmmmmmm, if individualizing players is the goal, why does the current intense training system make it so that cookie cutters are the result?


ummmm, maybe because Intense training in RL usually only has a couple of results? Normal training will be far superior for your day to day use, due to the single Attribute focus and the ability to do other things. You'll need to mix in some Intense in order to get the Tokens for big games, but Intense is not the way to build a player...


Interesting. I had planned on using almost exclusively intense training...


My thinking as well, but it will depend on the impact of the new equipment.

Boosting for a big game is a pretty silly tactic IMO. Especially since it can't be used in the playoffs.
 
PP
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Tito, you really don't have to use it. As a matter of fact, I think MANY teams would be better off not using it. One of the teams I work with averages being down 5-8 lvls than their opponents every game, but still went 7-9 last season, using nothing but the basic game planner available on day 1 of season 1. Granted, that's not a great record, but it is considering how much we were outmatched each game.

The disadvantage is that the basic tactics don't always do what you want them to as much as you'd like, but they also naturally adjust (even when set to stick to settings and auto adjust set to 0) to what's working and how the game is unfolding. Unless you're going to set very elaborate AIs (which I have on my other teams), the adjustments are a huge plus, IMO.
 
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